The thing is, it's such a sensitive audience that they could change one little thing and it could cause a massive uproar. It's a very risky game so they have to stick to basic things.
I've actually been surprised by how much I've enjoyed Pet Battles. That said, the FFF was absurdly overpowered. They may have gone too far with the nerf, but I am glad that it's been toned down. Hopefully there'll be more variety now.
(And yes, I'm well aware that it can be countered... I built my PvP team with a speedy FFF, but also counters to counters for the FFF. I just think it's silly that the FFF was so powerful against the PvE tamers and I look forward to figuring out new strategies)
Just wanted to say, it's not a bad idea
-> The Flaw: why would you want to change the game so much? You're talking about actually demolishing the game for 85% of the fan base?
Good Luck
Lost me at "Lose 7 million players? So what" do you know what the aim of a profit based business is?
I was thinking the exact same thing.
Losing 7 million because of a design decision, from the point of view of the shareholders and blizzard employees would be a huge, HUGE mistake. They would lose out on so much money because of a risky venture that would essentially ruin the game for the majority. That's bad business. Extremely bad business.
So on that reason alone, it would never happen. They might take risks (and often do take small risks) but they will never make a design decision that would cause them to lose that many people. And if they did, they would promptly be fired.
---------- Post added 2013-02-08 at 06:10 PM ----------
He's one of my main lineup, he definitely needs a nerf. There is no doubt about it he is far too powerful.
Shadestaff - a fantasy novel series. #Shadestaff
There's a big difference between nerfing something and outright destroying something. It's comparable to removing Combustion and replacing it with some weak new AOE spell just because Fire Mages were overpowered.
They instead could have nerfed the Supercharge bonus from 150% down something like 75% or 100% and it would have been fine.
My guess on why they didn't do that is because Supercharge is used by other pets as well. Sure, they could have made a weaker Supercharge tailored just for the FFF, but then again... it's not like people use the pet for other reason than it being overpowered as hell. You can bet that if it had never been so overpowered, it wouldn't be even half as popular as it is now.
Don't think we should be talking about that here though
TBH there aren't many good MMOs that WoW can learn from. Hell even GW2 has its own flaws & lets not even touch on MMOs like DCU or SWToR.
http://us.battle.net/wow/en/characte...trife/advanced
WoW: Winterstrife, Level 120 Human Paladin | ESO: Strife Valor, CP 610 Dunmer Magblade | GW2: Inquisitor Strife, Level 80 Human Renegede.
In my opinion: The reason Blizzard have so many subscribers compered to any other MMO's is because they don't do that shit anymore.
I would quit in a second if they made every thing back to a large scale (remove competetive 10 mans, force us to do 25 or 40 mans) cus honestly, the game play of 40 mans sucks.
World bosses attacking cities? 100-200 people fighting a boss. No ty... Boring gameplay:/
3 manning all Challenge Modes on GOLD! - Youtube.com/MyCelar
Except it isn't innovative at all.
I believe OP was talking about new, innovative things to gaming and the genre in general. You know... sort of like they pulled out in the initial release and following expansion, and not so much afterwards. If you can name one new, innovative thing they added in the past 2 expansions (MoP, Cata) you deserve a cookie. I'm talking actual gameplay wise, and not system mechanics, because be honest, there really isn't. The last thing worth even honorable mention is the implementation of heroic mode raids (WotLK), and that was really just the next step up from heroic dungeons already added in BC. Vehicles and phasing added in wrath might honestly be the only real one since BC, and those ones had very mixed results. (Phasing while more a system change had huge implications on gameplay as well, LFR, LFD, and CRZ are system changes with minimal changes to gameplay and quite a bit of negative feedback.)
I pretty much agree with OP. While his presentation is a bit lackluster, pretending he doesn't have a point just because of such is ignorant. It's quite clear to anyone involved with WoW over the years that they have not only produced less and less innovative content, but they have slowly made things easier, clearer, and more open... which isn't completely a good thing.
Just because something doesn't completely succeed doesn't mean there isn't a lesson to be learned from it. You can bake a cake perfectly but add Worcestershire sauce to it so that no one that eats it will stick around and eat more, but it doesn't mean that the sugar, flour, and other ingredients were bad too. Everyone eventually gets tired of eating the same food year after year, There really is no excuse for no real innovation from a company as big as Blizzard, when even small-time businesses and game developers are constantly creating new and interesting things... Like Tourrettes Quest for example.
Does not compute.and tried to go back to an old school Warcraft feeling
Other then that, what use is it to change the game in a way that 7 million players will not like? In what reality is changing something that the majority of your players hate a good thing? It makes no sense whatsoever.
Also, you seem to want a completely different game from WoW. Go play a different game, instead of wanting to make WoW into that.