One of the reasons I prefer GW2 PvP more then WoW. WoW is just way too unbalanced, still fun though.
One of the reasons I prefer GW2 PvP more then WoW. WoW is just way too unbalanced, still fun though.
In Guild Wars, a game with stellar competitive PvP and the playerbase to match, this was exactly the case. Actually, a lot of the time, people had that gear before they reached the level cap.
Skill should be more important than grind, and certainly more important than the skills on your hotbars.
GW2 PvP isn't that great either, especially compared to what ArenaNet made for Guild Wars and Guild Wars: Factions.
The over-importance of gear and general class imbalance is why WoW will never be an e-sport game. But Blizzard keeps pushing the notion that WoW is e-sport capable by hosting all these arena tournaments.
What's strange is that they came out and admitted that Diablo 3 will never be e-sport capable, but don't admit it for WoW, even though both games are primarily PVE gear treadmills.
1) Stop blaming everything on GC just because he's the only dev whose name you know. Hundreds of people work on WoW, GC doesn't control everything. You're just painting yourself as an irrational hater.
2) They released a new expansion where they radically changed the whole talent system and now PVP is broken? Wow, stop the presses!
They said they never intended WoW to be an e-sport and I think that's pretty obvious.
The reason WoW is an e-sport to any degree is simply because it's such a popular game.
---------- Post added 2012-11-26 at 01:57 AM ----------
Would you like them to never change the talents? Here's the original ones:
http://wowvault.ign.com/View.php?cat...ents.View.Beta
Personally I think the MoP talent changes have been the best thing for balance since the game was created. Yes PVP is broken at the moment but it always is at the start of an expansion. WoW is a PVE game with PVP added as an afterthought anyway.
GC is about as good at balancing PvP as I am at developing games. That is to say that I'm able to short circuit the computer and make it catch fire in my attempt to do so.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
You can't balance Rock, Paper, Scissors. It's impossible. If you want balanced PvP, go play Ultima Online where every talent is available to every toon. Skill-point based games are inherently more balanced than Class-based games like Warcraft.
As many have said, putting all CC on the same DR would be a step in the right direction, but you'd still be left with an imbalanced game.
I miss my rogue.
I like how you represent your opinion as belonging to the entire playerbase.
The old talent trees were pretty flawed. Everyone who spent five minutes doing research ran the same general build, give or take a few points here and there depending on their level of progression. I don't personally think talents like Critical Mass (+2/4/6% crit) or Fire Power (+2/4/6/8/10% damage) were necessary or interesting - I want something more interesting than "you do more damage" as a reward for leveling up. I could see an argument saying that the old talent trees were good for weeding out people who didn't know what they were doing, but that's always been doable by inspecting gear/enchantments/gems (and, to a point, glyphs).
Also, lol, wand specialization.
Really, the best way the old talent trees would have worked would be something like Skyrim did - a pretty obvious path that you go through and pick up almost everything, with only a couple boring talents at the beginning of the trees (we're going to assume that you have good reason to ignore certain trees even when not min-maxing, as you did in that game). The way they were implemented was nothing like that - they were a bit of a mess, largely filler, and a potential trap for new players. Further, Blizzard realized a few expansions ago that the talent trees were also a design trap - they couldn't keep adding new talents at the end of the trees and give players more talent points without running into some major power creep.
The talent trees were changed every expansion for everyone. The purpose of this is to provide a major overhaul to outdated or poorly implemented class mechanics based on player feedback and developer vision. I don't see why you don't look forward to it - it's not exactly a surprise when it happens, and I definitely don't want to deal with the same talents every expansion.
GC shouldn't be in charge of anything.
He only said what any sane person would say in his stead.
Blizzard is a company, a company wants to make as much money as they can,
how will they accomplish that the most ? --> Gear progression ~= result progression
Otherwise there would be alot less incentive to (keep) playing.
Its simple and obvious, not saying its the way i want it, but im not
going to be an ignorant kid about it.
Indeed, then let the arena gear be vanity only. Just as Challenge Mode gear is now, so everyone would get their basic PvP gear fast, then reach higher ratings in Arena and get a realy awesome looking PvP vanity set with cool visuals.
This would solve the gear issue atleast, and you'd progress your char with gaining the cool looking sets from rated PvP.
I don't see a reason they dont do this, I honestly believe that the PvPers that PvP for the whole reason of the challenge would love this. And then the people who only PvP to get their shiny epixx, could go back to PvE.
And to you posting the old talents, bring back weapon specialization! Was so much fun being a Combat Mace rogue with 2x Adrenalin Rush :] And warrior getting a bunch of Sword Specialization procs x]
Ofc.. the random mace stun could turn a fight right around and was way to RNG based, but it was fun :P
Awesome idea, but that involves a lot more devs than just GC.
Honestly if it wasn't for the gear a lot of teams would have kicked the bucket, my partner is only still going since he knows the conquest weapon will raise his damage and he'll manage to contribute more.
If all we had to spend cp and hp on was mounts and such... It would be much, much worse than the QQ about jp being worthless.
This is kinda why i like the arena pass, they could change balance since its a different server and it's only purpose is pvp, as for live servers i would rather it stick to how it is now, gear gives you a sense of progression and if that's the case i would end up doing something else that has a false sense of achievement, because lets face it people who suck so much they don't reach decent ratings but with the gear they at least feel accomplished.
I think the problem is that gear matter too much. It's just annoying, even with the crafted pvp gear, to have to do 15 hours of BG's before you can even be competetive vs half the other faction. I like gear progression in PvP, I just dislike the honor grind...
Worst part is grinding out 5's or LFR for weapons..least they could do is 463 or 460 weapon for honor, but nooooo that could hurt PVE!!! (
I don't like the way he talks about class balance at all. He could at least attempt to make it look like he cares about quickly dealing with imbalances.
It's answers like that that make me irate. Does he even know the state of many of the hybrid classes that are going to take a hit from this? Granted, some big offenders are going to be much less potent; however, why would he advocate for the fix that causes collateral damage to every hybrid?Since your plan is to make heals coming from non heal specs less effective how will you compensate enhancment shaman in pvp?
It's intended to be a nerf not a balance agnostic change.
His answers here were pretty annoying too. Warriors have been pretty over the top, but this is a gross oversimplification of warrior issues as a whole. The biggest problem is cooldown stacking and potentially enormous TfB Heroic Strikes. He would rather just weaken the class than hit it where it's bad. Warrior burst will continue to be an issue as long as Recklessness, Skull Banner, and Avatar can all be stacked as 3min+ CDs. If he wants to see more build diversity - buff Bladestorm and Dragon Roar, make Bloodbath more useful in PvP, and make Storm Bolt a lower CD ability. In doing so we might see less Warriors taking Shockwave and Avatar and instead perhaps seeing them take Bladestorm and Storm Bolt. However, GC's answers to the questions above indicate that he thinks the other abilities on the 90 tier are fine. I don't think we'll be seeing either of those abilities coming from high-end PvP warriors any time this season.You realize by nerfing Gag Order you forcing the pvp cookie cutter specs to return, I thought MoP meant more choice, not less!
Last I looked, most warriors in PvP are using Gag Order, Second Wind and Avatar. I expect we'll see more diversity now.
GC is absolutely right. Gag order is stupid and takes no skill. Juking casts?
I actually think Gag Order does take skill, but we just want warriors to be more about mobility and less about range.
If all Warriors pick the same talent, its not an indication that its too strong, its an indication other choices are too weak.
By that logic if one talent does 1M damage, we need to buff the others? Gross simplification, but DKs and paladin have less mobility but more ranged attacks.
What I'd like to see is a more visible balance team that talks with us about game design decisions. Not GC, the guy who answers half of a question while ignoring the most important part and likes to make irate people look stupid by pointing out minor flaws in their arguments. He is not an approachable balance designer.
Last edited by Deoxysprime; 2012-11-26 at 12:46 PM.