Poll: Should Tri spec be available?

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  1. #101
    Quote Originally Posted by Headswillroll View Post
    Absolutely yes. They already made EVERYTHING casual, why not do this too?
    Pssssst.

    Just a heads up, but "casual" and "convenient" do not mean the same thing. Just wanted to point that out since you seemed confused.

  2. #102
    Quote Originally Posted by Xandy View Post
    If Blizzard wanted players to value their choices they wouldn't have made the talent tree changes. Blizzard is trying to make the game more accessible and convenient, whether we agree with that or not doesn't change the fact that it is happening.

    I just think that given these changes and attitude from Blizzard, it would seem a logical next step to remove class trainers all-together.

    You have to be kidding, right? The new talent trees offer a lot more choice and decision making than any version of the old style of talent tree ever did. Unless I misunderstand what you're saying? Which is very possible.

  3. #103
    While I haven't read through each and every post, a big thing everybody seems to be missing is, does the lack of tri-spec add anything positive to your gameplay experience? If not, then why not be open to the change? It isn't like anything is being lost in the process.

  4. #104
    It's a slippery slope. Why not 5 specs? or 10?

    Keep it at 2, its the magic number.

  5. #105
    I pressed no, because two is more than enough.

    On the other side - if they made a PvP only talent tree, that way PvP would be more balanced I guess. That's the only way I would have a tri-specc. Two PvE + 1 PvP only tree.
    Quote Originally Posted by atenime45 View Post
    The 10% reward. It's was unspoken rule that you DONT attack other faction so everyone could enjoy the 10% reward. But now no one cares about that anymore

  6. #106
    Mechagnome LolretKJ's Avatar
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    That would totally get rid of being unique in any aspect whatsoever.
    I actually asked Ghostcrawler this same question at Blizzcon and his response was they felt that duel spec was bad enough.
    They want people to be specialized in what they do, rather than a jack of all trades master of none.
    Quote Originally Posted by Proberly View Post
    Oh would you now? It truly is amazing how many heroic people we have wasting their time on internet.

  7. #107
    Hail casual gamers!

    Tri spec me now

  8. #108
    The Lightbringer Skayth's Avatar
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    Quote Originally Posted by kail View Post
    It's a slippery slope. Why not 5 specs? or 10?

    Keep it at 2, its the magic number.
    what is so magic about this number? there are 3 specs to each class (druids not included) and there is no difference in the pvp spec and pve spec, just talents u choose to change. I would think 3 would be that magical number. So a tri spec would be very convenient for myself, someone who like demo and destro pve and hates affliction pve, but has to use it because its "top dps." I dont like respecing constantly. I hated it in vanilla as the price kept on going up.

    People thinking that it would become casual base is pretty illogical. I would rather save 10 mins of going back respeccing for a certain fight, and simply having it on hand at all times. convenience does not mean casual.

  9. #109
    1 fix for pvp, when you enter arena/bg you get THIS SPEC
    and 2 for pve .. ok
    but 3 to use for pve will be retarded .. hey i'm pala i tank,heal or dd .. what schould i spec for this fight?
    there would be no reason for trainers anymore (unless you are a druid)

  10. #110
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by androkk View Post
    While I haven't read through each and every post, a big thing everybody seems to be missing is, does the lack of tri-spec add anything positive to your gameplay experience? If not, then why not be open to the change? It isn't like anything is being lost in the process.
    The whole point of the new talent trees was to prevent respeccing for utility for encounters; it was always a negative experience for those being asked to do it.

  11. #111
    I don't see why not. There's literally no good, logical reason why changing the number of specs from one to two was absolutely acceptable, but from two to three is impossible and suicide upon the legitimacy of one's opinion to even mention.

    As someone who enjoys all Paladin specs, I can't see much fun in either having to have a 2nd Paladin or else do a complete respec/reglyph each time I want to play something beyond the specs in my dual spec.

  12. #112
    Quote Originally Posted by Jessicka View Post
    The whole point of the new talent trees was to prevent respeccing for utility for encounters; it was always a negative experience for those being asked to do it.
    I was under the impression that the reason was to avoid cookie cutter specs, and give alternate play styles. The new trees seem to encourage respecing for utility. Often with more then one good choice.
    It's good to make the choice of talents/spec meaningful. Not irrevocable without 10 minutes of interrupted game play to redo hot bars.

    People have pointed out, "Well that would make class trainers meaningless!" Yes. Like the Codex. That's OK by me if a few pixels lose there job.
    Last edited by Grizelda; 2012-12-11 at 03:40 PM.

  13. #113
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by Grizelda View Post
    I was under the impression that the reason was to avoid cookie cutter specs, and give alternate play styles. The new trees seem to encourage respecing for utility. Often with more then one good choice.
    It's good to make the choice of talents/spec meaningful. Not irrevocable without 10 minutes of interrupted game play to redo hot bars.

    People have pointed out, "Well that would make class trainers meaningless!" Yes. Like the Codex. That's OK by me if a few pixels lose there job.
    Changing a talent or 2 =/= completely changing your playstyle to one you're not fond of.

  14. #114
    I'd say no. Adding more specs or even just a third will be heading in the opposite direction of where Blizzard seems to be heading now, so no.

  15. #115
    Scarab Lord Grubjuice's Avatar
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    Dual spec as it is, is not a perfect system.

    I find it particularly hard to manage with pure DPS classes and caster/healer hybrids where you have almost but not quite the same gear and stat weights. Are you going to reforge each time your switch spec? are you going to have two parallel sets of gear with different reforges and gems? What happens if one super awesome piece of gear drops that is great for one spec and total crap for the other spec?

    it's a real pain in the ass.

    It is far easier i find to have two gear sets for classes that can fill radically different roles. My paladin is Ret/Holy, my Shaman is Enh/Resto, my druid is Guardian/Balance. that way i have gear requirements so completely different that having two sets is just second nature, whereas having an Aff/Destro warlock or a BM/SV Hunter, (or even worse a healer/caster hybrid like a Holy/Shadow priest; spirit reforging versus spirit/hit capping, ugh) is just a pain in the ass to keep properly geared.
    Last edited by Grubjuice; 2012-12-11 at 04:51 PM.

  16. #116
    All of the above is a pain in the ass. True. But it still needs to be done sometimes. It IS still done sometimes. Why make it harder?

    Reading through this thread has brought certain add ons to my attention (saving hot bar setups and extra macro space). Maybe this is all that I need.
    Last edited by Grizelda; 2012-12-11 at 06:04 PM.

  17. #117
    Quote Originally Posted by Grubjuice View Post
    it just dilutes that value of a choice if you never have to give anything up in making that choice.
    You mean if you never have to face significant consequences like having to pay 45s for a book to change it back?

    Face it, it's been years since you actually gave anything up that you couldn't get back for a trivial effort. Permanent choices in RPGs are mostly just annoying, just like random and permanent death was in older games. I still remember those damn cliffs in King's Quest: walk in the wrong direction and you'll fall off a cliff you can't see until you're already falling. How do you know which direction is the wrong one? You don't, but after you've died once you can mark it on your map and never go there again. It was more something you put up with than something you enjoyed. Like going to a trainer to respec in WoW.
    Diplomacy is just war by other means.

  18. #118
    Quote Originally Posted by Jessicka View Post
    The whole point of the new talent trees was to prevent respeccing for utility for encounters; it was always a negative experience for those being asked to do it.
    Um... what? If anything, the new talents encourage just that, removing the cookie-cutter aspect and making it easy to change out talents. Not only that, but this has absolutely nothing to do with tri-spec, or to do with my post that you quoted.

    So again I ask, does the lack of tri-spec add anything positive to your gameplay experience? I mean, do you enjoy running back to the trainer for that when everything else is already in the interface? If you do, that's great, but I doubt you are in the majority, and if not, then how can you not be for this?

    Really the only semi-valid argument against it would be that Blizz would have to use slightly more storage to hold each character's data, but even then that kind of extra data would only encompass a handful of bytes, nothing sizable enough to make a significant impact even with the size of WoW's user base. Especially not with how cheap mass storage is now.

    Also I can't help but laugh at all the "herp derp this will make the game more for casuals" posts, a small QOL improvement does not equal the game becoming casual, and I really doubt most hardcore players consider the class trainer their defining aspect.

  19. #119
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by androkk View Post
    Um... what? If anything, the new talents encourage just that, removing the cookie-cutter aspect and making it easy to change out talents. Not only that, but this has absolutely nothing to do with tri-spec, or to do with my post that you quoted.

    So again I ask, does the lack of tri-spec add anything positive to your gameplay experience? I mean, do you enjoy running back to the trainer for that when everything else is already in the interface? If you do, that's great, but I doubt you are in the majority, and if not, then how can you not be for this?

    Really the only semi-valid argument against it would be that Blizz would have to use slightly more storage to hold each character's data, but even then that kind of extra data would only encompass a handful of bytes, nothing sizable enough to make a significant impact even with the size of WoW's user base. Especially not with how cheap mass storage is now.

    Also I can't help but laugh at all the "herp derp this will make the game more for casuals" posts, a small QOL improvement does not equal the game becoming casual, and I really doubt most hardcore players consider the class trainer their defining aspect.
    I think you're confusing Specialisations with Talents.

  20. #120
    Deleted
    I voted yes, as my guild wants me to be holy, shadow and disc at various points in the raid. And whilst it's not hard to respec it takes time that could of been spent killing a boss

    Action bars arn't a problem to me anymore, as I found an addon called Action Bar Saver which works very well.

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