Originally Posted by
Sorx
just to nitpick at a point, this isn't entirely true. 150 extra dmg is probably more than his base dmg, and is equivalent to criting but at 50 IAS loss. it is quite the favorable trade.
There are break points within every situation where further atk speed will yeild no or minor benefit given that the speed will not amount to another attack or produce time that can be utilized by your reactions.Whereas dmg is always beneficial in some sense but admittedly does not scale in the same fashion, as IAS is percentage based. being melee, the loss of effectiveness in attack speed is far more common due to your attacks being altered by movement. It’s possible for a slower stronger attack to be more favorable as they lose less. I can’t say at what point though.
I’m not sure on how it’s calculated but IAS appears to make a heftier difference when you're slow ( I could be wrong) and is also quite cost efficient to buy. 50% speed can also be remedied far easier than 150 dmg. Furthermore, returning to the fact IAS is percentage base, with tiny’s higher dmg, he scales higher with subsequent IAS, and benefits for a greater buyable amount since he is slow.