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  1. #581
    Quote Originally Posted by Viking View Post
    My entire guild has unsubbed. I doubt it gets fixed until next expack. The reason people felt like they had nothing to do in Cata was because they kept us in Dragon Soul for a year... Get a clue Blizz. These optional daily quests can DIAF.
    heres the opposite of that argument. i enjoy the way dailies tell storylines much better than the way raids or dungeons do. i hope raids and dungeons can go DIAF

    i wonder how much you would enjoy that
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  2. #582
    No matter what Blizzard has for paying people , people will always say they should have more. No other game comes close to what WoW brings in for activision. People have said that Wow will die for years, and they are always wrong. This will never change, because they like to incite people.

  3. #583
    Quote Originally Posted by Immitis View Post
    heres the opposite of that argument. i enjoy the way dailies tell storylines much better than the way raids or dungeons do. i hope raids and dungeons can go DIAF

    i wonder how much you would enjoy that
    Dailies don't tell storylines well at all.

  4. #584
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Celista View Post
    Dailies don't tell storylines well at all.
    If good directors can make walking through New Zealand or people typing on computers engaging, I'm sure someone can do something about me spending hours digging through dirt or fishing for items to make people like me.

  5. #585
    Quote Originally Posted by Celista View Post
    Dailies don't tell storylines well at all.
    golden lotus, shieldwall, and 5.2 all say otherwise
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  6. #586
    The peak of subscriptions was at the end of Wrath of the Lich King at just over 12M. This was coming off hard modes becoming heroic modes, and raid difficulty settings becoming dynamic. Subscribers have slowly declined since the start of Cataclysm, and despite being perceived by most as a relatively good expansion as far as content (especially in comparison to Cataclysm) Mist of Pandaria hasn't had the appeal to maintain part of that dropoff, or get some subscribers to come back to the game. The only constant factors still left over from Cataclysm that would seem to still annoy some of the long term players is the continuation of the divisive nature of 10 and 25 man raiding.

    I am not a fly by night player myself. I don't exactly take breaks from the game for extended periods of time, and my subscription has been active since approx 6 months after release of the original game. Even I am having a hard time continuing to swallow this crap, and I understand how challenging it is to continue to make the game continue to appeal to groups of players that become more and more diverse.

  7. #587
    Quote Originally Posted by Nimitzles View Post
    This is true.

    You can read my post history, always said with making 10s = 25s raiding subs would drop because 25 man raiding guilds were the foundations of realm communities where 10man guilds add nothing and more tight knit groups. Yes 10 man raiding was good for certain players that wanted it but was bad for the game.
    Amusing. One could of course argue that 40 man raiding guilds were the foundations of realm communities, and that 25 man raiding while good for certain players was bad for the game. And actually it would be a better argument as the community was at it's best in vanilla, where 40s where the norm.

    Or we could both wake up and realize the raid size has little to do with anything. The increased ability to find information on the internet, and the variety in game tools, and the sheer size of the player base are what have made relationships more disposable. The reason why the community is in decline is because you no longer need a community to accomplish anything in the game.

  8. #588
    Quote Originally Posted by Immitis View Post
    golden lotus, shieldwall, and 5.2 all say otherwise
    No, they don't.

  9. #589
    Quote Originally Posted by mosely View Post
    No, they don't.
    Well not so much the others but I actually liked the shieldwall quest line. I also liked that you level the rep fairly quickly only doing a few quests each day.

  10. #590
    Quote Originally Posted by mosely View Post
    No, they don't.
    yes they do. some of the best quest writing this games ever seen.
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  11. #591
    wow's problem is we keep getting the same thing.
    2 years to make
    10-30 days of leveling content
    1-2 months of end game content.
    no new content except every 6 months on content patches.

    so..2 years to design and make the "zone's" an "events" of each expansion.. we level through it in 10 days or so.. 30 for the slow folk... by month 2 your raiding crew is at it.. and 2 months later you have a large portion of your "better than average" guilds done with normals working on heroics. (repeating content). we then wait 6+ months for new content. (what did 5.1 add.. more dailies.. after a large percentage of players were pissed about so many dailies.. but. we get more.).

    what do we have to look forward to? more of the same. expansion after expansion blizzard puts the largest effort into leveling content and not the content we spend the majority of our time in which is endgame content, pvp, pve, raiding, crafting.. if we had the effort placed here instead of on leveling content we would be happier players.. lets be honest.. did you enjoy leveling 85-90? i did at first.. but then by 88 it became a grind.. the amount of quest needed to level felt just a bit boring (and i like leveling normally)

    2 - 3 hours of leveling content per level is all that is required to tell your story.. better designed events to tell your story instead of more go kill x collect y quests.. come on.. we killed Illidan, Arthas, and Deathwing.. do you really think players enjoy killing another recolored troll for un-named npc we will never see again? unless blizzard breaks its own mold players will continue to leave out of sheer boredom.

  12. #592
    Love the interesting note about D3, you think that had anything to do with WoW? D3 was the biggest flop of a release blizzard has ever had and included numerous complaints to the B.B.B. as well as numerous lawsuits. A entire country was server blacklisted for nearly a month because a dupe which crashed the economy, and U.S side was able to dup for nearly 2 months.

    WoW going down to 9.6 million subs, d3 had about as much to do with that.. as me bench pressing a panda has to do with WoW's success and/or fail.

    Their lack of empathy for most of the player base, and their trying to cater to small children crying nerf, or buff... thats whats cost them sub's. I remember a time when WoW well surpassed 12 million and was estimated close to 14 million. Anyone else remember those days? I remember days when people were eager to log on, not "jesus I gotta log on because I have to do this, this and this or fall behind in rep and won't be able to do this, this or this. When did games become jobs? Thought games were just games.

    Sincerely, 7 year veteran of WoW who turns off his sub after a month or two of WoW until next patch since WOLK.
    How to play a mage - http://www.youtube.com/watch?v=u-jHePE6m1Y
    How to play a mage 2.0 - http://www.youtube.com/watch?v=PP-Cmugn2rc
    How to play a mage 3.0 - http://www.youtube.com/watch?v=Ni3hOGV372A&feature=PlayList&p=D7C1E1D70FB5E1C0&playnext_from=PL&index=0&playnext= 1

    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
    -Albert Einstein

  13. #593
    I find it funny those who say they quit cause of the dailies, that they are in no way forced to do don't like them don't do them simple as that.

  14. #594
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Immitis View Post
    yes they do. some of the best quest writing this games ever seen.
    The actual daily quests don't. They're just filler quests to kill x number of people or get y number of body parts. The quests unlocked at reputation benchmarks do, but those aren't daily quests.

  15. #595
    Fluffy Kitten Remilia's Avatar
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    Quote Originally Posted by Csnyder View Post
    so......9,600,000 is still pretty good if you compare to other games.
    how many subscribers does your game have?
    You don't compare how a game is doing by comparing it to another game.
    You always compare to itself. The history of the game shows it's progress.

  16. #596
    Quote Originally Posted by jbombard View Post
    Amusing. One could of course argue that 40 man raiding guilds were the foundations of realm communities, and that 25 man raiding while good for certain players was bad for the game. And actually it would be a better argument as the community was at it's best in vanilla, where 40s where the norm.

    Or we could both wake up and realize the raid size has little to do with anything. The increased ability to find information on the internet, and the variety in game tools, and the sheer size of the player base are what have made relationships more disposable. The reason why the community is in decline is because you no longer need a community to accomplish anything in the game.
    I agree and then disagree. Ironically WoW was at its highest when 40 man raids existed. Were they tuned correctly? No, but.. it made more of a socially acceptable game, IE MMORPG. WoW has literally became so unlike what a MMORPG stands for.. you can now do most things except raid, by yourself. I don't wish to play a game where I do 98% solo and even 1-2% social. If I want single player I have a long list of games I can play, or even get more out of lately then WoW gives socially.
    How to play a mage - http://www.youtube.com/watch?v=u-jHePE6m1Y
    How to play a mage 2.0 - http://www.youtube.com/watch?v=PP-Cmugn2rc
    How to play a mage 3.0 - http://www.youtube.com/watch?v=Ni3hOGV372A&feature=PlayList&p=D7C1E1D70FB5E1C0&playnext_from=PL&index=0&playnext= 1

    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
    -Albert Einstein

  17. #597
    Quote Originally Posted by Aquamonkey View Post
    The actual daily quests don't. They're just filler quests to kill x number of people or get y number of body parts. The quests unlocked at reputation benchmarks do, but those aren't daily quests.
    there all part of the same hub. if it werent for the daily quests and you just showed up once after x amount of time it wouldnt have the same feel to it.

    daily quests allow time to move forward in events without hopping.

    i count the "non" daily quests as part of the entire experience that the dailies center around
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  18. #598
    Quote Originally Posted by Garradorr View Post
    I find it funny those who say they quit cause of the dailies, that they are in no way forced to do don't like them don't do them simple as that.
    I find it funny when the blind try and lead the blind or even the sheep for that matter. While I have alts as a testament to "yes you don't HAVE to do dailies". I know those characters who did dailies 1. got perks for it that don't affect the account just the single character as a whole 2. better geared and progressed then the non-dailies.

    Edit - Irony also has it come 5.2 even one of the new hubs, you can only access if you've fully unlocked your farm and that requires dailies.. alas.. irony.. coincidence.. or the reason why blizzard is making even more rep gaining abilities in the 5.2 patch because they themselves had to bow down to a post awhile back proving you had to do dailies in the long run with blizzard's current course of MOP
    How to play a mage - http://www.youtube.com/watch?v=u-jHePE6m1Y
    How to play a mage 2.0 - http://www.youtube.com/watch?v=PP-Cmugn2rc
    How to play a mage 3.0 - http://www.youtube.com/watch?v=Ni3hOGV372A&feature=PlayList&p=D7C1E1D70FB5E1C0&playnext_from=PL&index=0&playnext= 1

    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
    -Albert Einstein

  19. #599
    Quote Originally Posted by Immitis View Post
    yes they do. some of the best quest writing this games ever seen.
    Lmao...no. Seriously laughed out loud at this.

    Some dailies are better than others, but a vehicle for compelling storywriting they are not. Progressive dailies are a slight improvement, but the same story could be told over a long non-repeatable questline. There is nothing about the "daily" and "repeatable" element of dailies that makes dailies a better vehicle for storytelling over regular quests.

  20. #600
    well pack it up folks it is time for F2P and or to find the next mmo cause this ship is sinking fast!
    Also .....
    http://www.youtube.com/watch?v=WjQZNAfxaTw

    I saw your title, and was fully intending on coming here to deliver the verbal equivalent of a punch in the dick.
    -TheWerebison

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