Originally Posted by
Maxvla
. There are many fights where multiple people take their full health or more in damage over a short time, then very soon after are going through it again, or there is other damage that could potentially kill a low health person. Look at Elegon's orb phases, each time they deal around 50-75% of every player's health and that happens 4 times in a row with a very brief rest between them. Immediately after is the group up/add kill where damage is high, and if you are at the end, then you have the burn phase immediately following. Shamans and monks, even paladins, can use normal heals to get through high damage where we have to use a cooldown because our normal group healing is just too slow.