1. #41
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    Quote Originally Posted by Unknown User View Post
    From the trailer it looks to be yet another "airplane physics in a pretended space environment" game. Why can't anyone make a space combat game with somewhat real physics? And contrails in vacuum? Yet another immersion breaker just to make it look "cool".
    It might end up to be fun, but so far I'm not that impressed.
    Here



    About 7:11
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  2. #42
    Quote Originally Posted by Unknown User View Post
    And contrails in vacuum?
    That's obviously for pvp.

    Imagine moonbreakers without the contrails.

    You would be screaming at your team mates about the krait that's about to rail shot you while you carry the flag that no one can see because its 1700km away and black.
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  3. #43
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    Quote Originally Posted by hk-51 View Post
    Well, I can tell you some of the things right now.

    "Everything is bought with in-game credits. These purchases won’t offer any advantage over someone who puts in the “game-time” to earn the same amount of credits. You might ask, why have “in-game” purchases at all? This allows us the resources to support the game on an ongoing basis as well as continually add content."

    That answers one question.

    The other

    "we are offering you the option to have your money refunded (less processing fees), should we really not reach our minimum goal."

    And the third question

    "Even though there are other alien races, we’re beginning with the human side of it. The Star Citizen universe has evolved into a futuristic version of the Roman Empire. We thought it would be very interesting to have Citizenship be something that you don’t automatically receive. It’s something you have to earn through civic duty or military service. It’s a way to create a class system, which creates the potential for conflict among various groups and players."

    (so its like rank.)

    Come on man.

    Its just at the bottom of the page.
    I've read through their whole site, but that doesn't clear up any of the questions. The citizenship aren't explained at all; how white and green and gold etc. are different. In-game credits, I suppose that's just the in-game currency? called "credits" that is, so it's more of "here's some free money for donating"
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  4. #44
    Quote Originally Posted by SirRobin View Post
    Here

    [removed video to keep quote shorter]

    About 7:11
    Thank you. Much better video than the trailer linked in the OP.
    I still feel a bit like the physics described in that video is just visuals to justify the airplane physics. For example, in the videos the ships have constantly burning engines but stay at a constant velocity.
    I want a game where if my ship is traveling forward, I can do a 180 turn while still maintaining direction and velocity and shoot at someone following me.. Think something like the arcade game asteroids in 3d. That, combined with no artificial speed limiting because of ship weight, would lead to some interesting gameplay
    Or maybe the physics actually are "good" (relative term, my opinion) and it's just the videos that don't do it justice. Time will tell I guess.

    But again, thanks for that video. My interest level certainly went up a bit at least.

    Quote Originally Posted by hk-51 View Post
    That's obviously for pvp.

    Imagine moonbreakers without the contrails.

    You would be screaming at your team mates about the krait that's about to rail shot you while you carry the flag that no one can see because its 1700km away and black.
    Moonbreakers are? Sounds like some kind of missile/torpedo.. I have no problem with rocket engines leaving trails. That could be explained by it's something in the fuel leaving residue in space. But contrails from wingtips? Not so believable imo.

    As for detecting other people.. Radar? And I guess if you can't see him then he's probably going to have the same problems seeing you.

  5. #45
    Quote Originally Posted by Unknown User View Post

    Moonbreakers are? Sounds like some kind of missile/torpedo.. I have no problem with rocket engines leaving trails. That could be explained by it's something in the fuel leaving residue in space. But contrails from wingtips? Not so believable imo.

    As for detecting other people.. Radar? And I guess if you can't see him then he's probably going to have the same problems seeing you.


    Sorry, figured everyone knew about this.

    (edit: omg the guy is so bad at the game...)

    If you ever play this game. Don't do what he is doing.

    editedit: Wow. This is outdated. You can buy ships without He3

    edit: So I tried to find a better video but apparently critics don't know how to burst fire to avoid red lining their primary weapons or lead on targets or dodge missiles or anything.
    Last edited by Bardarian; 2012-10-15 at 06:29 PM.
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  6. #46
    absolutely loved freelancer and dogfighting in multiplayer, it was kindof an mmo really, tonnes of ppl grouping in guilds and battling it out in huge ship wars, Eve has nothing when it comes to dog fighting in freelancer, it was the most fun and challenging thing ever. Really got my andrenaline going when I was up against some great players.

    I really hope they get the funding to finish this game because I will def play it.

    Going by this guys previous work with freelancer I have high hopes that this game will be an extension of that game and mostly improve in what freelancer did lack (ship variety for one)

    ahh.. Many memories of dog fights at freeport 9 and cargo raiding at freeport 1, such fun.
    Last edited by Khaidu; 2012-10-15 at 08:58 PM.

  7. #47
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    X4 (---- star citizen for me (was never fan of those series)
    Don't sweat the details!!!

  8. #48
    I am Murloc!
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    wow, exciting game.

  9. #49
    I'm really hoping for a sort of 'Privateer' element, vs one that's purely combat-oriented.
    Quote Originally Posted by Unknown User View Post
    Thank you. I want a game where if my ship is traveling forward, I can do a 180 turn while still maintaining direction and velocity and shoot at someone following me.. Think something like the arcade game asteroids in 3d. That, combined with no artificial speed limiting because of ship weight, would lead to some interesting gameplay
    We really do need physics in a space-sim (perhaps Eve has something like this); adding a slight bit of complexity as well would put it over the top: IE, having specific area-damage, not just localized to section - wing, fuselage, tail, etc - to where hitting exact locations has additive affect and can blow through an area on the armor and damage systems... (think of how in Wing Commander, damage would be recorded and show how beaten up your ship was once you landed) I do understand, and agree, becomming too complex would be a bit unenjoyable, especially for the Xbox generation, but having 8 of your 12 thrusters or your main power-plant being disabled would add a bit of challenge when trying to make it back to base, safely
    Realism is for real-life, I suppose.
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  10. #50
    Quote Originally Posted by hythos View Post
    I'm really hoping for a sort of 'Privateer' element, vs one that's purely combat-oriented.


    We really do need physics in a space-sim (perhaps Eve has something like this); adding a slight bit of complexity as well would put it over the top: IE, having specific area-damage, not just localized to section - wing, fuselage, tail, etc - to where hitting exact locations has additive affect and can blow through an area on the armor and damage systems... (think of how in Wing Commander, damage would be recorded and show how beaten up your ship was once you landed) I do understand, and agree, becomming too complex would be a bit unenjoyable, especially for the Xbox generation, but having 8 of your 12 thrusters or your main power-plant being disabled would add a bit of challenge when trying to make it back to base, safely
    Realism is for real-life, I suppose.
    EVE uses "fluid" physics, much like most space sims (at least the ones I've played), and flight isn't manually controlled.

    I think actual space vacuum physics would be extremely difficult to control for the average player. A hybrid system with drift is probably the best middle ground, I believe Tachyon used that. The other alternative is a double stick system, but a lot of people seem to hate that for some reason.
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  11. #51
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    Quote Originally Posted by flarecde View Post
    EVE uses "fluid" physics, much like most space sims (at least the ones I've played), and flight isn't manually controlled.

    I think actual space vacuum physics would be extremely difficult to control for the average player. A hybrid system with drift is probably the best middle ground, I believe Tachyon used that. The other alternative is a double stick system, but a lot of people seem to hate that for some reason.
    Allegiance had hybrid physics approaching real space flight. If your vessel is "light" enough you can get away with some arcade-y physics.
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  12. #52
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    New update:

    Draft FAQ

    To say we’ve had a lot of questions in the past five days would be an understatement. We’re hard at work on an official RSI FAQ to supplement the great work being done by users at the forums. It will have its own place at the website soon, but we wanted to go ahead and share the work-in-progress here since many of you have questions you need answered now! Please post additional questions in the comments and we will do our best to keep this updated.

    My community account is not showing my pledge!
    We are currently working to sync our pledge database and our community database. Your pledge will show correctly soon and we will send out a message when this process is complete. If you pledged from a different e-mail than your RSI account, we will contact you after the database sync to incorporate your pledge manually.

    Is my Golden Ticket gone?
    No! We have a record of your Golden Ticket and it will be returned to your account in the near future. We won’t forget our earliest fans!

    Is Star Citizen an MMO?
    No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

    What are the “Citizen Cards”?
    Citizen Cards are physical props to prove that you have supported Star Citizen and will be one of the first pilots in space when the testing process starts. They will be wallet sized cards that you can carry with you anywhere you go. Citizen cards will also appear in the game itself, showing your character’s social standing, credit account and so on. We’re hoping to make them available to backers by Christmas 2012, so you can gift the game to friends and have something to show for it!

    Can you tell me about the different ships?
    We’re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is the RSI Constellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!

    How will modding work?
    Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.

    Can I upgrade to a bigger ship?
    Yes! You will always have your ‘pledge’ ship, but you can purchase and fly others to your heart’s content in the finished game. Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money.

    What platforms will Star Citizen be available on?
    Star Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU. We currently plan to support Windows and are examining our options regarding possible Linux and Macintosh releases. The Cloud Imperium team includes many Linux and Macintosh fans!

    How can I work for Cloud Imperium Games?
    Please e-mail hr@cloudimperiumgames.com with your information.

    Will Star Citizen only be in English?
    No, we plan to support many languages. A huge percentage of space sim and PC gaming fans come from Europe and especially Germany, and we want to make sure Star Citizen is accessible to everyone. The game ill initially be localized to French, German and Spanish with plans to handle other languages afterwards.

    Can you explain the stretch goals?
    The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.

    Why Direct And No Publisher?
    Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “AAA” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.

    Is Star Citizen “free to play”? A subscription game?
    To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.

    What will the gameplay be like?
    Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.

    Why Not Kickstarter?
    We love Kickstarter. We’ve backed projects on their site, and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the “crowd” directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can – we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that’s designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can’t deliver this experience, which is why we’ve decided to go it alone.

    Can you estimate the system requirements for Star Citizen?
    There will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a 4GB dual core PC with a GTX 460 or greater, but not with full fidelity. If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater you will get the full experience and we will only scale up from there. You will need a dedicated GPU. Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.

    Can you estimate the system requirements for Star Citizen?
    There will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a 4GB dual core PC with a GTX 460 or greater. If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.
    $848,000 with 24 days to go.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  13. #53
    Almost half way there now! It will probably hit the 1 Million pledges mark by tomorrow night.

    Already a big fan site for it here as well forums.starcitizenbase.com

  14. #54
    WHY MUST I BE SO BROKE?!??!

    /cry
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  15. #55
    Immortal SirRobin's Avatar
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    Quote Originally Posted by hk-51 View Post
    WHY MUST I BE SO BROKE?!??!

    /cry
    You're married? Have kids? Hooked on crack? Infomercials?

    You're lucky lottery numbers... aren't?
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  16. #56
    Quote Originally Posted by SirRobin View Post
    You're married? Have kids? Hooked on crack? Infomercials?

    You're lucky lottery numbers... aren't?
    yup

    +10char
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  17. #57
    Omg this looks amazing. Was a huge fan of Tie Fighter back in the day, as well as X-Wing vs. Tie Fighter after that.

    Might have to pledge my 30 bucks!
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  18. #58
    Immortal SirRobin's Avatar
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    Quote Originally Posted by hk-51 View Post
    yup

    +10char
    Ouch, right there with you.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  19. #59
    Just donated myself. Went the $60 package for now, but I am hoping to up that to the wingnut package later. Looks awesome and can't wait until the Alpha

  20. #60
    Really excited about the game, been hoping the secret space project Bioware has been working on was something like this, but now to be honest I don't really care about that anymore.
    This looks so much more interesting than whatever BioWare was coming up with in my wildest dreams. Waiting for payday to pledge though, think I might go for the 250 dollar pledge, supposedly is a small freighter with turrets and even a small hangar deck from which you can launch your fighter.......

    My ultimate desire would be that they could implement something like this:



    Edit: Go to 5:36!

    Only have that with undiscovered/uninhabited planets, I could deal with loading screens on habited planets. Still I guess it's really hard to create.

    And yay, only 12k more to 1 mil. I expect them to start with Kickstarter as well soon, the community seems to want it.
    If they could reach the 5 mil mark...

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