Page 19 of 48 FirstFirst ...
9
17
18
19
20
21
29
... LastLast
  1. #361
    Quote Originally Posted by kojinshugi View Post
    How is farming soul shards more fun? You're still killing 50 things. There's just exclamation points to click. There's also achievements added if you're a completionist.

    Also, did you never do the Rolling daily? I could do that for hours.
    edit for some reason quoted the wring post.

    My farming soulshards / a bunch of self buffs was my preference to the valour upgrading gear and coins giving loot i'd prefer to buff myself with pots instead of valour, the soul shards thing was mostly me thinking that the removal of the draining of souls took away a level of the warlock just me i guess.
    Last edited by Exodeus; 2013-02-07 at 11:13 PM.

  2. #362
    Immortal Tharkkun's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    Minnesnowta
    Posts
    7,058
    Quote Originally Posted by Duster505 View Post
    Its called meaningful content. LFR and daily quests are not meaningful content. It creates even worse players than what we have already. And it leads to what? 5% nerf per wipe in LFR?

    Would be much better to push players into active social gaming with guild on active servers (meaning server merges) and if it means that Normal content needs to be downtuned for that to work... Yes - better than pretty much everything that MOP stands for right now.
    Before LFR and dailies there was nothing. You're bored? Go run around and kill stuff or herb. No dungeon finder so sit around in your major city and beg for a tank/healer! Or Raid and throw your face at a wall for 8 hours. Dailies were one of the alternatives for something to do.

  3. #363
    Mechagnome kojinshugi's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Tallinn, Estonia
    Posts
    585
    Quote Originally Posted by Celista View Post
    Mob grinding = mindless repetitive actions in order to achieve a desired goal (rep, items, xp)
    Level capped dailies = mindless repetitive actions in order to achieve a desired goal (rep, currency, items)

    At least with mob grinding you can get it all done in a few days as opposed to dailies which are gated...and required if you want to spend your valor points. >.<

    Terrible terrible game design, I'm tired of reading posts from people trying to defend it. It's just god awful.
    You think it's terrible game design to not have the most optimal way of playing be "sit down and grind for two 12-hour sessions"?

    Seriously, get a job and a family and try doing that.

    Having to do 30 minutes of dailies every couple of days to remain competitive in an MMO endgame is not excessive. You may as well whine that raids lockouts force you to attend every week for months, instead of being allowed to spend a 72-hour caffeine fueled binge session getting full epics.
    When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!

  4. #364
    Quote Originally Posted by Raiju View Post
    Has nothing to do with cataclysm though, does it? It's an expansion (when subs will always peak, if you want to start using common sense in this thread and not continue arguments like DLC = expansions) riding off the previous expansions popularity. Cataclysm dropped like a BRICK, then steadied out. MoP is looking to continue the steady fall.

    I'm guessing we'll see another 2 million loss just before the next expansion, the expansion will sell over 2M copies first week and will also bump up subs by about over a million, and the slow decay continues. It's hardly dying but its just about when the investors decide to jump ship because there comes a point where you can't keep making increasing amounts of profit with fewer and fewer subscribers.
    yeah you completely ignored the fact that i said they dropped the first quarter... and the fact that the only person i was really directing that to was the one who said the highest subs wow ever had was 11 million in bc and again dlc and expansion IS the same thing its all about how much a company puts into it.

    if i make a game and then i sell an expansion to that game but the only thing thats in it is a vanity item then thats still an expansion
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  5. #365
    Quote Originally Posted by errosync View Post
    Yeah, they're doing so bad that, during a world-wide recession, they lost over a million subs and still kept MAKING money rather than losing it. I also love that train of logic that clearly shows you haven't a single clue as to what good business management is or how to even do it remedially.
    It's a proven fact that light entertainment spending (less than $20) actually increases during periods of financial hardship and recession.

    I'll even help you: start with comparisions of cinema ticket purchase volumes and the health of the US economy from 1908 onwards.

  6. #366
    Deleted
    It will keep going down from now on, I predict that the time of wow being above 10 mil subscribers has passed.

  7. #367
    I wonder what this all means. Financial numbers seem very strong. Be nice to see them make a statement about the drop off.

  8. #368
    The Insane Aquamonkey's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Universe
    Posts
    18,149
    Quote Originally Posted by Chry View Post
    Again, opinions don't matter, numbers do. If the game wasn't enjoyable the sub numbers would show that, as they do now.

    But go ahead and keep living in denial if you'd like.
    Depends on the metric. On the money-making metric, popular = better. On the quality metric, popular != better. Just look at Twilight.

  9. #369
    Legendary! MasterHamster's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    Land of the mighty moose, polar bears and fika.
    Posts
    6,221
    And here we go again, posters who seem to think the only way for something to show it's working is to increase subs. With that logic the game would need to gain like half a million subs every quarter just so you can feel the game is "as good as it were", but that's not the case in reality.
    Sadly, when it comes to arguing about the games "decline", sub losses are easy to use even though there's a myriad of reasons behind it.
    MoP attracted people back, just like major patches. Those who decided not to stay left.

    The loss was completely expected.
    And hopefully it's mostly crybabies who doesn't understand why MoP can't repeat Catas awful quick-weekly cap design regarding factions and valor. Good riddance.


    Oh, and let's also talk a bit of product popularity. No matter how good a product is, it'll eventually decline. Even if it improves. Which WoW constantly has, but there's no way to combat the fact that an 8 year old game won't attract new players as quickly as it did when it was new. You'd have to be very special to think that.

    I hope Blizzard doesn't make a sudden design turn and alienate the players that are actually enjoying the current design, which apparently manages to keep most of its players, consistently. Then we'll see subs dropping from players who enjoy the current. Who cares what a raging quitter has to say.

    Quote Originally Posted by Celista View Post
    Mob grinding = mindless repetitive actions in order to achieve a desired goal (rep, items, xp)
    Level capped dailies = mindless repetitive actions in order to achieve a desired goal (rep, currency, items)

    At least with mob grinding you can get it all done in a few days as opposed to dailies which are gated...and required if you want to spend your valor points. >.<

    Terrible terrible game design, I'm tired of reading posts from people trying to defend it. It's just god awful.
    Don't feel bad, a lot of players got used to easy capping for a mere couple of hours. Luckily that's gone :3
    Last edited by MasterHamster; 2013-02-07 at 11:15 PM.
    Active WoW player Jan 2006 - Aug 2020
    Occasional WoW Classic Andy since.
    Nothing lasts forever, as they say.
    But at least I can casually play Classic and remember when MMORPGs were good.

  10. #370
    Must have been 500k forum posters that quit, since blizard likes to tell us that the silent majority is perfectly happy with what the game has become.

  11. #371
    Quote Originally Posted by kojinshugi View Post
    You think it's terrible game design to not have the most optimal way of playing be "sit down and grind for two 12-hour sessions"?

    Seriously, get a job and a family and try doing that.

    Having to do 30 minutes of dailies every couple of days to remain competitive in an MMO endgame is not excessive. You may as well whine that raids lockouts force you to attend every week for months, instead of being allowed to spend a 72-hour caffeine fueled binge session getting full epics.
    3 million people seem to disagree with you, I'm afraid.

  12. #372
    I don't see this game going anywhere anytime soon, in the grand scheme and compared to the other mmo's out there, that drop is hardly anything, IMO.
    Infectionate Pawsthorne Bubblesbee
    [A] [H]
    Nasturtium Fisticuffs Blesshu Sinnocence Ellipsis Hiddenfee Teddiursa

  13. #373
    Quote Originally Posted by Chry View Post
    Again, opinions don't matter, numbers do. If the game wasn't enjoyable the sub numbers would show that, as they do now.

    But go ahead and keep living in denial if you'd like.
    So what you're imlpying is that Justin Bieber is actually a good artist? Same logic applied.

  14. #374
    Quote Originally Posted by Courierrawr View Post
    So what? A decline is a decline, WoW's "golden age" is long over, the game is going to keep losing players, will you still be using that defense when it's down to 3 million players?
    When was its Golden Age bud? In Vanilla? Because that is wrong we had less people playing. I doubt you even played from launch or Burning Crusade.


    WoW Is dying!!!!!! OMFG Who cares I still find plenty of people to run my 25 man guild.

  15. #375
    Quote Originally Posted by Zergal View Post
    So what you're imlpying is that Justin Bieber is actually a good artist? Same logic applied.
    A good artist to his fans, yes. Likewise, WotLK was a good artist to its players.

  16. #376
    That is a good news, maybe they will start to listen player base wishes. I think that majority is PvP community cuz they fucked up so hard (again) Hopefully they can balance more in 5.2 so that we can expect WoW in near future to become eSport again.
    Loved by Few, Hated by Many, Respected by All

  17. #377
    Quote Originally Posted by AK_47 View Post
    Was to be expected, 6 months since Pandaria and the first REAL patch content is not out yet.
    On what planet do you live, its been 4 months, wich is completly acceptable between 2 raiding content patches.

  18. #378
    Quote Originally Posted by Tharkkun View Post
    Before LFR and dailies there was nothing. You're bored? Go run around and kill stuff or herb. No dungeon finder so sit around in your major city and beg for a tank/healer! Or Raid and throw your face at a wall for 8 hours. Dailies were one of the alternatives for something to do.
    No - dailies in MOP offered not alternatives... they were pretty much the only way to progress at an acceptable rate. Too many RPG progression systems were tied to them. REP - Valor - Lucky tokens. Rep and tokens not possible to get any other way. Thats not alternatives. Thats the only way.

    Before LFR there were guilds. Guilds that had maybe not the best players in the world but still had players that were doing content in the game and socialising instead of screaming in LFRs.

    Blizzard should be looking to strengthening guilds in the game again. Good guild is for life. And Im not talking world first. And thats why WOW is now loosing subs.

  19. #379
    Mechagnome kojinshugi's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Tallinn, Estonia
    Posts
    585
    Quote Originally Posted by Aquamonkey View Post
    Depends on the metric. On the money-making metric, popular = better. On the quality metric, popular != better. Just look at Twilight.
    Twilight isn't universally popular though. It has a very large audience among its niche demographic, but it's near universally reviled by others. WoW is like Star Wars - people from every walk of life and demographic enjoy it.

    Broad-based appeal seems to be the only objective way to ascribe quality to something. Because if you go by subjectivity, i.e. you and I considering Twilight and Justin Bieber to be horrible dreck, then we don't really have any basis of saying that the subjectivity of Twilight and Justin Bieber fans is not valid.
    When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!

  20. #380
    Quote Originally Posted by kojinshugi View Post
    What numbers are these? I'm quite sure Blizzard doesn't release subscriber numbers for D3, what with D3 not having subscription.
    Yes, but people have being using xfire, how many people the D3 says is playing, etc

    Not sure how good all of it is but based on it, things don't look so hot.

    All I know is that the economy is doing fine whenever I pop in and play. Things sell fast and there's plenty of stuff available.
    I'd hope so there is a pretty hefty bot problem right now.

    And for all its co-op stuff, D3 is not an MMO. It's a glorified single player game. It doesn't need to retain millions of active players years after its release. In fact, it's better for Blizzard not to have to deal with launch-level numbers for years.
    Wasn't saying it was, just seems its not holding people's attention very well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •