1. I don't have ANY lag when crossing world zones. The reason is simple: I have SSD's installed. Solid State HD's that no longer spin but access memory directly.
This means the "lag" is purely related to the quality of your local client machine. In other words start playing WOW on a computer instead of a 2006 type writer.
2. EVE is clustered server from the very start. Imagine EVE having had 3K populations per server on their economy...: yep indeed dead 6 months after launch.
3. I realise that for someone who - for some odd reason - wants WOW to die off so he/she can live on forever happy, this new cross server open world play is something of a terrible introduction.
You know: looking at
OLD posts and see ///
..."the open world of Azeroth is dead" or "there is no one running the old dungeons anymore" or "my server BG's are empty" vaporated after the intro of cross server play,
so will the threads about "WOW dying thing" vaporate once Azeroth will be populated by region wide populations and no longer is dependant on purely single server play...
I can imagine the 3rd step in CR play (after Bg's, dungeons/raids) this open world thing is quite annoying to these "whish it would die soon" guys...
Just be assured it is a way Blizzard will develop CR further (they started it already in 2006).
Like I said: CR trade and CR guilds are even easier to implement than seamless cross server open worlds, so a lot of people will need to retune their thread titles ... once again.
I remember
you posted it back then: the pops will slowly die off until it is no longer fun to play on all those empty servers.
That scenario can alreeady be scrapped.
Perhaps it is time to put on another record. Like "they killed communities now".
Which of course is idiotic as EVE proved for 10 years now, a community is quite happy and well with 400.000 players on ONE server (cluster) too !