Originally Posted by
Maefor
I just sat and did some napkin math. I'm not really a genius, and I'd appreciate correction with my numbers if there's any mistake:
This is assuming:
Only 6 million health per leg (In reality they have about... 6.2 million?)
6 minute enrage timer (360 seconds)
7 dps players doing equal damage (ignoring the fact that tanks do a lot less damage)
3 healers
Each leg is 3% health, rather 6 million health is 3%. 6 million * 33,3333333 equals 199 ish million health total on the boss
199 ish million divided among 7 dps players equals 28.4 million damage, required per player to get a kill.
28.4 million damage, divided in 360 seconds, equals 78k DPS requirement to kill the boss in 6 minutes or less.
Now, that is with some really favorable conditions (your tanks will never compete with DPS, and having 1 range kiting pheromones means they do a lot less damage than the ones standing on the 100% increase damage area). My question remains:
Is there any flaw on the math displayed above? Our guild is 2/6H in MSV, and on our Garalon attempts tonight, only our warlock was pulling those numbers. With 2 pheromone kiters its rough to sustain those, not to mention tanks will not be doing 78k either.
I'm not very comfortable with a 2 heal strategy, since 2 of our healers just rerolled out of emergency, and their gear is lacking, but with how things are looking, there may not be a choice to get anywhere close to a kill.
I'd appreciate any comments on the subject.