WHO FUCKING CARES? Are you people serious? Are you trying to turn this into a game vs game thread? Nobody gives a rats ass about your justification. We are comparing WOW TO WOW not wow to whoever else the fuck cares. Man you people really need to stretch yourselves to defend this game. We can absolutely compare WOW TO WOW from 2 years ago BECAUSE IT'S THE SAME FUCKING GAME. SAME DEVELOPER. You just don't like the fucking comparison because it shows mists sales were anemic.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Unfortunately, it is content. It's just terrible content.You gotta spend money to make money. Adding a bunch of daily quest hubs and throwing a gear carrot behind them isn't content. Who would want to spend $15 a month to have to daily quests on every character they make?
I can definitely see the loss now. Even more than before. How many people are actually raiding? From my experience and my friend's opinions, LFR isn't very fun. That, coupled with dailies, are supposed to be a casual's endgame. How could a person possibly get more excited from moving to 5.2 dailies after finishing 5.1 dailies, and before that 5.0 dailies?
Dailies, dailies, dailies. It's just awful content. I can't believe they actually think this passes for good content for the MAJORITY of players. Yes, majority. A very small percentage actually raid. So all that's left is LFR and dailies. It makes complete sense that people lose interest.
And you know what? They've already confirmed more of that is coming in 5.3, 5.4... etc. What gives them this unbridled confidence that tells them dailies are acceptable?
I'd still like to know how many of the 9.6 million subs are actually bots...
Maybe Kungen was right, that about 90% are bots :P
Playing 8 days a month was a choice made by people who were in fact, still paying to play the game. The idea that playing 2 days a week for 7 hrs is less entertainment value than playing 7 hrs over 7 days is ridiculous. The number of hours of entertainment is the same so the dollar value is the same.
Going into MoP max the max level content was 10 months old and I think you are confusing, like Blizzard, the fact that players got bored after 10 months of the same max level content with the idea that they wanted more hours of play required. Forcing people to play on a more rigid schedule doesn't increase the amount of time they have in RL to play and thus it won't increase the value of WoW. If anything it lowers it as they can no longer get the most out of the game from the time they spend in it.
There isn't really "too much to do" at level cap now - they just want you to do TOO MUCH of what there is. There's a HUGE difference between having so much you want to do you can't do it and just having a lot of stuff to do just to get your currency and coins for the week.
But right in line what I said: WOW 2012 has to compete within a complete different industry than in 2009/2010.
Free to play
A game industry that lost 23% in revenue per year.
Other markets and gaming trends.
These are far more important than a quest.
In 2008 there were at least 10 other subscription based MMORPG's. These days practically all dissappeared or went free to play.
People have no clue that the descend of WOW subscriptions will be the descend of sub based MMORPG's....
Enjoy your I Pads and cash shops from the developpers.
Last edited by BenBos; 2013-02-07 at 10:10 PM.