Classes
You succeeded at Active mitigation - avoidance is by definition passive mitigation - regretting the change?
Nope. We think active mitigation is more fun. Just need to decide what to do about dodge and parry long term. (
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Items with spirit on it. Holy vs disc vs shadow - which spec gets priority in your opinion? Causing gearing issues ATM.
IMO it doesn't matter that much. Too many healers think they must have Spirit in every single slot and they really don't. (
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That said, we think the whole Spirit to hit thing is awkward and we'd like to come up with a better solution in a future expansion. (
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Long term, are "pure" dps classes here to stay, or are you guys evaluating other options?
We talk about it often. I'm not sure all those pures would want to be hybrids though. Not as simple as oh just ignore that role. (
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For the pures that want, it's a plus. For the pures that don't, they can deal with it just like all other classes
Maybe they picked pure so they wouldn't have to deal with it. (
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Tanks are still number 1 DPS for like all fights. It's a bit frustraiting as a DPS to not be able to compete. Concerns?
Can you name a specific fight? Dungeon? Raid? Happens on Mel'jarak because of the fight. Not common elsewhere. (
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you are going to have to listen to the people playing the class and not all the ones playing everything else.
But the people playing the class are the most likely to think excessive buffs are reasonable. The others have a different pov. (
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the others have the pov that no nerf is ever enough.
That can happen. It's really hard to have the objectivity to recognize the difference between overpowered and outplayed. (
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Anyway you can balance out all the class specs so that there are no more FOTM specs? No best DPS spec, no best Healing, etc.
We try. There's math and then there are player reactions and we try to balance the two. (
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So pls stop making drastic changes to mage pve spec,tired of having to regem/spec/test/learn a new rotation every month.
The alternative is all the players who love X spec just can't play it. Not sure how to solve both. (
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Theorycrafting ruined the game, it made everyone elitist and most specs "nonviable" because they do 5% less DPS.
No objections to theorycrafting overall. It's when stack ranks of DPS are offered as fact that it causes more harm than good. (
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So you're more concerned with representation than balance?
There is often a relationship. Balance is not the only thing that drives population, but it contributes. (
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Druid (
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Skills /
Talent Calculator)
btw does it not seem overpowered that feral has passive movement, slow, and can shift slow/root? rhetorical question
Broadly speaking, we think the game is better when classes have powerful pros but also some cons rather than all mediocrity. (
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Hunter (
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Talent Calculator)
there aren't many changes to hunters in the 5.2 patch notes so far, would I be wrong to assume MM won't get the buff it needs?
The change buffed MM's damage. Can you explain how far you think they are behind with the change? (Raidbots can't answer this.) (
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Mage (
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Talent Calculator)
At the highest RNG, Fire is okay. On average RNG, Fire sucks, and by sucks, I mean it's ridiculously low.
Raidbots suggests the standard deviation of both specs is pretty close. (
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Why such a severe nerf to Rune of Power as Arcane? Seems to kill the effort vs. reward of having to stay in the same spot.
Trying to balance reward for using it correctly against penalty in those times when you can't. (
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You forgot to answer his question. Tho, reading between the lines, looks like the answer is "switch to arcane"
Think I've said many times that Arcane is a bit high because Scorch lets them sit on 6 stacks all the time. Not our intent. (
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So, our damage is too high, but other classes like Affliction Locks that do more damage than Arcane is fine?
Pretty sure I've said several times that Affliction is too high too. (
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Paladin (
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Talent Calculator)
BTW, what are the reasons to try and remove haste from prot pallies?
"WTF Bliz? Why put dodge on our tier sets. I'll just use Ret set." (
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no offense, but you guys knew about Haste and Prot Paladins since well before live.
At the time we thought it was an undergeared problem because dodge doesn't matter when failing a dodge kills you. (
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We still sort of suspect that's the problem but it's become such a mantra that it's worth changing anyway. (
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Too gauche? So why warriors can (not used) carry daggers? It is a symbol of clumsiness as Ghostcrawler.
I think warriors will use any weapon but prefer the bigger ones. Paladins shun daggers for some code reason. Shrug. (
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will you give back Ret paladins their divine purpose?
Unlikely. Despite the good arguments we hear, we're convinced many Rets would complain about forcing RNG on them. (
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you talked about nerfing ret burst and buffing sustained dmg/mechanics. What happended to that idea?
We don't think the reaction from Ret players would be good overall. Would have to weigh that cost. (
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Priest (
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Skills /
Talent Calculator)
We have to cast PW:S 3 times every 12 seconds to net the same mana Rapture does, and it has to be effective healing.
Rapture isn't supposed to be a mana generation tool. It's to offset PW:S cost. Disc mana needs a nerf on live. (
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Why does Shadow need to be nerfed? We haven't even seen PvP on 5.2. Premature.
We get very little PvP participation on PTRs. Mostly it's players theorizing about what changes mean (which is still useful). (
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For disc priests, do you think removing DA when PoH overheals rather than removing it entirely will be a better solution?
Potentially, but sometimes you want the bubble when everyone is full because big damage is incoming. (
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Rogue (
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Skills /
Talent Calculator)
hi i know you are a busy man but have you taken any time to think about buffing rogues we suck thanks
We think they have been buffed in 5.2 a whole lot. (
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Rogue buffing the result of ineffectiveness or population decline or both?
I've talked before about how DPS didn't seem to affect population in this particular case. (
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Rogues get a bit of love in 5.2,but what if history holds and their pop still doesnt grow.What will be your next step if any?
Great question and we don't have an answer to share yet. We are looking at more exciting visuals. (
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Warlock (
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Talent Calculator)
would you mind explaining blizzards disregard for warlocks? Maybe justify our nerfs? It's the same thing every season...
No offense, but I think it's hard to claim "disregard for warlocks" in this expansion in particular. (
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Warrior (
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On PTR the new TFB mechanic + overpower costing rage is makin it extremely difficult to keep hamstring up. Please take a look.
Well, that's kind of the point. Why have Hamstring cost rage if that cost is irrelevant? (
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Does it make sense to you that a Mage can Blink out of a Stun but a warriors second wind shouldn't work?
The difference is the Blink is used once and then you can respond. There's no way to stop a SW unless you can out DPS it. (
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Again nerfing warr's every 5 minutes after over a year of being gimped isn't a good fix, its no wonder people don't trust you.
I'm not sure if people trust me or not. I'm also not sure if that's important. Would be an interesting discussion. (
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Character
So many ilvls of each piece + reforge + gems, enchants, enhances is making gear overwhelming. Too many choices/variables
Ignoring the damage it might do to professions, would you miss gemming and enchanting? (
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Ever feel like there's too much focus on math in WoW? Reforging, DPS, HPS... numbers are too important. Not sure how to fix.
Players are really scared of being wrong, even if the delta is trivial. Much more likely to experiment in a single player game. (
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I'm more concerned that the meta gem AH market will crash if most get free legendary metas.
Nobody said they were free. Nobody said they didn't cost metagems.... (
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MoP seems to be harsher towards multiclass players. I know 'you don't have to do all your dailies', but to go to raids...
I think that's fair, but in the previous expansion players with one main ran out of stuff to do very quickly. (
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Am I the only one who feels that they have the solution to separating PvE gear and PvP gear COMPLETELY from each other?
We wanted to have some overlap. However, current design seems to be having an even greater effect in the opposite direction. (
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Very much agree. Those "BiS lists" irritate me.
I think knowing which item is your best piece is fine. That then gets turned into anything which is not that piece is "garbage." (
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Do you intend to balance the tier set bonuses to ensure tier is better than off-set Thunderforged (which is +6 ilvls)?
Not sure. I sort of miss the days when players would take non-tier seriously if the stats were good enough. (
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What days do you speak of? It was more like when set stat allocation was bad in addition to bad set bonuses.
It was also hard to complete sets. Some players had them, others had good stats to make up for the lack of the set. (
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Have you guys thought about balancing racials a little better?It feels like no one really plays tauren,or gnome; human better
While I won't claim racials are perfect, I think what you are seeing is about graphics not racials. (
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Tell me you are changing the tier 15 set bonuses for H Paladins. I don't want to nearly skip a tier and go from 517 to t15 hc.
We could have no set bonuses on T15 and you'd still want to upgrade because of the stats unless T14 is ridiculously over budget. (
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No,actually,there is not a wrong choice.Wether we(players) buy new items OR upgrade old ones should be our decision,not DEV's.
Giving players the ability to make choices with wrong answers doesn't make players happy overall. (
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PvE
This mostly affects the first wave of guilds tackling the encounters. I'm just curious if it's taken into account.
We balance the new tier with that ilevel in mind. (
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Love the idea of the conquest catchup mechanism. Any chance we can see something similar implemented for Valor?
We like the idea for Valor too but want to see how it shakes out for Conquest first. (
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What do you think about including some Lesser Charms of Good Fortune in the LFR consolation bag?
As we said in some of the 5.1 interviews, we plan on putting some better goodies in the consolation bag. (
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Hey can you verify if the change in 5.2 to the 'failbag' will apply to 5.0 and 5.1 LFRs too? Or just the 5.2 LFR?
I can't yet. Definitely for 5.2 and 5.0 if we have time. (
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Is Thunderforging the NA/EU equivalent/response to higher ilvl on Asian servers?
Asia will have Thunderforged too. (
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I like the concept of the 'thunderforged' items, but dont let them drop while the world 1st race is on. I think its important.
Weapons drop (or don't) on the world first race right now and those are a bigger swing than 6 ilevels. (
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I didn't see you guys reaching out to solve our problems, but you appear to work awfully hard to create incentives for 25s
While I am sorry for your individual situation, overall 10s are growing and 25s are shrinking. We don't like that. (
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fix to the issue of raid sizes, remove both make 15m baseline also remove fiscal cost of server transfers
You are asking every raider in the world to grow their roster by 50% or prune 10 people. Feels pretty harsh. (
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I recommend either a)collapsing to one raid size, b) going back to the Wrath model of decisive difficulty diff, or c) equality
A) Would be very cruel to all. B) Potentially, but cruel to 10s. C) Close to today, which feels cruel to 25s. No easy answers. (
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Not to sound ignorant, but why don't you like people migrating from 25s to 10s? If ppl like 25 its its own reward
We don't buy that 10s are just more fun. Throughout WoW, one constant is that players gravitate towards efficiency. (
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My guild lacks enough players to continue 25s, so we are forced to do 10s. But doesn't it look to you like we just like 10s?
Yes, and that's a problem. 10s are very unlikely to become 25s but the opposite happens all the time. Entropy. (
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Instead of 'Thunderforged' why don't you just have items that drop that are consumed to upgrade items instead of VP? Simpler.
We want killing bosses on farm to stay exciting because of the chance of dropping a better item. Hard for tokens to be exciting. (
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With this proposed Thunderforged idea, don't you think the iLevel focus and range is really getting out of hand?
It's 6 ilevels. We're not going to reach ilevel 1000 in this expansion. It may feel weird, but it still functions. (
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I'm sure there was a reason for this, but why have TF items vs simply having items occasionally drop 1/2 upg already?
If we do upgrading in 5.3, then the drops become less exciting again because pre-upgraded not better than anything. (
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I am confused. You say we(players) consume content too fast? Yet 5.2 is making current content obselete after what 4 months??
"Consume" doesn't mean complete. In this context it means "finish." Can be done with a raid even if you haven't cleared it. (
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If LFR is meant to be the primary source of gearing up for a new raid tier, will lower LFR tiers get a higher chance for gear?
Yes. I think we improved drop chance, charm chance and made it easier to get charms. (
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Any reason for the 5 dungeon per hour per account lockout? Could we at least double it? 5 is too low a # for low lvl dungeons
It's to discourage exploits. Do you really need to enter a new dungeon every 10 min? (
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How come asian servers have 10/25 lockout seperately like WOTLK and have better ilvl for 25 man yet we dont on EU/NA?
Letting players play more isn't always a slam dunk. Witness current dailies debate. (
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Much more controversial in NA/EU. Heard from many that ICC felt too much like a job. (
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I'm excited about the PvP gear changes in 5.2. If the catch up feature works well can we expect to see it for PvE?
If it works well in PvP we'll definitely consider it. (
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