Originally Posted by
Kaljurei
Well for Arms, the scaling on Mastery and Haste is half that of Crit. The reason for this is pretty simple, it does the same amount of damage as it did in Cata, because of the 55% WD modifier. This needs to go up in order for Mastery to have a better scaling.
However, it will never go up as they want Haste to be a better Stat for Arms(god knows why!). But just by baking Sudden Death into autoattacks cannot increase Haste's value massively so that it becomes better than Mastery. Haste needs to have a better effect on our DPS.
You can look at Retribution. With a very simple change to Sanctity of Battle, they made Haste a wonderful stat, even better than Mastery/Crit. But this wasn't done for Arms.
You can look at Fury. Crit ties in mechanically and aesthetically to Mastery. Haste is shit as always. It's a great change but Fury is going to get real boring pretty quickly with higher levels of gear when Enrage uptimes start approaching 90%.
Arms stats effect and synergy makes no sense at all. Crit is the only thing that increases damage to an extent that it is noticeable.
There are so many easy ways where we can make the stats synergize with each other and make them much more useful towards increasing our damage. I really don't get what the Developers think of these days.