I don't think that's really an issue. People have been jumping on the hype-wagon for a lot of new MMOs with new or little-known IPs. In fact, I'd say TOR is probably the only big MMO that's come out where people got excited over the IP. Most people get pumped over gameplay features, which make the games fundamentally different from WoW. I know a ton of people that quit Age of Conan not because of the unfinished feel of the game, but because of trivial things like having to press "I" for inventory (instead of "B" for bags) or the chat box being set up differently.
Now this is NOT true. I'm a huge wow fan, yet that doesn't mean I don't want to try something different. By my nature as a gamer, playing ONE game is too boring for me, I always want to have at least 2 games to play continuously, so that when I get bored with game A, I temporarily switch to B; and once I'm bored with B, then go back to A.
Wow is my game A, and so far I tried, I honest-to-god tried to make either SWTOR or GW2 my game B. but neither had that "extra" that made them stick to me. They were fun at first, but once the novelty wore off, they didn't felt good enough to warrant my continual playing. Time will tell if TESO will be good enough for me to become my Game B.
Por que odiar si amar es mas dulce? (*^_^*)
WoW adapt?
Hmmmm... Join date of August of 2011, so I'm not sure if serious....
as much as i hate bethesda i really want this thing to succeed. competition is good.
The majority of the net loss in Q3 2011 was in the east (presumably China), but nowhere did they say the losses were banned accounts.
China got Cataclysm that quarter (July 12) so the loss there was probably just Cataclysm-revulsion, just like what had happened in the rest of the world in Q1.
---------- Post added 2013-01-28 at 10:19 PM ----------
Not quite sure what you were trying to say there. However, nowhere did Blizzard say the net losses in Q1 or Q2 2011 (the 600K and 300K) were in Asia, let alone that they were due to bans. That seems to be entirely fabricated. Indeed, they said subs in the west were back down to pre-Cataclysm levels. Due to the effect on revenue, many of the losses must have been in high value markets, like NA or EU.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I don't really see what the "hook" for TESO is going to be. Rift was Rifts and mix and match specs. SWTOR was voiceovers and cutscenes. GW2 was Dynamic Events and WvW.
Not really sure what the big selling point for TESO is going to be. It strikes me as really odd that it's so PvP focused, though. PvP doesn't really come to mind at all when I think of TES games.
I hope TESO crashes and burns so badly they take the servers down after a month and everyone forgets it exists before it can rape the fucking TES Lore any more then its going too. GODDAM IT BETHESDA WHY'D YOU LET ZENIMAX DO THIS.
Come now, don't over-react so much. TESO is based IN THE PAST, therefore any ridiculous changes it may or may not do to the lore, are irrelevant anyways, since they wont interfere at all with the current singleplayer canon lore.
At first I was pissed off too, since I feared that TESO would mean we would never have an Elder Scrolls VI, but given that its being made by a different company, and its based on a different timeline, there's nothing to fear.
Por que odiar si amar es mas dulce? (*^_^*)
People who play the Elder Scrolls series do so for a plethora of reasons.
- Modding (PC only, only mentioned because the core game needs to be good enough to develop the interest for this meta game)
- Lore
- Exploration
- Open-ended skill progression
- Deep sense of freedom of choice
Zenimax's goal is to take these traits of the Elder Scrolls and more, and enable them in an MMO atmosphere. Modding is the most likely thing to be limited, if not completely scrapped.
If they keep the spirit of the last 3 elder scrolls with this game, then every item should be relevant. There should be lots of lore books and objects to encounter out in the world. Stories of epic heroes, daedra and aedra that should be encountered ingame aswell. Even though they are shooting to make only 3-4 zones available per faction, each zone will be the size of Pandaria, if not much larger. More importantly, the amount of towns and dungeons per zone should be much, much greater. They did say that they can not match up the single player versions of the zones to the MMO version, but if they can even get just half of it into each zone then you're looking at almost 20 days /played per zone.
The skill system of Skyrim in an MMO setting will be hectic but I think its doable. It creates a completely different type of gaming atmosphere and community, when literally everyone can acquire all of the tools with enough dedication. Turning battles based on wit and reaction, instead of memory and repetition.
The only thing that worries me is the translation of the awesome sense of choice into an MMO setting.
Like others have said, this game will be a completely different beast compared to WoW. Even if this game could out-sell WoW, people would be polarized at worst, and playing both at best.
I highly doubt that TES: Online will significantly impact WoW in a big way, there's really not that much going for it...those few features that do stand out (a third faction, etc) are things that Blizzard could easily incorporate into wow.
For the record, I never heard anything about this 1/3 of the map thing. Unless he's defining that based on World PvP because I do believe you get flagged in the other factions homelands, though even that hasn't really been confirmed, and furthermore has never stopped me from exploring.
Amazing Sig by Eis!
The "hook" is the name Elder Scrolls - and that the game is actually, in reality, a spiritual sequel to Dark Age of Camelot with the 3-faction PVP war thing going on.
Yes - even the main devs are former devs on DaoC.
I can't tell you how many alarm bells I detect with ES:O's production... which is really sad since it's one of the VERY few already Mac-native launch MMORPGs I'll be able to play. =/
---------- Post added 2013-01-29 at 03:07 AM ----------
OK - here's the deal.
Tamriel is broken up into 9 zones.
3 of them are exclusive to Aldmeri Dominion players (Altmer, Bosmer, Khajit), lands are Shimmering Iles, Valenwood and Elsewhyr
3 of them are exclusive to Ebonheart Pact players (Nords, Argonians, Dunmer) lands are Skyrim, Morrowind and Black marsh
2 of them are exclusive to Daggerfal Covenant players (Bretons, Redguards, Orcs) lands are High Rock and Hammerfell,
1 zone is able to be played by all the races - Cyrodill, and is the "end game zone".
All of the faction-locked zones are going to be "leveling zones". no further details are known about them other than they will be exclusive to your faction.
So, here's the deal. If you play an Argonian... the ONLY zones you can play in will be Black Marsh, Skyrim, Morrowind and Cyrodill.
If you're a Khajit... the only zones you can play in will be Shimmering Isle, Valenwood, Elsewhyr and Cyrodill.
All races can play in Cyrodill (reported to be the largest zone, the size of Skyrim in ES:V). But leveling zones are restricted to those races.
Why did they do that? They said they believe it will create a form of bonding between players within their faction.
So, if you want to explore ALL of Tamriel, you will HAVE to create three characters on separate factions.
To make it shorter... every character has to level within 2-3 faction-locked zones, and then enter Cyrodill when at max level.
---------- Post added 2013-01-29 at 03:13 AM ----------
Everything stated so-far is that races cannot enter other faction homelands - these were tweets and posts made from the developers. There is no "flagged PVP" because you cannot enter a faction-locked zone. The ONLY place PVP occurs in is Cyrodill.
Last edited by mvaliz; 2013-01-29 at 03:09 AM.