Just to add, last I checked, Assassination only has 150 energy on the PTR with this change.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
This will be a rather large buff in pvp. It will help a bit with being kited / controlled because we'll have a deeper pool. It will help a lot when pooling offensively for a threat. It will even help making AR much less wasteful in pvp. Vigor change pretty great.
Dude, if you are "staring at your bar, waiting for it to regen", I don't think you are playing much pvp really.
Our sustained damage is fine in pve. Our burst is lacking compared to many classes. Our control is average, and can be a bit above average during blind / dance / bomb cooldowns.
If you get an opponent low and are ooe, then you didn't have the ability to burst him then. Other classes, even amazing classes such as warriors, have similar issues- they expend their resources and it's not good enough to get a kill. Upping energy regen would be a massive rogue buff in pvp and pve- and one that isn't needed. What this does is allow for you to pool to a much higher potential, such that your burst cycle is substantially more fatal.
Rogues should be in pretty good shape in 5.2. If we aren't good enough it will be a lack of mobility, being over controlled, or being neutralized by new stuff like monk tricks. It won't be because we need perma-AR.
Why did you think a change to the pvp set bonus will apply in pve, or be relevant in any way? This entire thread is about the 4 piece pvp bonus.
Just imagine 150 energy is pve, omg opening burst
75% reduced mut from stealth > rupture> if proc dispatch> snd> CDs and lolburst, quite insane.
Really dude, the amount of finishers you will be able to throw out at the start is ridic, especially on the bosses you lust on pull with. As it is now with good RNG I will burst around 270 on Lust pulls
I am not denying that most of the damage comes from passive, but on pull, with that much energy and SB/Vendetta up, pumping out envenoms for that brief period will be substantial damage, and starting with 150-170 energy you likely wont bottom out. Even clipping envenom in this phase is counterbalanced by the amount of finishers you get off, kinda like dagger procs at the end of Cata.
This is moot, because it won't happen.
well you are correct that it is a pvp set bonus, but I never read the patch notes that a pvp set bonus is not usable in PvE.
Admitted, raids won't happen in pvp gear, but dungeons sure will.
You are correct is so many ways, and your knowledge of the class is admirable, but you really need to address the bluntness in which you counter other people, because your point will get through easier if you bring it differently.
(and I admit I do it sometimes too, so it's not a case of 'i'm right and you're wong')
Peace !!
Just because I'm poor at letting things go:
270k burst? Really? If so, I am actually impressed.
Envenom is not a powerful finisher compared with the length it takes to generate, it's the buff that's important, which is why clipping it is so often frowned upon. 30 extra energy at the start is going to do jack to help you here, it will give you maybe one extra mut over the course of emptying your energy bar. The daggers were insane for assassination due to them not being balanced with assassination after they changed how poisons worked since... who cares, expansion was over - twas glorious.
Remember, your regen is not dependent on how big your energy bar is, you're going to get yourself energy starved simply 30 energy later on initial pull and that's it, you're staying there with a longer bar to fill again. You could pool higher, but you wouldn't, since right now I only need to pool to around 75-90 to ensure every combo point builder I need to do is during the envenom buff. Pooling high than this just means I'm in danger of eating cps.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I concede it would not be insane in the way I thought.
It would help in that opening flurry throwing envenoms out even clipping really gets me up there, but also you need some lottery level RNG to get the dispatches to get the legendary like finisher streak.
I just dont like our opening so much I fantasise about ways of making it better :P.
Also the 270k only happens in a blue moon on a lust pull with dispatch permanently lit up!