Originally Posted by
Synthaxx
Ironically, even the strongest bullets can't defeat an air vehicle, yet a simple blade of grass will cause it to get wrapped up, end up getting flipped over, and then taunting you with "LOL MUST HAVE BEEN SUICIDE". To be fair, the "Stop killing yourself" message just makes me want to punch the developers in the throat. It sounds so childish. They couldn't have put "Be more careful next time" or something amusing like "Jets and Mountains do not mix". The current message reminds me of those people who'd grab your fist, make you hit yourself in the face, and then say "Stop hitting yourself".
I also don't quite understand the physics of land vehicles. I mean, the single person tank, it goes up a hill, get's to the top eventually, then as you go to turn to go along the hill, it decides to roll over.
Or, you go to reverse and turn, expecting to be able to hit the accelerator and then turn in the same direction by switching which direction you're pressing. Not so. The reverse doesn't stop when you stop moving, so going to turn can be very frustrating.
Jet's getting caught on random objects and being stuck there with no hope of escape.
Firing on an enemy in a base, killing them, and then being told you were firing on a friendly and taking half your health as damage, despite the fact that you got a kill on an enemy. I've had this happen a few times.
The precision of the AA guns seems rather off. Aiming one at a Galaxy that's hovering literally 100m in front of me, and getting 1/5 hits, or managing to hit something that's 1000m off in the distance and moving fast and landing every hit... i dunno, it just seems like there's something not right there.
Going below the edges of cliffs slightly, and without warning, being informed that you've just committed suicide. No message, no warning, no alert, just that stupid fucking skull and that sarcastic bloody message.
However, above all by an absolutely massive margin, the most frustrating parts are the cost of air vehicles along with the general slow generation of resources. To add insult to injury, the "respawn time" on them just means you'll often go for ages just sat at a base waiting for the cooldown, and then perhaps having to wait until you've got enough resources.
Actually, no, there's something worse. The fact that a gunner in a galaxy can kill the other vehicles with friendly fire. I often go as escort with them in my own jet if there's no one else to assist and they're perhaps not full on people. Having some, to put it bluntly, absolute dickhead take out your jet and then being stuck with a timer and wasted resources... yeah, that's the sort of move that makes me want to hunt down our own jets and nuke them out of the sky, only to listen to the silent crying of 12 people because there's no zone-wide channel (from what i've seen at least).
I mean yeah, it's a good game and yeah, i understand it's running with the F2P model, but being so limiting in this way absolutely isn't what i'd expect, especially considering there are times you'll head out to a conflict area, only to be shot down by something you couldn't see or respond to, or end up getting stuck on some random object and thus be stuck with yet another timer and having wasted a rather large chunk of resources. There's a right way to do F2P. Being frustrating and having to wait on silly timers isn't the right way. It's not going to convince me to spend money. It's just going to drive me away.
Still, it's innovative so i'll definitely give it time. The simple fact it's free means i certainly have to give it that. I just think that they could make the vehicles be a little less frustrating.