http://www.gamebreaker.tv/mmorpg/wor...thout-dailies/
I am hoping they will share this. Someone has already compiled constructive solutions
http://www.gamebreaker.tv/mmorpg/wor...thout-dailies/
I am hoping they will share this. Someone has already compiled constructive solutions
I never posted on the WoW forums during all my years of gameplay , so I have no idea what is going on in there. But , in my experience a slightly forceful approach works more effectively to get 'hard' concepts into peoples minds. I have no idea how you could have been offended by that , but if you did , i'm nevertheless sorry.
Ah, that guy that does not read any posts before posting pops his head up and says hi.
AS STATED BEFORE: You can't possibly buy all the valor gear at once due to a 1k a week cap so you DONT NEED TO DO ALL THE DAILIES AT ONCE!!!! If you get honored with one (which you can get while leveling in dread wastes/townlong steps without doing a single daily) you get 1-2 items you can buy, and then you have 2-4 weeks to work on another groups rep before you could possibly buy any other item. Then you have another 2-4 weeks before you could possibly buy any more valor gear. So you can just work 1 or 2 at a time and NOT BURN OUT!
If you really burned yourself out by doing ALL the dailies at once its because you didn't do the math and just blasted headfirst into a painful door instead of turning the doorknob.
Basically what im noticing and of course its a different perspective for everyone...the tasks that the game is having us do whether forced or not is time consuming...and again thats perspective because people are saying its fast and you dont have to do them all and whatnot.In past expansions i found i had more time to do other things with the guild from just talking to whatever random stuff. Why do i think thats a problem the trend that im seeing is that people in guilds are not really talking to each other or doing things together as much with this system. people log on at different times want to do different things at different times and when they are so focused on doing these solo progression type activities it does affect social aspects thats just an opinion. Yet there are always clicks in guilds that will do things with each other regardless i am guilty of that. It would be nice if there was a way that the game could involve everyone although not realistic it still would be nice.
---------- Post added 2012-11-16 at 11:37 AM ----------
oh i didnt mean to say gear was mandatory im one like alot of people who are just compelled to maximize my character and think the system sucks i am fully aware that its not needed but other people do it right and that takes away time to do other things.
This is an example of what i mean......
Log on 2pm about 12 people online.....
230pm guildchat silent the whole time vent is empty
Critcross: wassup guys whats everyone up to?
Guildmem1: dailies
Guildmem2:finishing up these klaaxi bitch dailies.
Guildmem3: lets do a challenge mode dungeon
silence again for 15 min lol
Critcross: anyone still need Hof lfr?
Guildmem1: done
Guildmem2: dailies
Guildmem3: looking for this damn pet in stormpeaks to get this damn achieve do they exist.
so small sample of what goes on I just "sigh" and force myself to do some dailies i guess fun, or go que lfr myself fun or log off and play Cod black ops 2 really?? thats another flame war right there.
The problem with Dailies is..nothing.
They're completely optional.
Blizzard did right by making them optional.
Guys, hey, wanna know what we all did at the beginning of Wrath?
We raided and did dungeons for gear.
Hey, hey guys, guess what we all did at the beginning of Cata?
We raided and did dungeons for gear.
Yo, guys, but really, what did we do for Mists at the beginning for gear?
We raided and did dungeons for gear.
[QUOTE=Dasffion;19127506]Why do you think this is a problem with Dailies and not your guild?[/QUOTE
You could very well be correct...i have toons in two guilds and different servers and its somewhat the same..ive talked to friends and they have similar stories but no i wont argue with you on your point.
[QUOTE=Destil;19127524]The problem with Dailies is..nothing.
They're completely optional.
QUOTE]
Why do so many people think that they arent? Is this a case of bad design maybe?
I don't see the problem with dailies really... They are very much planning to add more stuff over the course of the expansion, and it feels more like an actual achievement to be exalted now, not in cata when you could just get a tabard and run dungeons.
Maybe they should allow tabards, but make it so wearing one in an instance, you gain rep from boss kills instead of JP/loot. So players can still use tabards, but they cannot "double-dip", gaining instance loot and Rep from Heroics. They choose one or the other.
i really don't think that's a good idea don't take the loot but take the points both jp and vp, but let the loot stay
for some ppl the loot form heroics are worthless the vp is what they do it for, so make them chose between rep and vp and those that need the lot get that but get no points
Last edited by thunderdragon2; 2012-11-16 at 10:51 PM.
It was even more of achievement in Cataclysm to get those reps to exalted by running dailies, especially the cat-people rep in Uldum. Which I did, since I didn't like the heroic 5 mans.
But I don't see the reps as the problem with MoP. Raid and general reward design were the problems.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Normal Palace drops ilvl 450 gear. And you can start running that at level 87.
Also depending on spec and server, there are some BoE items which are quite affordable on the AH. Check out your AH and buy a Ghost Iron Dragonling when you hit level 87, for example.
For the first time in 8 years of wow i actually agree it has come to a point where i am quitting the game. I was never a big critic of the game before (you can check my posthistory), but now i just feel like it's not cutting it for me anymore.
First theres dailies, i absolutely hate dailies and theres no real way around them if you are a raider (you can skip them but you'll severly gimp yourself, both on vp gear, item upgrades in 5.1 and exalted crafting recipes), the biggest annoyance is you gotta do them on alts also if you want those features...
Secondly theres the monk class that did not totally live up to my expectations, for now it's just a glorified rogue with a healing spec.
The raid content is nice, but i am severly disappointed with the massive gap between normal and heroic raiding, i fell it's way too far apart in difficulty in this tier. Normal modes are a complete pushover an heroics are like a brick wall.
Notice these are my personal opinions and they do not necesarily have to reflect to other people.
Theres some other small things that annoyed me too, but these are the main reasons for me to quit, i might check in the future, not sure yet really.
For now i am enjoying myself a lot with the new Rift expansion, an expansion that actually does deliver an endles wave of awesomenes (at least for me it does).
Not like players told them otherwise.
I repeated said it on the WoW forums about what EQ2 did to alleviate the problem, but Blizzard -- again -- refused to listen and learn from history.
If thousands of other players hit a wall on something and didn't like it, it'll be no different for millions. It's still a wall players dislike with a passion. It's still a player behind that keyboard, and repeating to do all the rep grinds with their alts...eye bleeding boring. EQ2 has it if one on your account did the grind, the rewards can be shared BoA style. That way the alts would not be so slowed down on just the grind itself, as they still have to get their conventionally anyhow.
WoW is about raising alts (even Blizzard counts on you to keep playing via this method) and keeping players' toons behind the gear curve to milk money, players will resent it more and more. Keep going down that line of abuse and players will bail. WoW is not so special to not suffer from that fate, as gamers can only tolerate so much abuse of their time and dime.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."