While I haven't read through each and every post, a big thing everybody seems to be missing is, does the lack of tri-spec add anything positive to your gameplay experience? If not, then why not be open to the change? It isn't like anything is being lost in the process.
It's a slippery slope. Why not 5 specs? or 10?
Keep it at 2, its the magic number.
That would totally get rid of being unique in any aspect whatsoever.
I actually asked Ghostcrawler this same question at Blizzcon and his response was they felt that duel spec was bad enough.
They want people to be specialized in what they do, rather than a jack of all trades master of none.
what is so magic about this number? there are 3 specs to each class (druids not included) and there is no difference in the pvp spec and pve spec, just talents u choose to change. I would think 3 would be that magical number. So a tri spec would be very convenient for myself, someone who like demo and destro pve and hates affliction pve, but has to use it because its "top dps." I dont like respecing constantly. I hated it in vanilla as the price kept on going up.
People thinking that it would become casual base is pretty illogical. I would rather save 10 mins of going back respeccing for a certain fight, and simply having it on hand at all times. convenience does not mean casual.
1 fix for pvp, when you enter arena/bg you get THIS SPEC
and 2 for pve .. ok
but 3 to use for pve will be retarded .. hey i'm pala i tank,heal or dd .. what schould i spec for this fight?
there would be no reason for trainers anymore (unless you are a druid)
I don't see why not. There's literally no good, logical reason why changing the number of specs from one to two was absolutely acceptable, but from two to three is impossible and suicide upon the legitimacy of one's opinion to even mention.
As someone who enjoys all Paladin specs, I can't see much fun in either having to have a 2nd Paladin or else do a complete respec/reglyph each time I want to play something beyond the specs in my dual spec.
I was under the impression that the reason was to avoid cookie cutter specs, and give alternate play styles. The new trees seem to encourage respecing for utility. Often with more then one good choice.
It's good to make the choice of talents/spec meaningful. Not irrevocable without 10 minutes of interrupted game play to redo hot bars.
People have pointed out, "Well that would make class trainers meaningless!" Yes. Like the Codex. That's OK by me if a few pixels lose there job.
Last edited by Grizelda; 2012-12-11 at 03:40 PM.
I'd say no. Adding more specs or even just a third will be heading in the opposite direction of where Blizzard seems to be heading now, so no.
Dual spec as it is, is not a perfect system.
I find it particularly hard to manage with pure DPS classes and caster/healer hybrids where you have almost but not quite the same gear and stat weights. Are you going to reforge each time your switch spec? are you going to have two parallel sets of gear with different reforges and gems? What happens if one super awesome piece of gear drops that is great for one spec and total crap for the other spec?
it's a real pain in the ass.
It is far easier i find to have two gear sets for classes that can fill radically different roles. My paladin is Ret/Holy, my Shaman is Enh/Resto, my druid is Guardian/Balance. that way i have gear requirements so completely different that having two sets is just second nature, whereas having an Aff/Destro warlock or a BM/SV Hunter, (or even worse a healer/caster hybrid like a Holy/Shadow priest; spirit reforging versus spirit/hit capping, ugh) is just a pain in the ass to keep properly geared.
Last edited by Grubjuice; 2012-12-11 at 04:51 PM.
All of the above is a pain in the ass. True. But it still needs to be done sometimes. It IS still done sometimes. Why make it harder?
Reading through this thread has brought certain add ons to my attention (saving hot bar setups and extra macro space). Maybe this is all that I need.
Last edited by Grizelda; 2012-12-11 at 06:04 PM.
You mean if you never have to face significant consequences like having to pay 45s for a book to change it back?
Face it, it's been years since you actually gave anything up that you couldn't get back for a trivial effort. Permanent choices in RPGs are mostly just annoying, just like random and permanent death was in older games. I still remember those damn cliffs in King's Quest: walk in the wrong direction and you'll fall off a cliff you can't see until you're already falling. How do you know which direction is the wrong one? You don't, but after you've died once you can mark it on your map and never go there again. It was more something you put up with than something you enjoyed. Like going to a trainer to respec in WoW.
Diplomacy is just war by other means.
Um... what? If anything, the new talents encourage just that, removing the cookie-cutter aspect and making it easy to change out talents. Not only that, but this has absolutely nothing to do with tri-spec, or to do with my post that you quoted.
So again I ask, does the lack of tri-spec add anything positive to your gameplay experience? I mean, do you enjoy running back to the trainer for that when everything else is already in the interface? If you do, that's great, but I doubt you are in the majority, and if not, then how can you not be for this?
Really the only semi-valid argument against it would be that Blizz would have to use slightly more storage to hold each character's data, but even then that kind of extra data would only encompass a handful of bytes, nothing sizable enough to make a significant impact even with the size of WoW's user base. Especially not with how cheap mass storage is now.
Also I can't help but laugh at all the "herp derp this will make the game more for casuals" posts, a small QOL improvement does not equal the game becoming casual, and I really doubt most hardcore players consider the class trainer their defining aspect.
I voted yes, as my guild wants me to be holy, shadow and disc at various points in the raid. And whilst it's not hard to respec it takes time that could of been spent killing a boss
Action bars arn't a problem to me anymore, as I found an addon called Action Bar Saver which works very well.