I did. In a 40 man raid twice a week. But the biggest problem back then was the typical once every 2 month loot and/or guild drama upon at least 10 members left and you had to recruit people in blue gear to fill the spots. Additionally every week someone else stopped playing for whatever reason (real life, lack of interest, mobbing, etc...). You were running Molten Core "test-runs" with your new recruits which 90% failed. Weeks of MC and BWL all over again to get them some loot for Ahn'Qiraj or even Naxx (3 drops per standard boss for a 40 man raid!). It wasn't particularly hard just insanely time consuming and frustrating.
/edit: The hardest thing I've ever done playing MMOs, was telling other people, who actually were really nice during test raids and had a lot of fun raiding and just playing together, that they can't join our guild because we were looking for more experienced people. Always broke my heart :/
Last edited by mmocb7fc6c1c73; 2012-08-28 at 06:52 AM.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Guess I'll just wait for a good nerf or do it much much later when I'm more powerful.
The difficulty of planning and maintaining a 40 man (really you needed 50+ "raiders") raid group of people who get together voluntarily for fun should be able to be used as a plus for being hired as management at any large company, imo. Getting people to be there, with their pots, flasks, and food, and do the same damn thing is harder than any boss mechanics I've seen to date.
here is where the inbreeding wow has done really hurts..
let's face it
wipe = wow players leave
.......except this isn't wow
it's a pita to replace said player
you start noticing the damage, irreperable? damage wow has done to the gamer mindset by handing everything to them in a platter
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
I remember when Cataclysm was released, so much whine about how hard the heroics are. Fast forward some months, uh, the heroics are too easy. Fast forward now, god, the heroics are a joke. Just wait to fast forward some months here too. Nerfs will come, people will start learning things etc etc
Why do you think Anet is going to nerf the difficulty? I certainly hope they dont. I think Blizz made a mistake nerfing their heroic difficulty as well. The heroics were completable before the nerf. The maximum anyone has played is 3 days. Let people learn their classes and learn how other classes gel with theirs before trying to say something is too hard.
oK guys ...... read this fourm before i did AC on explore mode.... took me about a hour and a half to clear it =/. dont understand
the qq
*my group pick howling king or w/e lol forgot name, and we killed the dude in the middle for the fun of it.
Last edited by Suffux; 2012-08-28 at 08:47 AM.
You're pretty ignorant aren't you? I was level 42 when I attempted the dungeon yesterday. Don't believe me?
http://i.imgur.com/MtQJH.jpg
Better luck next time, buddy.
So let me get this straight, you complain hard modes in GW2 are hard? Amazing logic there.
Hard modes should be hard. Because that's their point. Play easier modes.
I pugged it and didn't even finish it. Failed on the encounter where you have to keep the guy and girl away from each other.
Our first try lasted forever, we kept dying, but could run back to keep trying. After that one try, people left. I don't think we were throwing enough boulders.
Was fun and reminded me a little of D3 style dungeons.
---------- Post added 2012-08-28 at 12:58 PM ----------
I pugged it and didn't even finish it. Failed on the encounter where you have to keep the guy and girl away from each other.
Our first try lasted forever, we kept dying, but could run back to keep trying. After that one try, people left. I don't think we were throwing enough boulders.
Was fun and reminded me a little of D3 style dungeons.
The other bosses I did were fairly easy, I found trash harder, but when the group finally focused the same target, it was much easier.
For fucks sake the game is barely 3 days old and you're already calling stuff over-tuned?
The game is supposed to entertain players for months. Of course you won't beat things on your first visit.
God dammit are modern MMO players really that spoiled? What happened to week-long progression?
Jesus.....the fact that you cleared the first bosses probably indicates they're undertuned rather than overtuned.
WoWWW ! It was so hard that you have done most of the dungeon within 2 h. Amazing man. The spider queen must have beeen so strong, 20 minutes to kill her. Damn.
I know that you are the biggest GW2 fanatic and zealot on this forum, probably, but have you actually done any of the recent, or rather, Firelands/Tier 11 heroics when they were relevant.
I'm not saying you haven't but from what I've played in dungeons and seen on streams, nothing comes close to say, unnerfed Heroic Ragnaros(And I'm not saying he was a good fight even, but he was hard for sure) If there is anything which requires the same amount of dedication in this game as unnerfed heroic Raggy(300-500 wipes), I'd love to hear it, would something I could work for even if I won't be able to kill it for a long ass time.
ArenaNet said they wont nerf their dungeons, which is awesome. Explorable mode dungeons are meant for organized groups. And if you think AC explorable mode is hard wait til you get to the higher level ones.
Last edited by MKing; 2012-08-28 at 01:28 PM. Reason: Autocorrect
Ok let me try and understand....
So there's no trinity, instead everyone is a DPS with some survival abilities. Most notably the ability to roll 2x in a fixed amount of time. So what we get is a situation where we try and avoid enemy attacks while doing as much dps as possible. If dmg is ranged, sidestep. If damageis aoe, move out. If dmg is melee, kite.
What makes an encounter harder here would be how hard it is to avoid/dodge/kite the enemy attacks.
Did I get that right?
No for explorable modes you're probably going to need someone to focus on group support all classes have support capabilities.
There's also bosses that someone has to offtank because if they get to close to the other boss they get more powerful.
Also more than I could possibly explain in the thread.
The higher level explorable modes require the same if not more skill and coordination than other games heroic raids.