Originally Posted by
ZeroEdgeir
My money says you grew up when at least the XBox/PS2/GameCube were the current consoles available on the market, making you about 9-11 in the year 2002. It's a matter of perspective of different generations. The challenge level in the Diablo-styled games, once you get up to higher difficulties, is what drives you to complete it over and over, the reward is getting those items you really want. If the game's loot wasn't randomized, and system wasn't designed to promote farming, nobody would play beyond one playthrough, cause there would be no replay value, short of the varying classes.
The instant gratification you are looking for, is going to come from spending like 2 hours playing, having completed a fair chunk of a single Act's storyline, killed ALOT of demons and undead, and got a pile of shiny treasure to show for it. It is far more faster-paced than WoW ever will be, and totally reliant on your skill level, and not a group, to beat any content.