Page 45 of 78 FirstFirst ...
35
43
44
45
46
47
55
... LastLast
  1. #881
    GC "we haven't touched PvE damage yet" is to offset the glyph nerf which is 6-7k dps I think that we lost and the DP change reverted. It's not referring to our horrible stat scaling.

  2. #882
    Quote Originally Posted by zito View Post
    GC "we haven't touched PvE damage yet" is to offset the glyph nerf which is 6-7k dps I think that we lost and the DP change reverted. It's not referring to our horrible stat scaling.

    Quote Originally Posted by Twintop View Post
    Here's a very simple way to look at the GoMS nerf: assume best case, no DI spec'd, at 25% Haste every Mind Blast cast is instant because of 2 stacks of GoMS, that means we get 3 orbs every 24sec instead of every 26.75sec. Over a 10 minute fight, that means we can cast 25 DPs with the current GoMS and 22.43 DPs without GoMS/changed. The DPS loss you're seeing is the loss of 2-3DPs and 7-9 Mind Blasts.
    yuck, reading and math... so hard.

    Stream: twitch.tv/DryeLuLZ
    Twitter: @Dryeqt

  3. #883
    Quote Originally Posted by Drye View Post
    yuck, reading and math... so hard.
    I stand corrected.

  4. #884
    Deleted
    To be fair, that doesn't involve the added loss you'll see during movement. I still think it's a decent nerf since it affects pvp way more than pve, but only if they make use of that "space" to buff our pve damage.

  5. #885
    is it me or the new datamined patch notes say that the initial damage of DP is buffed buy a huge margin and dot counterpart is nerfed yet again? isn't this a huge nerf to mastery scaling? i mean, wasn't it shitty enough already?

  6. #886
    The Patient Aica's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Canada
    Posts
    284
    Quote Originally Posted by Crudelitas View Post
    is it me or the new datamined patch notes say that the initial damage of DP is buffed buy a huge margin and dot counterpart is nerfed yet again? isn't this a huge nerf to mastery scaling? i mean, wasn't it shitty enough already?
    You have to remember that the previous build had damage spread evenly. This patch is a revert to how it works on live.
    {[( )]}

  7. #887
    Quote Originally Posted by Crudelitas View Post
    is it me or the new datamined patch notes say that the initial damage of DP is buffed buy a huge margin and dot counterpart is nerfed yet again? isn't this a huge nerf to mastery scaling? i mean, wasn't it shitty enough already?
    They have just reverted the DP changes back to where it is on live (5.1) right now, as they announced they would earlier this week.
    @TwintopTahoe Twintop @ Illidan-US HowToPriest
    Simulate Your Character on Beotorch! https://www.beotorch.com/

  8. #888
    Deleted
    Priest
    - We are reverting the change to how Devouring Plague deals damage. It will have more up-front damage in 5.2 as it does in 5.1. We think the more recent nerfs to Shadow healing and Phantasm are more appropriate changes for PvP.
    I bet the new build is just the above mentioned changes being put into the game.

  9. #889
    oh yeah. couldn't figure that out.

  10. #890
    imo, DP is the wrong place to buff Shadow PvE DPS, but I think this is just them following through with what they already have said and is not indicative of the numbers pass GC mentioned.

  11. #891
    Can someone explain the change on DP (no initial base damage or something like that) ? I don't understand it at all u_u
    _____________________

    Homophobia is so gay.

  12. #892
    20% increase on Mind blast

  13. #893
    Elemental Lord
    10+ Year Old Account
    Join Date
    Aug 2009
    Posts
    8,283
    Quote Originally Posted by alcaraz View Post
    20% increase on Mind blast
    wow this is aweomse

    now give us VT on the move!

  14. #894
    Quote Originally Posted by alcaraz View Post
    20% increase on Mind blast
    Nice, but still doesn't scale with Haste or Mastery. We'll be right back here in 5.3.

  15. #895
    Deleted
    Quote Originally Posted by alcaraz View Post
    20% increase on Mind blast
    Source

    Complete quote:

    I may regret this, because I don't know that I can capture every one and we iterate on this stuff really rapidly. We may change a number one day and change it again the next when we look at AE or PvP damage or whatever. If frequent iteration scares you, look away! But in the interest of providing context and helping theorycrafting, I'll give it a go.

    DPS Tuning Adjustments

    - Arms - Increased Deep Wounds by +100%.
    - Balance - Increased Starfire, Wrath and Starsurge by 9%.
    - Mind Blast - Increased Mind Blast by 20%. (Yeah I know you have to stop and cast it modulo procs, but I meant in contrast to Mind Flay which makes you really plant.)
    (I don't understand his quote between brackets.)

    But the reason I am also quoting the Arms and Balance specs (which I normally wouldn't quote since we're priest forum) is those are low DPS specs according to SimC. We are finally getting some recognition here.

    Like Ven says its bandaid though.

    But the DP change to scale better with SP also helps PvE more than it does PvP, because PvE has more SP on gear. Apparently this took 4 months of theorycrafting on his side to figure this one out...

  16. #896
    Apparently this took 4 months of theorycrafting on his side to figure this one out...
    It'll take him another 4 months to figure out if he just fixed scaling he wouldn't have to buff a single spell every tier by X% to get our dps moderately inline.

  17. #897
    Quote Originally Posted by zito View Post
    It'll take him another 4 months to figure out if he just fixed scaling he wouldn't have to buff a single spell every tier by X% to get our dps moderately inline.
    Sadly yes.

    All scaling issues would be so simply fixed: give priests the ability back that reduce Mind Blast cooldown with haste, then adjust the numbers, and FIXED!

  18. #898
    Fluffy Kitten Yvaelle's Avatar
    15+ Year Old Account
    Join Date
    Jan 2009
    Location
    Darnassus
    Posts
    11,331
    Quote Originally Posted by Velerios View Post
    Sadly yes.

    All scaling issues would be so simply fixed: give priests the ability back that reduce Mind Blast cooldown with haste, then adjust the numbers, and FIXED!
    Mind Blast scaling with haste would be a buff to haste scaling yes, but ALL our stats are scaling slower than for any other caster - it wouldn't be enough just to buff mind blast scaling, literally all our stats need better synergy, or we need a spec wide damage buff. The easiest way to do that is to buff Shadowform from 20% bonus Shadow damage to 30%, which would be an 8.33% buff to all our damage, and about the same size buff to all our scale factors.

    This would immediately put us just below the middle of the pack for single target, bring us up to the bottom of par with the other multi-dot specs (we'd still be the worst multi-dot spec, but only marginally so - an acceptable equivalent) - and on fights with 60-90% ToF uptime like Elegon and Will of the Emperor, we'd shine as one of the top DPS for that fight. I think that's a fair and solid position for us to be in, we have a weakness (single target) and a strength (multi-dot with high ToF uptime). Every spec should feel that way, there should be some fights where we go "ugh, Patchwerk? I'll try - but I'll still be on the bottom half of the meter" and others where we go "Yay! Elegon, my time to kick ass!".

    Our single target damage is 11% below median, and 20% below the top end. Our scale factors are 30% below the top end for caster specs and 15% below average. So a buff to Shadowform would not only mean we immediately jump up to 3% below average on single target, and become strong on multi-dot / ToF fights, but our scalng would mostly be fixed as well.

    I should note that in my analysis I found that Elemental is scaling almost as poorly as Shadow, Boomkins are scaling a good bit better - but nothing compared to Destro / Demo which are scaling just above caster average. Frost, Fire, Arcane and Affliction are all scaling equally - all equally AMAZING - 30% higher than Shadow and about 27% higher than Elemental. This means that as we continue to go into future tiers, Shadow and Elemental (in their current states) will not only continue to deal the low-end damage that they do now - but will continue to slip further and further behind (Shadow is already the worst single target spec).

    In terms of Raidbots however - high ToF uptime on a number of fights - or just bringing in adds all fight to cheese the meters - is causing Shadow to appear a good deal stronger than it is (up to 15% stronger). While ToF uptime is a neat mechanic, I don't think anyone likes the idea of a spec being propped up by a single talent.
    Youtube ~ Yvaelle ~ Twitter

  19. #899
    as much as i'd appreciate %30 shadow form bonus damage, how would it help us scale better with secondary stats? as far as i can predict, it'll take us to TBC scaling, which is secondary stats are nearly not necessary, so we should stack SP (int in this case).

  20. #900
    Deleted
    Yvaelle for president.

    But really; I think that blue post very much suggests it's a work in progress - we already knew they were aware of dps tuning (not just for spriest) I doubt this is the last change we see. I still have hope they buff us in a way that fixes scaling although previous blue posts seem to indicate they aren't interested in doing so. I'm a little confused why they'd buff x instead of y when x is a bandaid and y fixes scaling into future tiers. I'm just not following that logic.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •