Seems to me the whole AOE threat vs mitigation issue (and AOE threat issue in general) with DKs in beta goes against Blizzard's philosophy of "threat shouldn't matter...much" when they buffed tank threat 500%, especially when DKs are the only class suffering from this. Hoping to see some blue clarification in the class analysis thread soon.
New build, and still nothing for Blood. At this point, I'm pretty sure we'll go live like this.
Meanwhile, in paladinville :
Holy Avenger : Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 15 sec.
Sanctified Wrath : Avenging Wrath also increases healing received by 20%.
Even more survivability .
Edit : Also, necro. But the topic is still relevant, and I didn't feel like making a new post.
thats from the blue tracker from only 5 hours ago... so we are still on the list to be tweakedOriginally Posted by blue
I don't think we need damage. I personally believe we are suffering a lack of aoe tools. Considering these tools are using the same of our already limited ressources (BB/HS), or sharing ressources with our active mitigation (DnD/DS), we constantly have to make choices when tanking. Even STD management is complicated on a DK tank while it's freaking easy as pie on any other tank. We also have troubles to answer to unexpected things (adds/spike damage) because there are no viable way to refresh runes on demand frequently.
If we need changes, it's mostly mechanic-wise. Changes that will make us able to pick unexpected adds, chain pull while not having to care about ressources, aoe aggro availability or whether we can or can't apply STD while sacrificing active mitigation.
Buffing dnd to 30000% and outerspace won't change the fact it still has a very long CD and cost us active mitigation.
Meanwhile, in Paladinland;
Even moaaaar AoE damage.-Holy Prism : damage and healing when cast on enemies increased by 30%. Healing when cast on an ally increased by 44% and damage when cast on an ally increased by 17%
-Light's Hammer : damage increased by 30%.
In case anyone was still concerned with Blood DKs in Challenge Modes, the first group to clear Gold in all the 5-mans had 2 blood DKs.
http://www.mmo-champion.com/content/...-MoP-Wallpaper
You can also see that a bunch of the top challenge mode progression rankings are held by DKs (not sure if blood or not).
http://www.wowprogress.com/challenge...ss.deathknight
You don't need it on trash, just use your tanking cds if your having issues. I am tanking heroics in half dps gear now, its retardedly easy to survive them, and even chain pull them. With veng stacked up your going to have no problems, Pull with dnd, outbreak, bb, rs tab, rs tab, rs tab.
[]http://sig.lanjelin.com/img/tanro.png[/]
Hmm I dont necessarily agree on the downtime, for example i have close to 0 downtime with RC. The 1 sec GCD is a bit confusing at first but when you get used to it, you can reduce your downtime quite a lot.
For everything else i agree. We do need a raid ability, we do need a bit more armor or mitigation (blade barrier). But this will come, trust me. Once the heroic raids start and we are once again globalled in by the raid bosses, blizz will give us back our armor. Just like in Cataclysm. If you think about it even now. would you choose a Blood DK for main tank in heroic raid? No, you would probably go with warrior or paladin.
The truth may be out there, but the lies are inside your head.
Maybe its because our DK tank is pretty much the best player in our raid by miles, but to me blood tanks always seem perfectly fine :P
Wow this thread is still alive? O.o This thread was made back in July hence the majority of the issues listed in it have since been addressed. I'm not sure why someone necro'd it in the first place.
Last edited by Samsarathedk; 2012-10-05 at 03:27 PM.