---------- Post added 2012-05-18 at 11:17 AM ----------
This x10000000000000
I Vehemently despise Inquisition.
I would be the first one to admit that we were mindless and OP in WOTLK, but yeah, Inquisition, and to an extend Holy Power, are both bad ideas. As long as Holy Power is in the game, we will probably never see any new attacks implemented for Ret Pallies. The mechanic is designed to build only 3 combo points before we can hit our finisher. This leaves very little room for a creative playstyle when compared to rogues and ferals who also use a combo point system. Rogues and Ferals have 5 combo points to reach and they have a bigger arsenal of spells and abilities to unleash on us in a short period of time. And that is why the system works for them and not for Pallies. Pallies can't do anything compared to Rogues or Ferals in that short period of time. We are given only 3 basic attacks, a finisher, and Inquisition that we need to keep hitting (on beta). Inquisition should be up at the start of a fight just as how it can be easily put up by Rogues and Ferals. Dk's can get their Diseases up in 2 Globals, and they refresh their diseases while also dealing damage with their attacks. This is fantastic compared to what Paladins are dealing with.
One of the other reasons why Inquisition is bad is because we have no choice on how we want to spend our combo points when we want to deal damage. Dk's have other attacks they can use while their diseases are up. Rogues and Ferals have a crapload of utility+damage dealing spells all in one attack. Us Paladins have Inquisition > Templar's Verdict, and that's it. The fact that we can use WOG is irrelevant when it comes to damage and ramp up time. IMO Holy Power limits the Paladin class. And I understand every class has mechanics limiting what they can do, but Holy Power is the worst secondary resource I have ever had to use in the game, and I play a DK, a Feral, a Rogue, and a Warrior.
Holy Power will never be removed as a mechanic because it would take too much work to find a replacement. But it definitly feels like it needs work, and it needs to be iterated on to allow more variety of spells and attacks that can Paladins can use instead of balancing it around the 3 attack spells that we've had for 90 levels. Give us some new attacks already!