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  1. #21
    Deleted
    Sure methus. But it depends on what kind of addon. You may need to deactive one of the addons in the compilation if you want to use another addon for the same thing.
    Like if you want to use Dominos you need to disable rActionBarStyler and rActionButtonStyler for example.
    If you want to install a bag addon or dps meter just go for it.
    Last edited by mmoc48efa32b91; 2012-08-29 at 10:10 PM.

  2. #22
    some one mentioned earlier about a problem with the party frames. My question is: is it simple to switch them from 3d to 2d or just class icons?

    ---------- Post added 2012-08-29 at 08:05 PM ----------

    Hey zorker- just nabbed an "installed" your ui- small problem right off the bat - a clear swearling sphere over health bar (on a dk) is off any way to correct this?

  3. #23
    Deleted
    @ichy
    oUF_Diablo/config.lua has settings for each portrait to switch from 3D to 2D. So yes. Just disable "use3D" and done. In the regards of oUF in general read: http://www.wowinterface.com/forums/s...068#post261068

    Regarding the animation scale. That can happen if you scale your UI down quite a bit. Solution:
    Check this table it tells you which animation ID is used by your class. By default for DK it is the pearl animation is classcolor is enabled. (See doc above the table)
    http://code.google.com/p/rothui/sour.../config.lua#57
    Regarding the animation out of the orb issue. Adjust the camdistancescale in this table: (Use the animation ID from the table above to find the correct entry)
    http://code.google.com/p/rothui/sour...config.lua#649

  4. #24
    Quote Originally Posted by zorker View Post
    @ichy
    oUF_Diablo/config.lua has settings for each portrait to switch from 3D to 2D. So yes. Just disable "use3D" and done. In the regards of oUF in general read: http://www.wowinterface.com/forums/s...068#post261068

    Regarding the animation scale. That can happen if you scale your UI down quite a bit. Solution:
    Check this table it tells you which animation ID is used by your class. By default for DK it is the pearl animation is classcolor is enabled. (See doc above the table)
    http://code.google.com/p/rothui/sour.../config.lua#57
    Regarding the animation out of the orb issue. Adjust the camdistancescale in this table: (Use the animation ID from the table above to find the correct entry)
    http://code.google.com/p/rothui/sour...config.lua#649
    I understand what your saying- right now the animation is disabled but I was trying to tinker with it last night to get it to work: I looked at these lines specifically:

    ["DEATHKNIGHT"] = { enable = true, animhealth = 13, animmana = 4, classcolored = true, powertypecolored = true, healthmultiplier = 0.5, manamultiplier = 1, healthdecreasealpha = true, manadecreasealpha = true, },

    [4] = {displayid = 18075, r = 0, g = 0.8, b = 1, camdistancescale = 1.1, portraitzoom = 1, x = 0, y = -0.6, rotation = 0, },
    but what your saying is i should have modified this line instead:
    [19] = {displayid = 32368, r = 1, g = 1, b = 1, camdistancescale = 1.15, portraitzoom = 1, x = 0, y = 0.4, rotation = 0, }, -- pearl
    However looking at the strings for Deathknight- option 19 (for pearl animation/orb) isn't used, I see 13 and 4, so I should be tinkering with those right?

    Also, how did you move the RUNE bar for DK's? I couldn't figure out what folder it was in and left it where it was, but I really do need to drop it down a bit since I only use 2 bars - once I figured out how to find the slash commands and what to edit in the LUA files, the edits I was looking today became rather easy- except for the animations and rune bar.

    EDIT:

    Also wanted to use: http://www.wowinterface.com/download...xturePack.html - its texture pack that I think would fit quite nicely with your ui- might need to change it from blue-ish to a bit darker or something, but following its standard instructions couldn't get it to work with your UI.
    Last edited by Ichy; 2012-08-30 at 01:04 PM.

  5. #25
    Deleted
    The runbar can be moved via /diablo unlockbars.

    Regarding number 19 is correct. You are using class and powertype coloring that will override the animations set in animhealth and animmana with 19. Always.
    Thus change the camdistancescale of animation numer 19. Change the value and do a /reload in game.

  6. #26
    Quote Originally Posted by zorker View Post
    The runbar can be moved via /diablo unlockbars.

    Regarding number 19 is correct. You are using class and powertype coloring that will override the animations set in animhealth and animmana with 19. Always.
    Thus change the camdistancescale of animation numer 19. Change the value and do a /reload in game.
    Really? the /rabs unlock didn't have a green selection area for the Rune bars- that I noticed any way. it will be 9.5 hours before I get home to check it out (10 hour work days + 35 min walk home).

  7. #27
    Deleted
    I never said /rabs. That is for actionbars. The runes are part of your playerframe.

  8. #28
    Quote Originally Posted by zorker View Post
    I never said /rabs. That is for actionbars. The runes are part of your playerframe.
    ah, didn't use /diablo to move the player frames or anything, will still have to play with it when I get home, in 7.5 hours.

  9. #29
    Deleted
    Currently working on the new class bars.

    Still need some good ideas for demonic fury and burning ember. The rest will get little shiny orbs. Warlock shards will be the Diablo 3 gem. (It is a Diablo themed UI!)

    Texture preview:


    If you got any good idea please let me know.
    Last edited by mmoc48efa32b91; 2012-08-31 at 09:17 AM.

  10. #30
    Deleted
    The next update will bring the class bars.

    Take a look:

    ComboPoints
    http://imgur.com/a/vMZ7d

    HolyPower
    http://imgur.com/pZPdF
    http://imgur.com/a/lrtJj (Changed the glow texture...now with more pewpew)

    HarmonyBar
    http://imgur.com/a/tLKoM

    ShadowOrbs
    http://imgur.com/a/vycLs

    RuneBar
    http://imgur.com/a/y5pdX

    EclipseBar
    http://imgur.com/a/1znsW

    DemonicFury
    http://imgur.com/a/gr9DV

    The texture work took quite a bit of time.

    BurningEmber and SoulShards will get unique displays. I really like how demonic fury worked out.

  11. #31
    I love the UI and am a big fan of the work you have done. My only question is how customizable are the raid frames or should I figure out how to disable them and go with something else or blizzard default. I like seeing the percentages, mana, debuffs etc and I was not sure if these are adjustable.

  12. #32
    Deleted
    If you are a healing class disable them. Just go to the raid settings in oUF_Diablo/config.lua and set show to false.

  13. #33
    What are you using for combat text- kinda miss not having it.

  14. #34
    Deleted
    It has been over three years since I used your addons. I love your work Zork, keep on !


  15. #35
    Deleted
    @Ichy
    xCT is used and in the package.

    @Chrono
    Awesome. Thank you.

    @all
    Finalizing the class bars.

    New Runebar
    http://imgur.com/a/IfhLH#0
    http://imgur.com/a/gTFwF#0

    Only eclipsebar is left on the board. Oh...and rThreat.
    Last edited by mmoc48efa32b91; 2012-09-07 at 09:44 PM.

  16. #36
    Quote Originally Posted by zorker View Post
    Pure awesomeness. Love it.
    oh, honey.

  17. #37
    Pandaren Monk Beroendet's Avatar
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    Quote Originally Posted by Lyn View Post
    Pure awesomeness. Love it.
    Indeed it is, nice work Roth.
    “We all know interspecies romance is weird.”
    ― Tim Burton

  18. #38
    So xCT isn't showing damage, just heals from my self- no options to customize just test and unlock. Also the PVP resources- I'd like to move them but am having bad luck

  19. #39
    Deleted
    xCT has a config.lua. Check that out.

  20. #40
    Deleted
    what player unitframes are that nice work!
    Last edited by mmocab10f6a31f; 2012-09-08 at 12:29 PM.

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