How to fix the game:
Give people incentive to learn. LFR is fine, nerfing normal/HC content is too much. I'm happy with my current progress because I get something to work for. An incentive to get better. Blizzard does not give the baddies a reason to get better in LFR because they don't need to. They do MSV LFR, fine fair enough its ez. HoF LFR should be harder than it is, same for terrace LFR.
Gives them something to go for. Only proper mechanics in LFR are garalon kiting and falling floor on elegon. Rest is wrong.
Universal truth is not measured in mass appeal people. You need to fight for a better game especially when Blizzard is ontop on the genre and they have a flood of fan boys that will accept any garbage they put out.
But hey, that's because the game was better! People who played hybrid specs were noobs anyway for not playing non-hybrid classes!
/sarcasm
---------- Post added 2012-12-31 at 01:26 AM ----------
Each product has a life cycle with growth, maturity and decline. WoW is no different. But even given that, it's holding up several orders of magnitude better than all other similar games.
---------- Post added 2012-12-31 at 01:29 AM ----------
If by fun you mean assembling your group in Shattrath for 1 hour, flying to the entrance and saw 2 dps leaving after a wipe so that you start over again, then I'll pass on that fun, thank you very much.
Or do challenge modes, they require manual group composition and flying to the entrance, plus they're harder.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
I was an Elemental Shaman and I had no problems getting into dungeons and raids. I worked my way up from a crappy Karazhan guild on Emerald Dream into a tier 5 guild on Illidan that eventually ended up clearing Sunwell and I was forced to spec resto twice in that entire progression period. Main-spec Elemental Shaman in progression content during the most restrictive and difficult period of raiding in the game. All it took was dedication and not being terrible.
Last edited by Perkunas; 2012-12-31 at 12:34 AM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Spec didn't really matter. What mattered was whether or not you were a competent player. I did less damage than a pure caster, but my buffs to my group, my bloodlust, and my damage brought more than another pure was capable of. I honestly miss utility specs in the worst way.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
Or it took randoms that weren't lazy and realized that you didn't need 2 mages in the group to do a dungeon.All it took was dedication and not being terrible.
Still, I'm glad they got rid of support specs and equalized the classes a bit.
Having almost no gear-scaling sucked when everyone around you could feel every new piece of gear.
Those people have become the true WoW senior citizens, talking about how back in their day, everyone used to walk and like it because the horse hadn't been invented yet. Or some silly crap. There's nothing wrong with nostalgia, but people tend to forget the bad sides. It seems like people forgot how much of a PITA it was to stand around spamming what roles/classes you needed for an instance.
I was a hard core raider in vanilla and BC, but my guild lost too many good people by the end of Wrath and our hearts weren't really in it any more. Come Cataclysm, we only ran Firelands with PUG'd people and those on our dwindling friends list until LFR came out. I never cared if people had the same stuff I did, so maybe that's another reason I enjoy LFR. Whenever these arguments come up, I can't help but imagine some NFL star watching trophies being handed out in a peewee league and saying, "What?!? They get trophies too?!? Screw this! Make them stop! Take it away!"
Posted in this thread like 6 pages ago, then went and actually PLAYED THE GAME. Came back to this trainwreck of a thread. Don't you think some of you with gripes about it should either move on to something else and leave well enough alone, or maybe PLAY THE GAME instead of whining on a board about it? Just sayin...
Better go get those pitchforks and head to Blizzard HQ and demand he is removed from his position.
yeah! -.-
And as people explained to you, you are wrong.
The RPG element has nothing to do with spending one hour spamming "LF TANK for Shadow Lab and go", that has nothing to do with RPG.
And i seriously dont find interesting to spend 1 our in a city spamming chats with a single message.
---------- Post added 2012-12-31 at 10:09 AM ----------
I disagree with it.
LFG/LFR is one of the best thing that happened to WoW, and its so good that has cbecome an idustry standard, and even fool companies that try to avoid including it end up doing once they realize how stupid is not to include it.
I never had fun in WoW making groups, and thats what LFG/LFR does for you.
Dailies suck, MoP is just a huge daily grindfest, but removing LFG/LFR would only make the game worse.
LFG meant that they have to balance 5 mans around a random group with no coordination. I for one don’t like playing a game based around the lowest common denominator.
This could be part of the problem. The game has become a little too casual. It in no way promotes guild involvement, why even form a group or even try to learn the fights when you can go to a dumbed down LFR. Now unlike the OP Im not saying remove it all from the game, but where is the accomplishment anymore? There is none. A person that takes time to develop their classes and fine tune them, has nothing to show for the effort they put in. This could contribute to the 1% that you are talking about. What is the point of earning something when your given it for practically nothing. WoW is still the dominant MMO in the US but, if you look at the continual subs and unsubs versus a consistent subscriber base you will see that there is something lack luster about the game that drives players away, and its only when new content comes out that they want to comeback. This will only last a month because there is no real progression anymore.
So my point is that even though there are somethings the OP is not right on, there is one thing that seems to have a common theme. There is no more challenge and achievement in the game. Having a title, or special badge because you killed X whelps in so many seconds doesnt give anyone the personal gratification it used too. Honestly in my opinion (and thats all it is) Make 1 level of raids outside LFR. Keep LFR but drop the gear to high end blues. Get rid of all badge epics and make them just that...epic. Also we need to stagger the time between raids launching and hitting LFR. Give guilds a sense of purpose instead of letting this game be practically soloable.