SC2 HOS in March might also put a dent in sub numbers for Q1
SC2 HOS in March might also put a dent in sub numbers for Q1
9.6 mil. Not as bad as I thought. My guess was 8 mil.
Still think a 500k loss is bad for the major holiday quarter + a new expansion.
And for some that was the PERFECT style of game play. Actually it's feels even more restrictive now because well it's one a day as opposed to any 7 when I like. Apparently for ALOT of people that 7 whenever was to much of a wall to overcome. Go figure. In any event that isn't a problem with valor, that's a problem with the accumulation of valor. I'm all for them giving dailies valor and giving it to all aspects of the game. I'm not for them putting gear behind the rep. Or the SLOW rate of acquisition.
I posted this in the news thread but it was ignored
Subtract the botters, gold farmers, and multiboxing accounts from that 9.6 million... then you get the REAL number.
Losing 400,000 subscribers in 3 months amounts to more than a million lost over the year. That's 2 million in a typical expansion cycle. People think this is nothing? This is horrible, Blizzard must be sweating profusely and probably upping production Titan more than regularly.
Do you get it? Cataclysm lost many subs because it had no content, that's logical and natural. Would happen in any game. Blizzard went "Alright, we have to up the content and give the player base something to do like before, and there should be no sub loss." <--- a logical conclusion.
Guess what happened? They gave us plenty of content. And yet they are experiencing the same or more rapid losses than Cataclysm. I have to laugh extremely hard at people saying this is nothing. You look at the number and don't put any thought into it at all. Because you're in denial. Because you absolutely refuse to look at it from an objective standpoint.
Good job!
The bigger problem here is it shows a continuing trend.
We're going on a year and a half not without a gaining quarter for the game, and now we've gone through one full expansion and into another without a gain.
That is officially a trend toward losing subscribers. It's not a blip anymore, many players simply do not want to play WoW anymore for whatever reason.
FFXIV - Maduin (Dynamis DC)
I agree with your analisys so far. Now why MoP had over 400k losses?
IMO, daily system, huge grinds, CRZ, PVP and random players quitting for personal reasons which always happen.
How are the numbers from the last expansion of this very same game are irrelevant watching the numbers from this expansion launch?
I love these threads! Seeing the fanboys and the haters riled up is just good fun!
Considering there's still more than a year left of MoP and Blizz is already working on the next expansion, there's probably still at least ~3 more year of WoW regardless of 2012's final quarter.
But I'm pulling this thread way off topic. Continue the argumenting please