I have to agree and I see the same affect on my shadow priest. In Wotlk knowing when to juke and getting your cast off was probably one of the highest skill caps in the game. However when 4.0 came out many melee classes picked up interrupts. While juking one interupt was mental match between you and your opponet, trying to deal with 2 interupts is almost impossible. As casters were able to cast less, blizzard gave them more instant cast. The number of instant cast needs to be reduced along with the number of classes with interupts. Overall I would like to see things move back to Wotlk in terms of interupts, instant cast and cc.
Tbh, I don't get why anyone thinks any comp plays much differently.
Glad on Mage as MLS in S7, and on Warrior as WLPally in S10. Not only was it easier pushing in S7 on the Mage, but the amount of focus required, combined with the ability to easily make up for horrible GCD choices or just poor play, I got bored.
I'm sick and kinda wonky in the head atm, but the purpose of this post was this:
The difference between a Glad team and a Challenger team is often never usage/damage. Using CD's (Off and Def) properly, and syncing CC is NOT THE DIFFICULT PART. It is communication, awareness, and adaptation. Your comp does. not. matter.
Well if both teams are running with equal level of awareness, adaptation and communication the team
with better comp wins. (or decided by RNG / 1 big mistake)
And the more you play together the less communication will matter as you already know ahead of time
what your mate is going to do because he almost always does X in Y situation.
And on the topic, 2,2k has been free for everyone with any previous season arena experience since early
WotLK. Up to 2,2k your comp doesn't really matter, some comps might be easier but in the end you can
play 2,2k with pretty much any comp that makes more than zero sense.
You can't see how a comp based on CC/burst coordination might come off as looking a little more difficult than one that just mashes damage into a single target until it dies? I mean sure, aside from the odd gimmick comp it takes a similar caliber of player to make glad range, but physical-based comps will keep getting flak for being braindead because their strats tend to be simple and inflexible.Originally Posted by Propainn
I dont really buy anything you said since you ended that paragraph with 'comp doesnt matter'. that's a silly thing to say.. given similar skill level comp is massive.
i've squeezed out glad 5 times on mage(s) in shatterplay and MLS and one season(8) of RMP. though i've never managed glad on any other toon i played hpal for TSG that somehow missed in s9 with 2700+ on bg9. i think cut off that season was like 2760. anyways i can tell you without a doubt.. TSG was a joke. lol. maybe it was the season iuno... i never touched pally again after that. wasnt a fun thing to play at all, just boring and repetitive.
normally i dont get into the epeen sX glad crap on MMO cause it's pointless. but i feel it's relevant since you listed your resume then turned around to say something nonsensical right after doing so. weird stuff.
it's not just me though, TSG is renown for being a mongo skilless cleave. just saying.. that's why i lol'd.
---------- Post added 2012-12-01 at 10:24 AM ----------
this guy said the TLR for me <3
Last edited by Lulbalance; 2012-12-01 at 10:30 AM.
Because dk can't unleash a metric shit tonne of damage.
Unholy is boring compared to frost? frost is litterally a 5 button spec where as unholy actually requires some skill to be good at and you get rewarded with the extra utility and mobility unholy brings... simple fact is DKs are weak atm compared to everything else, If your going to play Frost go for full resi and stay in blood pressence and have your warrior go for full dmg cause they will train you anyway cause once AMS is gone your fucked anyway.
DK is not as bad as people think here, just in the brackets most people play in 2s and 3s dks are extremely bad, as they get focused too easily shutting them down for good.
However, people must realize especially if they play in an active pvp guild, they can do always easily 5vs5 and rbgs. And here, friends, the dk is extremely good. I am still playing my dk in a rbg and topping not only meters(which does not say much, but anways) and kills, i am not that often in a focus as i am in arenas. I can even use frost presence. In arenas you have always to use blood presence at start.
A friend plays a 2,5k team in 5vs5 as frost dk. He plays with a warrior, bm hunter, disc and holy. While the first 2 bursters got nerfed the dk is not and the disc was even buffed. besides people have trouble with focus: disc or dk? the disc is the leader of the group and plays extremly well, and the dk isn't going down any fast in blood presence, full resi, ams and 2 heals with high absorb shields.
So, ultimately, while its depressing that dks are shit in 2s and 3s.(maybe 2s with a good ret is still awesome, but 3s are out of discussion) some dudes here should be open for better brackets to gain their rating and see how successful it is to play a dk, no matter if he is frost or unholy, unholy btw is more rewarding to play and gains slowly more power and attention again. Just avoid 3s for god's sake.
All that said, the current design of the flavor frost spec is still faulty. I cannot see how tier3 in the talent system should be a choice for me. I mean chillbeans should be baseline, like shadowstep should be baseline for rogues. Here i see the biggest adantage of a mage, he just had it better with his talenttree with more real choices. Hopefully this gets fixed its all i need and want.
Last edited by Tyrannica; 2012-12-05 at 02:51 PM.
I agree all of what you have said there but only cannot be ok with "don't play 2s and 3s if you are a dk" part , which is also true.
It's just painfull that there is a plate wearer dps that can only stay alive if there are 2 healers healing him when he is focused.
This is the main broken part of being a dk in the first place. EVERY OTHER dps spec can survive longer than a dk. This has to be fixed somehow.
Lol, why do you have a dk in your comp ?!
I have an 85 mage but no incentive to level it. I absolutely hate what they have done to the class. before shatters took some skill to set up, now it's all instants and frost bomb.
you dont even need to cast frostbolt.
class is a joke.
---------- Post added 2012-12-05 at 05:59 PM ----------
a mage playing shatterplay calling another comp skillless.
thats classic.
lol deep
lol lifeswap
lol psyfiend
lol deep
lol frostbomb
so much skill for those
Last edited by Moradim; 2012-12-05 at 10:59 PM.
It's been this way since forever. I don't know why players take WoW PvP seriously, it has never been balanced.
i remember when casters had to cast and when they did they couldnt run around ...lol. when i first started playing wow (late bc) i didnt roll mage cause it intimidated me and looked too hard, thought glad mages were amazing. Now they are on the same lvl as cata rogues and wotlk reckstorming warriors lol. Lost mucho respect. im lvling a monk now