Oh come on, now they are ripping of Zed from League of Legends basically.
I love these abilities though, especiialy the shadow port.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
"Preparation Requires Level 60."
Does that mean it's becoming baseline? It's already a level 60 talent so I'm not sure why that's mentioned there.
well comparing the old prep and the new one it seems to be baseline
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
Immense "ouch" at the Blade Flurry change. This will probably be healthy in the long term, though, since it will help break the "Cleave Spec" and "Not Cleave Spec" division in PvE.
I'd take the BF nerf and cross fingers that it gets compensated in a way which gives Combat more flexibility outside 2 targets.
As for copying ideas from other games... they're on the right track. Rogue in WoW is just way too street-level to have widespread appeal, and mixing in more of the flashy shadow mysticism stuff will help broaden the cool factor.
Oh, and I love the Shuriken change. That's just hilarious, in a good way. Pew pew!!
Last edited by Lovestar; 2012-12-22 at 02:11 AM.
My initial thought was Infiltrator's Strike.
The prep change I find kind of funny, for years we've been saying "Just get rid of prep", they've been saying it makes it hard to balance around, and we've been saying "Make ShS baseline". So what do they do? They make prep baseline instead, it's like they actively try to do the opposite of what we ask for sometimes lol
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Exactly, a simple yet very effective fix, there's nothing worse than when you're finished with a medium/deep FoK + CT "rotation" and you think to yourself, well, better get going on those sinister strikes even though the raid massively needs AoE..
I always thought that the fix to Combat AoE would be making CT a rolling DoT, but it would end up Assassination and Sub being too powerful with poisons and sanguinary vein..
Nerf to bf seems overdone.
Wish there was more love for sub.
Besides the fact that there's a bunch of similar shadow abilities in the past ( or hey, still fairly close to Blade Lord's Wind Step), just because it looks like an ability from some game doesn't mean it's stolen from it (inb4 omg blizzard stole orcs from [insert something here])
Without the immunity no one will be taking the new BoS. Shadowstep will still be the best.
Nerf to Blade Flurry is pointless and turns all three specs into single target tunnel specs now.
Hit and Run most likely shares tree with step so we wont use it, but it does look cool.
What I wonder though, is which talent Marked for Death replaces?!?!?!?
I can see Hit and Run having some uses. Like switching to adds on Will of the Emperor or on Sha of Fear. Hell on Will of the Emperor you can swap to all the adds, poison them all, and then swap back. That's a hefty DPS increase compared to just keeping Shadowstep and not using it anywhere in that fight. Well, assuming you have a proper group and ranged that does their job.
I think the talent will have some uses here and there.