Some of the points I've had here attempt to explain some (what I believe to be rather tedious) "micromanaging" (I guess is what some people call it) within the general rotation. I guess that is where Blizzard wants the "skill" to come into play, not just how well you can hit 1, 2, 3, 4 at the right times but how you can adjust to hitting 1, 2, 3, 4 while (For Example) simultaneously watching a FDLC proc and making sure you can line up Mind Melt with your next Mind Blast (assuming you have the glyph).
Or perhaps if SW: I does get buffed, (I'll talk about balancing talents to make Potentio happy) imagine SW: P on a bunch of adds...have fun
Again those are two small examples and I'm sure people will come up with other interesting things that can be done with our talents, and not just blindly following what simcraft says the highest dps is. How do you think Simcraft does it job? Because someone found the optimal rotation and told Simcraft to do it. Right now is still a great time to play with stuff and see how best to use what CDs (lol I know we only have 1) can line up well with one another. Play with the spec a bit use some creativity to see if you can come up with something that is rather interesting (brings flavor) to the spec, and if its results in a dps loss...no matter we're not going to win the lotto every time we play.
And if everything is optimized completely as it stands, well at least you put forth the effort into learning a thing or two extra about the class and spec.
For all the doubters out there...
A great shadow priest is going to be great event with these changes.
Do you really expect even anyone can keep their ToF buff up when possible?
Do you really expect that anyone can just gonna waltz right in and understand that letting DoTs fall on Multi-Dot situations isn't optimal gameplay? Or refreshing DoTs too early?
Do you really expect that any player can now fully comprehend how to best use SimCraft, Reforge tools, etc to their advantage?
Any player can now getnumber 1 rank on WoL?
All this just because Shadow's general base rotation seems simpler to do.