Originally Posted by
Aerodyne
No one whined that elite/group quests were too hard. Blizzard removed them because no one ever did them (because they took too long to find groups for when the vast majority of the population is at end game). However, since the introduction of CRZ, it seems like it should be a great idea to put those epic group quests back in the game, and definitely the elite mobs.
Actually, they HAVE put some elite mobs back in, the rare elites around Pandaria are a great example - but CRZ is disabled for Pandaria, so once again, it seems like totally backwards thinking from Blizzard. CRZ is designed to encourage social interaction and grouping, but the CONTENT is all solo. It doesn't need other people, and in fact they are a barrier to efficiency. Therein lies the fundamental flaw; poor questing design and poor rules around mob tagging and resources. Also no CRZ AH.