Originally Posted by
CDShaidar
Firstly, they aren't multiplicative. The only case where it behaves that way is if you assume zero mistakes can be made in either raid type, then, you can just multiply the correct probabilities. Let's ignore the fact that what you said is wrong, and just address the issue that what you seem to be arguing actually proves the opposite of your conclusion for most fights. If we take, as a measure of individual skill, the frequency which an individual makes a mistake, the fact that you have 10 man raids taking the same order of magnitude in pulls to kill a boss would mean that the skill required is higher of each individual in the 10 man.
Unfortunately it's very rarely the "skill" of an individual that determines how many pulls it takes to kill an encounter but much more likely it's how long it takes your slowest learning player to learn the encounter. That is something that depends only on your "weakest link" so to speak and if you're assuming 25 and 10 people of equal skill and learning abilities, you have the same value for your weakest link.
Also, battle resses are not the only thing that is more "relaxed", let's take two examples from HoF. On Zor'lok, and the Noise Cancelling Zones, in 10H you get 4 zones, each can only hold 3 people. In 25H you get 4 zones, each can only hold 7. In 10 man you have 2 zones with 3 and two zones with 2, in 25 man you have only one zone with 7, the rest all have 6, thus allowing more "error" and yet still not causing a failure to that mechanic.
Let's take another example, on Blade Lord and his Unseen Strike, if you have all 10 players or all 25 players in the cleave they all take 450k damage on heroic. Let's say each raid has one player not make it in, the damage taken becomes 500k on 10 man but only 469k on 25 man.
In the end it all comes down to blizzard's tuning as to which fights are harder on 10 vs. 25 man but it is their goal that they are equally difficult and if you take that as their goal then if that goal is achieved, the only thing that needs to be addressed is a way to handle the logistics of getting 25 people together every week vs 10 people. This is a burden that falls only on the raid leaders or guild masters and I think we can all agree that these people shouldn't be rewarded more than a "normal" raider. This means that the only real solution for this problem is for blizzard to make it easier to gather together people who want to do the same type of content so that the difference between having to find 10 vs 25 are negligible.