Alright, this is actually an experimental build that I'm going to try and I wasn't planning on releasing it online, but it makes it a lot easier to access anywhere I want and base skill planning on, so hey, here goes.
[Nemesis, Scavenger Nemesis]
Capacitor Power Relay II
Nanofiber Internal Structure II
1MN Afterburner II
Cargo Scanner II
Small Capacitor Booster II
[insert slot]
Covert Ops Cloaking Device II
Salvager II
Salvager II
Salvager II
Salvager II
Small Auxiliary Thrusters II
Small Dynamic Fuel Valve II
First of all, the concept:
- The way I see salvagers, is the way they are depicted in Cowboy Bebop (old and best ever anime out there). The classic living on the edge of the law and getting your hands on some hot equipment, involving risk and reward, good and bad days. Salvagers in Bebop are mostly running large freighters at extremely high ramming-speed, so that part of the concept can't be applied, but I'll approach it slightly differently.
Second, applying this to EVE:
- There's two ways of salvaging; The good way and the bad way. The good way involves getting hired as a salvager. The bad way is scanning for combat zones and invading them. In high-sec, people won't try to eliminate you as long as you do not touch the cargo in the vessels, since they will get tagged. Salvaging, is free.
- I want to turn the "bad" way into a really bad way, with a good balance of risk and reward. I'm not the kill for fun type of guy, instead, I'm going to invade your combat zone, salvage what I can and take what I find useful and there's relatively nothing you can do about it.
The theory:
- Grab a Covert Ops ship with as many as possible high slots. Add a cargo scanner and focus all other equipment on getting around as fast as possible. Tractor beams tag you, so they are of no use. Fly around cloaked, de-cloak, salvage + scan cargo, loot cargo if high value, cloak.
- Basically, the point is to salvage and loot in a timeframe that doesn't allow anyone to target you. In case of the Nemesis, this is 15 seconds. Which might be too long, hence the "concept".
> Cap boosters
> Cap usage reductions
> Speed
This plan is about a Nemesis. It's a ship that I can currently pilot. It's possible that you would want a ship that can cloak within 5 seconds, but you'll ultimately lose one Salvager in the process. The best alternative, I feel, would be a Buzzard or Anathema.
Disclaimer:
- So obviously, this build is not about maximum isk/hour. It's about adding risk with reward in a setting that I would personally experience as exciting. I'm a fairly new player, having access to mostly only covert ops and missile systems (I fly a Drake to do missions normally) and I'm simply letting my imagination loose on this one. I love loot-heavy games that really give you the excitement of opening presents. This might just be my version of opening presents and accepting, even welcoming, the risks that come with it.