View Poll Results: Will World of Warcraft subscribers go under 10 million this quarter or stay above?

Voters
395. This poll is closed
  • It will stay above 10 million.

    245 62.03%
  • It will go under 10 million.

    150 37.97%
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  1. #141
    Quote Originally Posted by Ferocity View Post
    Poster above me mentioned dailies, I won't even touch them as there will be spam of posts "Dailies are optional!", but I will tell you one thing - the sooner GC and his team will be replaced, the better for the game. I am not sure that damage done to game by Cata and MoP can really be repaired at this point. But preventing damage is a good thing too.
    Got banned from the official forums for talking bad about Daily quests. Before that i got banned for talking bad about Ghostcrawler...

    I 100% agree with you. So many things that used to spice up the game like MP5, Armor penetration, Healing/Spell dmg, etc were removed to dumb down the game and limit personalization. What we are getting every new expansion is dumber and dumber version of a game that used to be MMORPG.

    Quote Originally Posted by Arnorei View Post
    So, any numbers?
    "2.7 million mop games sold first week and 10 million-ish subscribers" is what they said. They didn't mention that their subscriber revenue has dropped by 25% from 380-ish million last year Q3 to 300-ish million this Q3. This shows that their subs in July and August were low and some people came back in September to try 5.0.4 and Mop. The fact they didnt even release sales numbers of Mop so far is hinting that they are not happy with their numbers and want to keep a low profile until they launch some RAF or scroll for christmas to boost numbers for Q4.
    Last edited by Cybran; 2012-11-08 at 10:36 AM.

  2. #142
    Quote Originally Posted by crakerjack View Post
    The pathetic thing is that blizzard counts people who do the trials... so if you did the MoP trial, but didn't buy, they count you towards that total... which is flat out stupid, mine ran out today and they'll still count me as a subscriber... Honestly, w/e the number is, I subtract atleast 200,000. I predict that it'll be close if not under 9 mil.
    This is exactly why those numbers are flawed and made for "hype the kids/bored ppl" only. If you compare the number of Panda sales, and keep in mind that not every bought copy = active sub, then 10 mil (of which ~6mil belongs to Asia) goes down to maybe 2 mil of total non-asia subs.

  3. #143
    Deleted
    love how haters and doomsayers are always looking for the next quarter's announcements. and every time they have some amusing justifications for their wrong predictions. but hey, i will get you next time, blizzard!!

  4. #144
    Quote Originally Posted by Gniral View Post
    love how haters and doomsayers are always looking for the next quarter's announcements. and every time they have some amusing justifications for their wrong predictions. but hey, i will get you next time, blizzard!!
    Last call was great for me. Blizzard admitted they lost 1.1 million subscribers.

  5. #145
    Deleted
    Subs rise, can't say how much. In Q4 subs will stay mostly the same, probably a little bit of rise. Can't say what happens in 2013 Q1, really depends on how Blizzard will bring new content.

    Btw, this is coming from someone who doesn't play WoW anymore and gets a little smile whenever the subscriber numbers get smaller.

  6. #146
    Deleted
    Quote Originally Posted by Slaughty8 View Post
    This is exactly why those numbers are flawed and made for "hype the kids/bored ppl" only. If you compare the number of Panda sales, and keep in mind that not every bought copy = active sub, then 10 mil (of which ~6mil belongs to Asia) goes down to maybe 2 mil of total non-asia subs.
    Your math is way way off, it's more like 200k total non-asia subs at max. And 59k of those 200k are second accounts of multiboxers. The advertisers who pay for an audience of 10 million actual people are getting screwed sideways. I hear there's a class action suit against Blizzard in the works due to this.

  7. #147
    Quote Originally Posted by Gniral View Post
    love how haters and doomsayers are always looking for the next quarter's announcements. and every time they have some amusing justifications for their wrong predictions. but hey, i will get you next time, blizzard!!
    Last time I actually predicted like only 200k losses, but turned out to be 1.1 million

  8. #148
    Deleted
    Quote Originally Posted by crakerjack View Post
    The pathetic thing is that blizzard counts people who do the trials... so if you did the MoP trial, but didn't buy, they count you towards that total... which is flat out stupid, mine ran out today and they'll still count me as a subscriber... Honestly, w/e the number is, I subtract atleast 200,000. I predict that it'll be close if not under 9 mil.
    What's really pathetic is that after so many years of this statement at the bottom of the sub numbers:

    World of Warcraft's Subscriber Definition

    World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

    That people can still twist and turn little conspiracy theorys in their head that shows they don't know what they're talking about.

    Quote Originally Posted by Kevyne-Shandris View Post
    Let alone released MoP to fall under one of the worst quarters (subscription wise) for WoW.

    Shell games.
    What now? How is reporting against the last quarter a shell game? It's what they've always done? Really confused to what you think they did to make it a shell game?

    Quote Originally Posted by bajskorv View Post
    Your math is way way off, it's more like 200k total non-asia subs at max. And 59k of those 200k are second accounts of multiboxers. The advertisers who pay for an audience of 10 million actual people are getting screwed sideways. I hear there's a class action suit against Blizzard in the works due to this.
    What advertisers? I've yet to see any adverts in the game (which would be paid for) so if they aren't there, where does the 'class action' come from?

    Also that 59K multiboxers seems like a very specific number, that either has a source or is something you pulled out of your ass, which one is it?
    Last edited by mmocd3e258d247; 2012-11-08 at 11:55 AM.

  9. #149
    Deleted
    Looking into the numbers it does illustrate just how much damage cataclysm did.

    When they launched Cata in Q4 2010 Activ-B coined in $544 million, an increase of a 100million over WOTLKs release quarter

    Look at MOP launch Q3 2012 and they coined in $345million

    And WOTLKS numbers were $464 million,

    its the worst performing Expansion release quarter by a fair distance $200 million down on cata, $120million down on Wotlk.

    you can just see how much they're fudging their numbers by they have 10 million players, same as WOTLK yet are that down 25% ish in revenue in the quarter,

  10. #150
    Quote Originally Posted by Atrahasis View Post
    Honestly if the developers think this is TBC like then they didn't play TBC and neither did any of you. The wealth of ignorance on display about the history of the game is stunning. The best is that many of you claim that they tried to make the game TBC like but in the same breath accept the developers claim that "double dipping" through tabards was a bad thing. Well pro tip: I was double dipping in TBC as well. Hell I've been double dipping since vanilla. I got rep in dungeons for argent crusade and thorium brotherhood via turn ins. You have ALWAYS GOT REP FROM DUNGEONS in some fashion or another and to some extent or another. "double dipping" has been a part of this game longer than daily quests. Yet you all accept their bullshit line about "double dipping" as if it's gospel truth when it reality the developers just astutely recognized that this one particular aspect of the game could be exploited much better. Enough they hope to keep you subbed while they pumped out more cheap content. It's a cynical move and I hope it bites them in the ass.

    Even if they managed to fully replicate TBC in every way well that would be even dumber. The game has moved on since then, I would trust the developers to acknowledge this and not attempt to regress the game to achieve some paradigm that is clearly skewed by memory and frankly probably not achievable respective to the player base. Not only has wow grown but the players have grown to.
    Quote Originally Posted by Cybran View Post
    Dailies in TBC were only about mounts, vanity and orgri'la shield (they had no own instance). The raid progression items were obtain through group PvE content, coordination and effort.

    The dailies today are the ONLY way to spend your Valor points. Valor points exist to soften RNG and speed up the gearing process. By deciding to gate this Blizzard have forced people to grind their boring SOLO content for months. They are milking longer subs for little to no actual work put in to real GROUP content. Limitation like the new talents make the game more and more arcade and less RPG.



    http://www.worldoflogs.com/rankings/...ralon/25N/dps/

    Your comment is like hearing Ghostcrawler talk about "Small deltas" i.e. completely wrong.
    Its stunning how some people can come short on understanding the links between comparisons.

    TBC - You needed to max out your rep with factions and farm heroics to get into the raids
    WotLK - You needed to only farm heroics to get into the raids
    Cata - You needed to only farm heroics to get into the raids
    MoP - You needed to max out your rep with factions and farm heroics to get into the raids

    The only main difference is you were able to farm the rep via doing TBC heroics that were locked to daily lockouts gating your progression. Before 2.1 you needed your own key to enter the instances meaning you'd have to walkthrough every required questline assoicated with heroics to forge the key to Karazhan as well as having the appropriate gear.

    This is the same form of progression in which you need to repeat the same content with almost no variation at all with having the "feeling" to run all the dungeons (CFR or HR or Eye or Auchiondun series giving their respective reps )

    However, with LFD in place they can no longer cap your progression at rep and they have not been really happy how you could just max out your rep via your magic tabard. Getting two bullseyes with a single stone may have seemed like a nice feature but it defeated the purpose of the game. An MMO is a time intesive game and the more you can sink in the more benefit you get(Granted you do improve your playing skills in the meanwhile to tackle harder content).

    TL;DR:
    -In TBC you needed to do Heroic Dungeons with daily lockouts to max-out your rep
    - In MoP you need to do Daily Quests with daily lockouts to max-out your rep
    so that you can get the best itemization to get access to raids.


    Quote Originally Posted by Cybran View Post
    Got banned from the official forums for talking bad about Daily quests. Before that i got banned for talking bad about Ghostcrawler...

    I 100% agree with you. So many things that used to spice up the game like MP5, Armor penetration, Healing/Spell dmg, etc were removed to dumb down the game and limit personalization. What we are getting every new expansion is dumber and dumber version of a game that used to be MMORPG.

    "2.7 million mop games sold first week and 10 million-ish subscribers" is what they said. They didn't mention that their subscriber revenue has dropped by 25% from 380-ish million last year Q3 to 300-ish million this Q3. This shows that their subs in July and August were low and some people came back in September to try 5.0.4 and Mop. The fact they didnt even release sales numbers of Mop so far is hinting that they are not happy with their numbers and want to keep a low profile until they launch some RAF or scroll for christmas to boost numbers for Q4.
    MP5 was a redundant stat.
    Armor Penetration and Healing/Spell power are incorporated in different ways into Mastery. Furthermore, you did not really have to choose between these stats and other ones. Why? Because rather than being stats that have the capability of adjusting your gameplay, these stats were rather the soft-caps of hit and expertise you had given your priority to.

    Lose your illusion and understand it is a tentacle that is tying you to the past memories, not an actual realization of joy in a moment.

  11. #151
    Deleted
    Quote Originally Posted by ZenX View Post
    TBC - You needed to max out your rep with factions and farm heroics to get into the raids
    No, you didn't need to max out your rep with factions and farm heroics to get into the raids in TBC.

  12. #152
    The Lightbringer Seriss's Avatar
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    Quote Originally Posted by Atrahasis View Post
    This expansion isn't as appealing to western players and I think we'll see some fall out in the west. Now the asian market may love it and time will tell if their will be an increase that may or may not be their strategy. Yes that is just my opinion.
    You shouldn't be generalising like that. Many people like the look of Asian-inspired surroundings and themes.

  13. #153
    Quote Originally Posted by bajskorv View Post
    No, you didn't need to max out your rep with factions and farm heroics to get into the raids in TBC.
    Prior to 2.1, you needed your own keys to access certain instances that progressed you into making other keys that you needed to enter higher difficulty of instances which were bound to reputation requirements -_-

  14. #154
    Quote Originally Posted by Synstir View Post
    It is somewhat concerning that they didn't say much.
    On the other hand, just 1 week before ending the quarter, there was this press-release.
    Maybe that is the reason they didn't announce numbers? Who knows?

    I was looking on the frontpage for news about the call but strangely nothing.
    It seems everything is being kept behind doors this time around.

    They probably didn't want say anything after the fiasco of last quarter's report.

    "Subs are down 1.1 mill but that's ok! 15 million people logged onto battle.net this last week!"

    Then come to find out a week later they were hacked.
    Did you think we had forgotten? Did you think we had forgiven?

  15. #155
    Quote Originally Posted by ZenX View Post
    -In TBC you needed to do Heroic Dungeons with daily lockouts to max-out your rep
    - In MoP you need to do Daily Quests with daily lockouts to max-out your rep
    so that you can get the best itemization to get access to raids.
    The dungeons in TBC were hard and rewarding loads of other things beyond Reputation. They gave epic gems and epic items. These dungeons were hard and designed to prepare players for raiding. If you read the forums you will see loads of people (including me) who suggest there should be a daily cap for rep from dungeons or some form of currency dropped in instances that is used to buy commendation items like in Wrath that could be used once a day instead of dailies. We are asking for options, but we will not get them because no one would do dailies and they will have to admit dailies suck.

    Dailies are a joke. They are boring and repetitive. They exist to gate the progression and create an illusion of "content". The reason dungeons today can't be used for the same reason as in TBC is because the player base is terrible. The 4.0 dungeons showed that queue content that can't be facerolled has no place in wow.
    Last edited by Cybran; 2012-11-08 at 12:27 PM.

  16. #156
    *duplicate post
    Did you think we had forgotten? Did you think we had forgiven?

  17. #157
    I like WoW, but still I want the subs to take a big hit.

    Blizzard is best in the business but WoW being big all the time is not good for the market.

    WoW needs to take a big hit, Titan needs to be brought forward and Valve needs to make an MMO.

    That is for the best of all gamers out there.

  18. #158
    The Lightbringer
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    I just can't understand what this has to do with you guys? Would you like me to peak in into your families money condition? Talk world wide, they can't afford this or that?`Or that they're making less money know due to "x" reasons? It just seems silly tbh, I can't understand the reason to do that. Are you paying to play the game or are you paying so you can discuss wether the game is going be very sucsesful or not? I bet almost zero of these guys that posted here has any kind of buisness / marketing experience so what all you guys are talking about are bad speculations without any ground. This isn't even anything to argue over, this shouldn't be public information.

  19. #159
    Quote Originally Posted by ZenX View Post
    <stuff>
    The part where you got it wrong is where you say "need". You don't need to max out your reps. In fact, you don't even need them at all.

    In BC, you actually had to do them just so you could get into Kara.
    Quote Originally Posted by bajskorv View Post
    No, you didn't need to max out your rep with factions and farm heroics to get into the raids in TBC.
    You pretty much had to. You simply couldn't enter the raids without the keys. It was a massive annoyance to all but the most advanced raid groups.

  20. #160
    Quote Originally Posted by Cybran View Post
    The dungeons in TBC were hard and rewarding loads of other things beyond Reputation. They gave epic gems and epic items. These dungeons were hard and designed to prepare players for raiding. If you read the forums you will see loads of people (including me) who suggest there is a daily cap for rep from dungeons or come form of currency dropped in instances that is used to buy commendation items like in Wrath that could be used once a day instead of dailies. We are asking for options, but we will not get them because no one would do dailies and they will have to admit dailies suck.

    Dungeons were a joke. They were boring and repetitive. They existed to gate the progression and create an illusion of "content". The reason dungeons today can't be used for the same reason as in TBC is because the player base is terrible. The 4.0 dungeons showed that queue content that can't be facerolled has no place in wow.
    Fixed that for you.

    They were only hard if it was your random player you've picked up from trade-chat that had only mapped his active two abilities to their keybinds.

    The dungeon model has changed, however, the reasons behind include all sorts of whiners who claimed that did not liked certain aspects of the game to the point that they were admitting in a closed-fashion that they did not actually like the game at all.

    Quote Originally Posted by huth View Post
    The part where you got it wrong is where you say "need". You don't need to max out your reps. In fact, you don't even need them at all.

    In BC, you actually had to do them just so you could get into Kara.


    You pretty much had to. You simply couldn't enter the raids without the keys. It was a massive annoyance to all but the most advanced raid groups.
    The "need" of back then is in line with the "need" of having to do the dailies now.

    Quote Originally Posted by papaz View Post
    I like WoW, but still I want the subs to take a big hit.

    Blizzard is best in the business but WoW being big all the time is not good for the market.

    WoW needs to take a big hit, Titan needs to be brought forward and Valve needs to make an MMO.

    That is for the best of all gamers out there.
    Yeah no. Just because a company has good games should bore the "need" to get them into an MMO market or another market that is hot.

    Look at what has happened with BioWare and SW: ToR. If you still don't get it, read up on Peter Principle.

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