Um I understand GC because that's exactly how the real world works.
when mop released its first patch.. i didnt mind the grind.. u can do dailys w people for rep or u can grind dungeons for gear.. thats fine.. then 5.1 came and the rep grind was much easier... we all rejoiced.. but now if we get all factions to exalted.. what then? back to doing dungeons.. the problem is that theres no new heroics mentioned in 5.2... perhaps blizz sees we will get bored of running them every day ... maybe new lfr gear will cover that.. however... new dungeons are always nice to try out a few times.. when blizz admits.. hey we give up.. players need to tell them quit being lazy and try developing something for once.
Have you read the question to the given answer? The question was why we have to have the same looting mechanic in LFR like in normal mode raiding because people who want to get gear in LFR for normal mode can have bad luck. So basically he wanted to run LFR only 1-2 times to get all the gear he wants to then start with normal mode.
GC's answer to that is only that if they would do that some people would have nothing to do. The majority of players are still casual players from whom a lot are only doing LFR. If they would be done after one or two runs then they are bored the rest of the time. As Blizzard can't put out as much content as they wish they could they have to make sure that most players have something fun to do that helps them progressing in the game for a long time.
He didn't say they cba content because they want you to grind but he said they can't make content faster and therefore they let you choose to grind bosses in normal mode (and you don't need a full LFR set to start with that) or buy some gear for VP or upgrade LFR or normal mode gear for VP.
You're not only reading too much into the tweet but also reading things into it that aren't there.
That guy. Don't be that guy.
I fear that people like the OP that distort and bend everything GC and the CMs say is the reason why we don't get more feedback from them. If I were GC I don't think I'd ever be able to post anything on Twitter or the forums out of fear of people putting words in my mouth like that all the time.
And still it does not make sense.... DS lasted long yes, but considering how they are doing at the moment bringing out content is quite good. Patch 5.1 was pretty fast and 5.2 with a new raid is just around the corner, I'd expect it to hit the end of the month. And still there's enough to do in the meantime for most of the playerbase, including you.
If you choose you CBA with anything besides raiding then that's your problem really.
And about the tweet, it's not even over analayzing on your part as some mention, I think it's just simple misinterpretation due to shortsightedness in my opinion, you're making it all about you and not seeing the big picture...
i was thinking the same thing when i saw that tweet ... but then again its prob best not to take that dude seriously ...
I beg to differ, I think it's actually good design. Not only does it prevent people from burning through the content at a pace that is way higer than intended and they can keep up with. I believe it also serves well as a means to keep the playfield a somewhat leveled. Being ahead in progression on the first raid tier does not always mean you win the final race. Even the gated bosses are a good example...
Maybe guild A manages to beat down the first 3 bosses of MSV, but due to gating in principle all guilds that commit to it, can still have a shot at being the first to down the second set of bosses that is released next ....
In theory, guilds that had issues in the first two weeks would be able to catch up with the others. Makes the progression race much more exciting, at least in my opinion.
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TBC had huge zones with a ton of quests.
TBC had group quests, which were just scenarios but non-instanced.
TBC had way more new dungeons and raid bosses.
TBC challenge modes are today's heroic modes.
World Bosses? You think TBC didn't have world bosses?
Daily hubs that tell a story over time? All they did was change x non-repeatable quests into repeatable dailies!
Only thing new is pet battles. Ya, that's pretty cool.
Does pet battles make up for the lack of dungeons and raids?
How the hell do people like the OP even get started playing RPGS? Without gating and a limit on content, all progression would be even more meaningless than it is now. A perfect example of another person who can't understand why semantic arguments are bad arguments.
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What lack of raids? Yes, there are fewer max level dungeons in Pandaria, but at current pace, it looks like we'll have more raid bosses this expansion than any other.
Also, I don't recall a single world boss in TBC itself. Care to name one?
---------- Post added 2013-01-03 at 08:17 AM ----------
No, instead of small artificial gates, there were giant quest-line cockblocks and near-impossible bosses that literally shattered many guilds.
3DS Friend Code: 0146-9205-4817. Could show as either Chris or Chrysia.
TBC had karazhan, gruul, mag, SSC and TK out at release.
Also, I don't recall a single world boss in TBC itself. Care to name one?
Did you even play TBC? Kazzak and Doomreaver? They had the loot with no stam that was pretty much BIS(if you didn't care about stam) until BT.
---------- Post added 2013-01-03 at 08:17 AM ----------
No, instead of small artificial gates, there were giant quest-line cockblocks and near-impossible bosses that literally shattered many guilds.[/QUOTE]
All the bosses in SSC/TK were killed without nerfs.