I'll leave out lore since no one seems to care.
~Vanilla: COLORS! No other MMO of its time had colors like this. I was completely taken.
~BC: Gear design and dungeons. Love and miss these.
~Wrath: Addition of achievements and Ulduar. Yeah, it was that good. Still try to run it weekly.
~Cata: New zones. The quest flows are almost too good in them. Plus LFR.
~Mists: Most of it, so far. Account achievements and mounts, pet battles, pandaren and even the new class is damn good.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
BC - Raiding without the need to spend 8 hours before every raid farming to stay competitive. and flying mounts.
WOTLK - Interesting stats, spellpower = spelldmg and + healing.
Cata - Have a group will travel, Mass rez, Transmog.
MoP - Battle pets, Account wide achievements.
Really should give it a try, I'm heckling my friends day and night to come back. Blizzard just needs to keep the patch releases to the Quality of this release content and you could be looking at a contender to steal TBC from it's throne of awesome. Naturally it could all go downhill like Cata, but Cata was nowhere close to TBC Contender even at release.
BC: Illidan (man I wish that I could raid back then). He was my favourite character from WC III.
WotLK: Actually being able to raid properly (only ICC towards the end though) and this one piece of music: http://goo.gl/UdwmT
Cata: Old world revamp
MoP: Being part of some 'new lore'. Most of the other expansions have had some other history towards what we were trying to achieve within the game. Now it's all about being part of the evolution I feel.
As far as I know the achievement system was introduced in late TBC, might have been the pre-patch for WotLK but TBC nonetheless!
Last edited by BHD; 2012-10-08 at 05:40 PM.
Cave Cave Deus Videt
BC - Nagrand
WotLK - Story
Cata - Revamping of old zones
MoP - Account-wide achievements, mounts & pets
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
BC: Netherwing Drakes, and Nether Rays,
WotLK: Ulduar, and Ulduar style hard modes, plus Death Knights.
Cataclysm: Raid Finder, even though I'm not a fan of it, Transmog, and graphic rework of Azeroth zones.
Pandaria: Monks, Pandas, new Talent Tree system, Pet Battles, and account wide achievements/mounts/pets.
Last edited by muto; 2012-10-08 at 05:13 PM.
BC: Flying mounts
WOTLK: LFD
Cata: LFR
MoP: Account-wide Cheivs/Mounts/Titles
Hard to pick just one best thing from each expansion so I'm going with a couple of 3-way ties here...
BC - Outland zones (coolest looking zones in the game imo), flying mounts, and some of the best world PvP ever (Hellfire Peninsula and Isle).
Wrath - achievements, zones (second best looking zones in the game imo), and closure to the Arthas/Scourge story.
Cataclysm - old world redesign, LFR, and transmogging.
Can't say anything about MoP because I don't have it yet. So right now I'm just going to say the best thing about MoP is the fact that we'll eventually get to kill off Garrosh for good.
Last edited by Ciddy; 2012-10-08 at 05:51 PM.
TBC: The raidmodel
WotLK: The leveling experience
Cataclysm: The instance difficulty at the start of the expansion
MoP: Not playing, so wouldn't know
TBC: Simply amazing raid content, attunement heavy raiding hell yea =)
WotLK: Duall spec, this was such a pain before
Cata: Guild leveling system, i thought it rocked.
MoP: ......... ?
negative's coz i feel like it
TBC: Flying / arena's / heroic system / 25m raids / Badge system (later to be known as emblems/JP/VP)
WotLK: no more attunements / LFD / ToC < haha ^^
Cata: LFR / Lack of content ;p
Classic: brand new game, 40 man raids, AQ gates opening event.....being almost 8 years younger and actually having time to play.
BC: raid model, having to work for attunements, 25 man raiding dominating
LK: ulduar hard-mode model, nicely done world, did not like it after toc was putinto game.
CATA: did not like at all, basically skipped this expansion
Pandaria: just bought yesterday, still checking it out.
Burning Crusade : Flying Mount
Wotlk : Ulduar
Cata : RBG / Transmog
Mop : Monk / Achiv account wide and pet battle
TBC: Flying Mounts (or almost literally anything else from TBC besides arenas)
WotLK: Death Knights (a tanking class that didn't bore me to tears)
Cata: Reforging
MoP: Monks (probably the most fun I've had playing this game since I first played the DK starting zone)
BC: island of quel'danas dailly quest/pvp hub
Wrath: zombie invasion and some dailly quest/pvp hub's
Cataclym: firelands dailly quest/pvp hub
"PvE is like playing chess against an opponent that makes the same moves everytime"
"PvP is like playing chess"