Originally Posted by
evralia
Let me try and explain the difference between DPS and DPS(e).
First of all, Recount bases its DPS numbers from DPS, and Skada/World of Logs base their DPS numbers from DPS(e).
DPS is the total damage you have dealt, divided by the total amount of seconds spent doing stuff. So, if you cast two Chaos Bolts in a fight, and then do nothing else, your DPS will be extremely high, because you've only cast two high DPET spells, and then done nothing else. It makes your DPS appear high, but in practical terms, its useless for analysis because its over a tiny period of time.
DPS(e) is your effective DPS. This is the total damage you have dealt divided by the entire duration of combat. This is a record of what your damage per second was from the moment you entered combat until the moment you left combat. So if you cast two Chaos Bolts and then did nothing else for the rest of the fight, your DPS(e) would be extremely low because your damage over the entire fight would be very low. This is the only number that matters at all for DPS analysis calculations.
If your Imp is able to do 10k dps whilst casting, but he is only casting for 50% of the time, then his dps is actually only 5k. (Made up numbers just to describe the example). Likewise, if your Doomguard does 5k dps, but he is only casting for 50% of the fight, then his actual dps is only 2.5k.
Also, pets do not lag with their master.
So to sum up, I can safely say that unless the Imp is buffed before MoP, it will not be better either now or at level 90. There is also nothing wrong with Simcraft's calculation of pet dps.
To avoid clogging up the thread too much, if you want to continue discussing possibilities, make a new thread, and then come back here when you have conclusive data <3.