Originally Posted by
Endus
"If we ignore two major social aspects, there was no social aspect".
You aren't making any sense. Chat and dungeons are social. And they're much improved; chat hasn't been this active in the old world since Vanilla, and LFD is better than dungeons have ever been for socialization.
Again, you're ignoring the social multiplayer aspect for extraneous, irrelevant reasons, like the level of the people in question.
It is faster to quest alone. That has next to nothing to do with how social the game is or is not. Just because you can't chat with party chat does not mean the game is not a social one, particularly when you're deliberately ignoring the many ways it's been made more social as a result of CRZ.
The "it's faster to quest alone" has been true since the game launched. It's not some change that came about with CRZ. It's always been true.