Thread: Post Your UI

  1. #8661
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    Small update.

    Idle


    Solo combat


    Considering a unified color scheme, with class colored power bars instead of health bars.
    Last edited by OriginalVocalMix; 2012-11-20 at 07:16 AM.

  2. #8662
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    Attempting to put together a couple of old UIs.

    This one and This one.

    Believe it or not this is a completely different oUF Layout from the one I had 3 days ago.





    todo:

    Sort out buff/debuff/tracker/cooldown icon sizing and locations.
    Fix the castbar timers that I broke.
    Make the castbar class colored.
    Figure out how to get a different class/reaction color on the health bars, similar to how they are in the second screenshot above.

  3. #8663
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    Quote Originally Posted by carebear View Post
    Attempting to put together a couple of old UIs.
    What nameplates are those, if you don't mind me asking. I fiddled around with ColdPlates for awhile, couldn't get them to work without the oUF enabled.

  4. #8664
    Deleted
    Quote Originally Posted by carebear View Post
    Attempting to put together a couple of old UIs.

    This one and This one.

    Believe it or not this is a completely different oUF Layout from the one I had 3 days ago.





    todo:

    Sort out buff/debuff/tracker/cooldown icon sizing and locations.
    Fix the castbar timers that I broke.
    Make the castbar class colored.
    Figure out how to get a different class/reaction color on the health bars, similar to how they are in the second screenshot above.
    Yeah ok, you really have to release this one when it's finished.

  5. #8665
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    Quote Originally Posted by OriginalVocalMix View Post
    What nameplates are those, if you don't mind me asking. I fiddled around with ColdPlates for awhile, couldn't get them to work without the oUF enabled.
    How about these?
    http://www.wowinterface.com/download...ates.html#info

  6. #8666
    Quote Originally Posted by Ariadne View Post

    Hey Ariadne, I really love the look with the orbs, very pretty! Any chance I could get them without using the whole UI package?

  7. #8667
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    Quote Originally Posted by OriginalVocalMix View Post
    What nameplates are those, if you don't mind me asking. I fiddled around with ColdPlates for awhile, couldn't get them to work without the oUF enabled.
    It's Headline. I've been using it for about 2+ years. It hasn't been updated for most of that time so I've edited it and attempted to keep it up-to-date myself by butchering the code. There's a few niggles but it does what I want it to do.

    Quote Originally Posted by zecxx View Post
    Yeah ok, you really have to release this one when it's finished.
    The key part of that sentence is "when it's finished." as even I don't know when it'll be finished. ^^

  8. #8668
    Here is an updated Headline. Just download Headline from Wowinterface or Curse, then replace the Headline.lua with whatever you find on the other side of that link.

    Won't look exactly like carebear's, but close enough.

  9. #8669
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    Quote Originally Posted by carebear View Post
    It's Headline. I've been using it for about 2+ years. It hasn't been updated for most of that time so I've edited it and attempted to keep it up-to-date myself by butchering the code. There's a few niggles but it does what I want it to do.



    The key part of that sentence is "when it's finished." as even I don't know when it'll be finished. ^^
    Or the state as it is in now, I can start from there!

  10. #8670
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    Quote Originally Posted by TellyTop View Post
    Here is an updated Headline. Just download Headline from Wowinterface or Curse, then replace the Headline.lua with whatever you find on the other side of that link.

    Won't look exactly like carebear's, but close enough.
    Thank you

  11. #8671
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    Quote Originally Posted by Ariadne View Post
    My current UI in progress that I copied from Kaitain...

    ...buffs/debuffs...
    Regarding buffs/debuffs I would suggest using sth like PowerAura/WeakAura and display animated textures instead of actual buff icons. Color/form would give you the indication of the aura. Not sure about cooldown display though.

  12. #8672
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    MY UI
    Last edited by mmocba105e19de; 2012-11-20 at 04:55 PM.

  13. #8673
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    Idle:


    In combat:


    Any suggestion is welcome (yep, I know I should change the damage font to match the others)
    Last edited by mmocba105e19de; 2012-11-20 at 04:56 PM.

  14. #8674
    Deleted
    Hello Ariadne,

    Very impressive UI. I am myself a big fan of Kaitain Shadow UI too. However unlike you I am not sure I have the patience to dig into the possibilities of Weak Auras to reproduce what she did and what you did too. Out of curiosity was it difficult to do? Anyway keep up the good work. Last quick question what kind of font are you using for the unitframes?

    Thanks,
    Eleane.

  15. #8675
    Deleted
    Quote Originally Posted by TellyTop View Post
    Here is an updated Headline. Just download Headline from Wowinterface or Curse, then replace the Headline.lua with whatever you find on the other side of that link.

    Won't look exactly like carebear's, but close enough.
    Is there a way to change the bordercolor of the nameplate when you target someone?
    Last edited by mmoc51af1d1acc; 2012-11-20 at 06:21 PM.

  16. #8676
    Quote Originally Posted by zakalwei View Post
    Interested to know how you configured your debuffs? Did you go with the classic option instead of integrated and then just add in the bars under your Player Frame?

    What are those bars and timers next to your tooltip?

    Assuming this is Elv right? Looks very nice, given me some ideas
    Debuffs are iFilger.

    Went with icons only, then disabled the buffs/debuffs from the unitframe menu.

    WeakAuras (next to tooltip).

    Yep, modified ElvUI.

  17. #8677
    Quote Originally Posted by zecxx View Post
    Is there a way to change the bordercolor of the nameplate when you target someone?
    Why yes there is!
    Just find
    Code:
    local function UpdatePlates(frame)
    if(HeadlineGlobalSettings.target) then
    if(UnitName('target') and frame:GetAlpha() == 1) then
    frame.bg:SetTexture(1, 1, 1)
    else
    frame.bg:SetTexture(0, 0, 0)
    end
    and change
    Code:
    frame.bg:SetTexture(1, 1, 1)
    to
    Code:
    frame.bg:SetTexture(0, 0, 0)

  18. #8678
    Feeling close to finalize, any feedback is very welcome.

    Solo:


    Out of Combat:


    In Combat:
    Last edited by mmocba105e19de; 2012-11-21 at 06:37 AM.

  19. #8679
    Deleted
    Quote Originally Posted by Silvereen View Post
    Hey Ariadne, I really love the look with the orbs, very pretty! Any chance I could get them without using the whole UI package?
    Not really. The unitframes are a combination of WeakAuras and Stuf unitframes.

    Quote Originally Posted by Eleane View Post
    Hello Ariadne,

    Very impressive UI. I am myself a big fan of Kaitain Shadow UI too. However unlike you I am not sure I have the patience to dig into the possibilities of Weak Auras to reproduce what she did and what you did too. Out of curiosity was it difficult to do? Anyway keep up the good work. Last quick question what kind of font are you using for the unitframes?

    Thanks,
    Eleane.
    I have no idea how long it will take. When I did it I just did small parts, tabbed down adn did something, tabbed up fixed a thing then tabbed down again. I'd guess it would take you 1-3 hours depending on how familiar you are with WeakAuras and Stuf. I use Big Noodle Titling as font.

    Quote Originally Posted by zorker View Post
    Regarding buffs/debuffs I would suggest using sth like PowerAura/WeakAura and display animated textures instead of actual buff icons. Color/form would give you the indication of the aura. Not sure about cooldown display though.
    Hi! Thanks for the suggestion. The thing is though, I need to see exactly when I need to refresh a dot. I also need to see how many GCDs I have left before I need to refresh a dot. I find that hard to do with textures because you never get as exact as you get with numbers on an icon. Like if I use my WeakAuras icons without text, my refreshes are not always on point. It is sometimes one GCD too early, sometimes one GCD too late. I think it is the downside of playing Shadow Priset. You have to track so much stuff that there is no way to display them neatly without affecting your performance.

  20. #8680
    I use the Default UI (Heretic I know) I'm not much of a mod person anymore and even when I do use mods they are minor things like a damage meter or a cosplay mod which lets me undress my dressing room character for easier application of trying things on (so I don't have to remove tabards etc.) or a rare spawn tracker, nothing too extreme, it's just how I always have been.

    I like it :3.

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