Oh gawd, why? lol. People on a pvp server are going to cry a lot ( including me ) I really dont want another BC daily island.
Oh gawd, why? lol. People on a pvp server are going to cry a lot ( including me ) I really dont want another BC daily island.
No it wasn't. Mists was designed to keep people on the ground through the questing/levelling experience because the devs believe (as do I) that this makes for a better questing/levelling experience.
The thing is that you do that once. That process took me about a month. I took my time enjoyed the scenery, the story, the lore and all the detail that was painstakingly and lovingly added.
Once you are done with the quest/levelling process though, the benefits of being forced to stay on the ground quickly grow old and stale. I have seen Pandaria up close and personal, but now I want to get through things like dailies quickly and expediently. If I want to traverse a zone quickly, that convenience is a real boon.
I absolutely agree that the ability to use flying mounts detracts greatly from the levelling/questing experience. But for the endgame content (dailies, instances, farming, archaeology, pet battles, achievements, rare hunting etc etc etc) ie the stuff that you actually spend 90% of the game doing, the opposite is true. You want flying mounts.
So back to the original assertion: No, mists was not designed as a first step to get people back on the ground. Part of it was designed around people being restricted to ground. But for the rest it was designed for people on flying mounts.
Why? Because I can enjoy the scenery? I enjoy the scenery better on a flying mount than a ground mount, I can get to places you can't see from a ground mount on a flying mount, like the north face of Kun Lai Summit, the back side of Ulduar, the top of Nordrassil.
For Rp reasons? I'm never going to wave to you when I pass you, none the less ask for grey poupon.
Because its too safe? I can run by enemies on a ground mount just as safely as flying over them, they eventually fall away and stop chasing or I am out of their ranged shots before they can fire.
Because you can't handle change and it makes you grumpy to see people enjoying something that you didn't have back in 'the good old days?" Well you got me there.
Fun part is that the Island is over populated by mobs... If you had an undergeared Unholy Horde DK like I have (I don't care much for it, I just have it to see the Horde side of things) ... that's going to be annoying as hell. Time to start stocking up on vanishing items.
You can't reason with people like this, they think they know better than everyone else and that their way of playing is how everyone plays. They put up polls and while 90% of the people disagree with them they just spin the data to fit their world view, "Oh they just refuse to give up their flight mounts'.
The only thing that is assured is they will never voluntarily use only ground mounts themselves unless everyone is forced to do it.
You can enjoy the scenery from the ground. Whether or not you prefer the sights from the ground vs flying is subjective.
Whether or not you like RP and WPvP are also subjective.
A game whose business model is dependent on player time investment will be objectively better when people aren't zipping around completing tasks at the speed of light. Of course, I'm not arguing that the slowest possible means of travel is the best for the genre, only that the pace of things today is too quick, as evidenced by Blizzard struggling to create large amounts of content that will last a longer time.
Too much convenience can be a bad thing.
You're looking at things from a subjective standpoint. I am not.
All zones have been designed so that players can play in them while not being able to fly, except for very few areas like Kunzen Village in Valley of the Four Winds. Spending most of your time doing dailies, flying around while doing so, does not mean that most of the game is about flying, since dailies are repetitive tasks. Except dailies, and those few areas, most of the content is designed to be grounded.
I don't know whether this is the first step or not. I phrased it wrongly. But, judging from what has been said by the developers on the subject, and the reversal of their policy on flying, I think, and hope, it is the first step. The people at Blizzard like to change things slowly when it comes to major design decisions. And this looks to me like such a process being underway. And I think it would be nice if in the next expansion there were a couple of zones to fly in, with giant floating islands to travel to while avoiding flying patroling enemies, climate conditions that can harm your mount, and taking advantage of currents and altitude, etc. While the rest of the game was on the ground.
Last edited by Drithien; 2013-01-11 at 03:48 PM.
See you guys are confusing one problem with another. No risk of being attacked by an opposing faction does not mean all flying mounts should be removed from the game, especially for non-pvp servers. Theres ways to solve this problem without touching flying mount access, theres already coding in the game where you can jump from one mount to another using a harpoon chain (Hodir quest chain with the wyrmride.).
By removing the flying mounts you are just throwing the baby out with the bath water. There are ways to solve this problem, far easier ways, than removing flight mounts for everyone.
MoP is not designed for ground mounts beyond questing to level 90. If it was there would be an accessable gate and path from the valley to every zone, but that would defeat the purpose and make it too convienant.
Usual worthless thread about flying... (we should see one about loot soon, then its about PvP gawking on a PvP realm)
If you don't like to fly don't fly.
If you're a man and don't like sex with men, don't have sex with men.
If you don't like killing babies, we'll you're not a woman and its not your business what they do with their bodies...
...etc...
TLDR: Stop FORCING you views on everyone else. Damn r____t.
---------- Post added 2013-01-11 at 10:54 AM ----------
Hella more trash to kill... QD and TB are navigable at least.
The price you pay if you play on a PvP Server with no PvP Gear.
But as far as i know, i've read somewhere that you can choose 2 daily Hubs, one for world pvp and one for more pve oriented players.
Altough World PvP actually relies on a mass of people, it's not like that World PvP should be fair, you only succeed in World PvP if you are the greatest asshole.
Last edited by Kralljin; 2013-01-11 at 04:00 PM.