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  1. #1

    Classes doesn't seem very interesting

    The biggest problem with gw2 for me is the classes/abilities. It just seems very uninteresting. I never got any class past lvl 10 because I get bored so fast. Why? Because every class I've tried barely feels any different. It doesn't seem like my class can do something no one else can. I mean, in wow each class was very unique. Warlocks was the Dot class. Mages was the high crit class with slow casts. Priest had the best heals. Hunters was the pet class. Warriors had high melee dmg with plate armor. Paladins never died.

    Can anyone tell me what's unique about each class in gw2? Who can do something others can't? It gets better at higher lvls?

  2. #2
    Brewmaster Nurabashi's Avatar
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    Each Class has a specific mechanic, Guardians have sigils which provide passive buffs, or when activated do something.

    There are many things, such as fading away, putting up a wall to block projectiles, etc. etc.

    I think you just need to play around with different skills, but I can say this. If you aren't enjoying a certain class early on, then maybe change weapon types, and if that doesn't work, I'd play another class.

    I didn't enjoy the feel of any classes, until I played Guardian.
    Currently Procrastinating

  3. #3
    Scarab Lord Karizee's Avatar
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    Mesmer - Portals/Clones
    Engineer - Kits/Bombs/Flamethrowers
    Necromancer - Minions/Death Shroud/Fear
    Thief - Stealth/Steal
    Elementalist - Burst/Aoe/Conjure Weapons
    Warrior - Banners/Stances
    Ranger - Traps/pets
    Guardian - Spirit Weapons//Shouts
    Valar morghulis

  4. #4
    For mages in wow i don't consider blink to be something special, just an ability you use in combat. Portals and conjure food however is something special because it allows you to teleport to any major city and create free food at any time. doesn't gw2 have something like that?
    Last edited by nameuser; 2012-10-18 at 07:42 PM.

  5. #5
    Scarab Lord Karizee's Avatar
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    Take a mesmer with you into a jump puzzle you're having trouble with then tell me portals aren't something special ;-)
    Valar morghulis

  6. #6
    /yawn.

    I agree with you. No significant different 'feel'. Perhaps they will evolve over time - but I am not waiting.

  7. #7
    Quote Originally Posted by nameuser View Post
    The biggest problem with gw2 for me is the classes/abilities. It just seems very uninteresting. I never got any class past lvl 10 because I get bored so fast. Why? Because every class I've tried barely feels any different. It doesn't seem like my class can do something no one else can. I mean, in wow each class was very unique. Warlocks was the Dot class. Mages was the high crit class with slow casts. Priest had the best heals. Hunters was the pet class. Warriors had high melee dmg with plate armor. Paladins never died.

    Can anyone tell me what's unique about each class in gw2? Who can do something others can't? It gets better at higher lvls?
    Mechanic wise? all classes are very different. Role wise? Its not meant to be different, game was designed with every class can fill all the roles... make sure you know which is which and what it means..
    "Bill Nye: So Todd I got an offer for you. You and me. Any time. Any place. Debating science mano- a-mano. I'll bring the facts, and you bring the Vaseline. Because your ass is gonna fucking need it when I'm done whipping."

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  8. #8
    Well, this issue is really very subjective. I think that the professions are actually very distinct. Each has unique mechanics and abilities. Its true that in games like WoW classes are more specialised, but it also means that they are less flexible.

  9. #9
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    Hmm, back when I left WoW classes were very homogenized. I'll admit I don't know how spells have changed since, apart from the Warlock, as I just recently picked it up again, but back then...

    Warlocks was the Dot class.
    Yeah. As were the priests. And the druids.
    Mages was the high crit class with slow casts.
    Yep. And shamans. And to an extent warlocks.
    Priest had the best heals.
    As well as paladins. And druids.
    Hunters was the pet class.
    So were the warlocks. And the mages.
    Warriors had high melee dmg with plate armor.
    Then there's the DK's, and some skilled paladins.
    Paladins never died.
    Not to mention rogues, or hunters.

    Way I see it, GW2 professions are just as diverse if not moreso than WoW classes. That said, that doesn't mean it's better or worse. It's just different.

  10. #10
    Titan draykorinee's Avatar
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    Quote Originally Posted by Jigain View Post
    Hmm, back when I left WoW classes were very homogenized. I'll admit I don't know how spells have changed since, apart from the Warlock, as I just recently picked it up again, but back then...


    Way I see it, GW2 professions are just as diverse if not moreso than WoW classes. That said, that doesn't mean it's better or worse. It's just different.
    For once I agree with jigain, its is completly different diversity than wow, I clearly have a preference, but I understand what arena net did with their classes. My warrior never felt anything like my mesmer or my thief.

  11. #11
    Quote Originally Posted by mafao View Post
    Well, this issue is really very subjective. I think that the professions are actually very distinct. Each has unique mechanics and abilities. Its true that in games like WoW classes are more specialised, but it also means that they are less flexible.
    I would agree with he first part of what you said. It's definitely very subjective. IMHO, there were less differences between the classes in the other game mention here. What is telling to me is this. I tried a Ranger and a Mesmer but neither of them agreed with me. I just didn't like their play style. They just didn't fit, yet I love the engineer. I know I am shallow but I can't believe that I would have such a difference of opinion if they were pretty much identical. Perhaps they could get some extra non-combat abilities but those are things that can be added later on and are certainly not game breakers.

  12. #12
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    Warrior - high armor, high health, high damage
    Thief - medium armor, low health, high burst, difficult to hit due to stealth mechanics
    Necro - low armor, high health, life force to fuel additional health bar, minions/life steal/DoT damage
    Ele - low armor, low health, swaps between all elements

    etc.

    They all seem pretty different to me, and these are just some of the more obvious differences. You also might want look past lvl 10 as traits and utility skills are rather important.

  13. #13
    Quote Originally Posted by nameuser View Post
    I never got any class past lvl 10 because I get bored so fast. Why? Because every class I've tried barely feels any different.
    So how many utilities did you unlock? you get traits at lvl11 that help define you class (tanky, damage, dots, heals, support)

    But even then each class is very unique, did your engineer charge at an enemy with a greatsword striking him in a whirl of blades building adrenaline to unleash a powerful strike? did he give a battle cry, switch to a large warhammer and pound his foes or send out a shockwave? drop a banner to buff all his allies? could his allies use this banner and even wield it as a weapon? did he grow in size and become an unstoppable juggernaught?

    or was it your elementalist?
    "you can't be serious!!" - yes actually I am.

  14. #14
    Quote Originally Posted by Jigain View Post
    Hmm, back when I left WoW classes were very homogenized. I'll admit I don't know how spells have changed since, apart from the Warlock, as I just recently picked it up again, but back then...

    Warlocks was the Dot class.
    Yeah. As were the priests. And the druids.
    Mages was the high crit class with slow casts.
    Yep. And shamans. And to an extent warlocks.
    Priest had the best heals.
    As well as paladins. And druids.
    Hunters was the pet class.
    So were the warlocks. And the mages.
    Warriors had high melee dmg with plate armor.
    Then there's the DK's, and some skilled paladins.
    Paladins never died.
    Not to mention rogues, or hunters.

    Way I see it, GW2 professions are just as diverse if not moreso than WoW classes. That said, that doesn't mean it's better or worse. It's just different.
    Im talking about vanilla wow here and tbc to some extent. When classes were really unique. When some classes simply did more dmg/heal than others etc. Locks had 4 dots in vanilla, priests had 1.

    You didn't just have different abilities than other classes like in qw2, but your class could do stuff no other class could. Doesn't seem it's like that in gw2 to me.

  15. #15
    The Lightbringer WarpedAcorn's Avatar
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    You should go into the Heart of the Mists where everyone is max level with all abilities unlocked. Then you can look more at the Utility skills that really differentiate one class from another. Those Utility skills don't unlock for you by level 10.

  16. #16
    Quote Originally Posted by nameuser View Post
    Im talking about vanilla wow here and tbc to some extent. When classes were really unique. When some classes simply did more dmg/heal than others etc. Locks had 4 dots in vanilla, priests had 1.

    You didn't just have different abilities than other classes like in qw2, but your class could do stuff no other class could. Doesn't seem it's like that in gw2 to me.
    At level 10 in WoW, the difference between a warlock and a mage was the warlock's bolt was black and the mage's bolt was blue.

    Seriously, you can't say "the classes are all the same at level 10!" and then compare it to WoW, where the classes were even more copies of each other at level 10 than they are in GW2.

    Invest some time in the character to get to the point the differences really stand out, just like you would have to in WoW.

  17. #17
    Bloodsail Admiral Horrid Crow's Avatar
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    GW2 professions are much more diverse than the homogeneous WoW classes these days.
    What is worth fighting for?

  18. #18
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    Quote Originally Posted by nameuser View Post
    When some classes simply did more dmg/heal than others etc.
    And that's a design worth striving for? I don't think so. The classes in WoW were "homogenised/streamlined" for a reason. That reason is called balance, and if you implement truly unique mechanics that have a considerable power you quickly decrease the diversity in the game.
    An example would be the Mesmer with his portal utility skill, which can be a huge benefit in conquering points and repairing the trebuchet in Battle of Khylo. In the last dozens of Tournament Finals I've not seen a single team without a Mesmer I think.

  19. #19
    Pandaren Monk Bugg's Avatar
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    Quote Originally Posted by nameuser View Post
    The biggest problem with gw2 for me is the classes/abilities. It just seems very uninteresting.
    play something else then. If you see nothing nice in GW2, don`t linger.

  20. #20
    Quote Originally Posted by nameuser View Post
    For mages in wow i don't consider blink to be something special, just an ability you use in combat. Portals and conjure food however is something special because it allows you to teleport to any major city at any time and create free food... doesn't gw2 have something like that? And who can crit highest in gw2?
    No, because GW2 isn't WoW. If that's what you want, play WoW. The reason you never "saw a difference" between the classes is because you never got past level 10, that's really not a lot of time to judge a class. That's when you can start your build and picking up more abilities. It's not about "who can crit the highest", either. If you go with a "glass cannon" build, you're doing it wrong.

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