Originally Posted by
brunnor
This thread has been an interesting read to say the least. It's funny seeing all the "this is harder than this" posts in a thread that shouldn't have any of it. The OP didn't ask if you agreed with what Blizzard was going to do, merely what you thought it could be.
As a 25m raid/guild leader, I would love some help to make things easier. A lot of people in this post, and else where, don't truly understand the difficulty of running a 25man guild, as I have for 7 years or so now. There are tons of issues we deal with, as an officer/GM, that could use some help as a QoL is concerned. The biggest issue for all of us is trying to find people who want to do 25m over 10m. There are exceptions to general masses, but most don't overly care if they raid 10s or 25s it seems. Pulling people to actually want a 25m guild over a 10m guild of the same progression level is nearly impossible these days. My guild is by no means a great raiding guild, but we do decently I think for what we have, so we have no real "top world" pull like a lot of the higher up 25mans have. We are stuck in a sea of 10m guilds that have an easier raiding style, logistically of course.
I personally would never stop raiding 25s, as would a good chunk of my raiders, but that doesn't mean it's that way for all of my raiders or is it the case for tons and tons of potential apps. The people who don't care never seem to want to deal with the added headache of the logistical end. These people don't have to do anything with it but they are punished by it like the rest of the guild. For example, my guild hasn't had a progression raid in 2 weeks now due to the holidays. We had 3 days off for xmas and that's it but due to needing tanks/healers/etc to show up and having some many different holiday schedules to deal with it was not possible to pull off anything new due to missing a few random key players here and there. This kind of thing is what 25mans have to deal with that makes them die off or not be "popular". If there was something that made scale balanced a little bit uneven to give people a reason to put up with the added issues of 25m logistics that would be great.
Personally, I would love it if 10m raids just went away. I don't think they are a true raiding style and shouldn't get resources wasted on them.
Knowing that it would be very unlikely that would ever happen, my next desire would be to split 10 and 25 raids up again like in TBC. Kara to SSC etc. They could be the same ilvl and the same "difficulty" but be different story/lore for each zone. Leave LFR as it is to give 10 man guilds the ability to see 25man content but leave them their own progression path. There would obviously be different server firsts and such since different zones. If a 25man guild could fully clear through 25man heroic and then clear a whole new zone and new bosses on heroic in 10s before a pure 10man guild, then they could achieve both server firsts, but if there was any serious progression guild in either 10s or 25s that would never happen. I think this idea is a logical one and wouldn't really cause too much issue with anyone but Blizzard due to the fact it would be double the content/story to produce per patch.
My final, and most likely, desire would be to give 25s time off of raiding when raiding is done. That means QoL things like giving us valor cap from just raiding, giving us coins from just raiding, flasks/food/pots just from raiding. Don't require time outside of the set raid schedule. Obviously if people like doing dailies/5mans etc they can still do those but they would be on a desired basis rather than a "I'm really hurting my guild if I don't" basis.
tl;dr - This thread is funny. 10mans should go die but won't so give different zones if not, give 25s QoL things.