My part in this story has been decided. And I will play it well.
Any.
Early game bows are best for a Witch. Spells scale mostly off of gem level and if you look at the tree [highlight all spell damage nodes] spell damage in the raw is pretty scarce. So a Witch is typically better off using a weapon early to mid game.
As I said, wands take a long time to get going; most of the damage is linked to Fusilade and/or generic elemental damage increasing stats.
Shadow actually uses wands to greater effect than a Witch early to mid game. Due to early tree boosts to elemental damage, dexterity, accuracy, crit, attack speed and projectiles.
More like none. There is very little resource management, and also very little player involvement since basically the rest of your skills are auras.
It's not a weakness if it comes a given fact. Traditionally heavy + shield does lower damage compared to other classes in most games there is no debate about that, difference is that you can do this at range in POE.Wands do pitiful damage compared to other weapons.
But apparently precedence negates the need to a debate whether something is/or should be viable or not.
I described all those minor rules so you could understand that there was a contex, that shield +range+heavy didn't exist in a vacuum.None of that has any bearing on historical precedence of using a ranged weapon and shield with in game systems.
You don't gain more damage with a wand as main attack over other weapons. It is less damage. That is the tradeoff.
It's mostly the defense the shield offers. The damage on it's own is not on par. At least in Kripp's build. There are dual and elemental wanders that deliver more damage but are less durable.
Spell + shield is also viable but a wand isn't always the optimal weapon these cases as scepters and daggers can also offer spell power.
One of the early wand/shield builds to gain popularity. His damage is "good enough" for that point in the game.
I mean, you are trading off greater damage with a 1h/shield. No doubt. Path of Exile emphasizes survival to such an extent that the damage tradeoff is sorta whatever.
That was not what was in debate. The poster even admitted such a build "made sense for HC" but felt it was "trying to hard".But apparently precedence negates the need to a debate whether something is/or should be viable or not.
My contention was what made it "trying to hard" if survival & range are of [obvious] advantage within Path of Exile and not totally unseen within the genre itself & without.
It doesn't matter too much how a Drow uses a hand crossbow and buckler, no.
Last edited by Fencers; 2013-01-13 at 08:51 PM.
Genuinely excited to play this game. I bought a supporters pack to help them out and played a bit in the closed beta, but I kept my involvement to a light dabble as I knew constant resets were occuring... So as this is the final reset I will be participating to my fullest extent!
SH2LY-EMAU5-SDQ3V-DK3HW
SHRVJ-FC43F-ZEF7S-TUCCM
2 beta keys
well damn, that's shitty... guess i should have said to pm me for a code or something
He's lying Docta. Don't worry about it, I got one of the codes and putting it into good use
Thanks
The dual totem thing was honestly broken. Maybe the most broken thing in POE and the longest running. Specifically when used with spark. Yet I don't think many people playing the game before endgame realized just how broken dual spark totem were. Because frankly, the build sucks for a long time.
The totems could potentially do everything- Damage, CC and debuff. Spark totem + chance to flee was almost guaranteed invincibly. With fork the damage was unreal in tight spaces. With G/LMP, the totems could clear an open map in a few minutes time clearing mobs far outside of visible distance.
Just, broken.
I think the dual totem change is good since it does leave other totem builds relatively intact. And might have made them stronger in some respects. Such as KB, summoner or fear totem users.
My part in this story has been decided. And I will play it well.
jesus
this game
TOO MUCH lol
it seems like it would take countless hours to learn even one class. and i'm reading that respec in the game is too expensive to even consider?
where would one start to learn all the curves of the game