Yes, but that's only two casts over a 30 second period. I would hardly call that managing.
Yes, but that's only two casts over a 30 second period. I would hardly call that managing.
Regardless, it's really besides the point wouldn't you agree? Healing stream totem (and totems in general, at least as resto) have little bearing on our availability of global cooldowns. I suppose I could be more concise about the topic I intended; should we be able to use Healing Wave as filler without repercussions? I personally, as a healer in a 10 man group, find that using Healing Wave as filler is detrimental more often than not because of its consumption of Tidal Waves. You presented very valid points in why its interaction with Healing Wave can be considered beneficial. Calling totems and unleash fillers is a very far stretch, leaving those of us in 10 man groups (on many fights) the choice between Healing Wave or Lightning Bolt. I find the majority of the time I end up choosing Lightning Bolt even when a tank is sub 100% simply because I want to ensure I have a charge of Tidal Waves ready for GHW when the tank does take that big hit. A choice for an alternative filler to Lightning Bolt without negative consequence on my ability to heal would be nice. I guess no one else finds this has negative consequence.
I really don't understand how it is four casts, could you explain? How I do it is cast healing stream totem at time 0 seconds, at 14 seconds, I use totemic recall. At time 30 seconds, HST is off cooldown. If you repeat the cycle an infinite amount of times, it averages to 2 gcds per 30 seconds. Is there something I'm missing?
Personally, I like the OP's idea of a glyph to make tidal waves optional on healing wave. It would give a little more control over burst healing and allow continued casting of healing wave in between. It might not even be optimal for most fights, but the *option* for a slightly different play style sounds okay to me.
Healing surge is pretty strong for burst, but it drains mana like crazy.
GHW is nearly uselss in tank healing from every raid i've been in this expac, and yes i'm 10man, yes i've done heroics. your reliance on GHW is what is leading you to these backwards assumptions that some how it's a detriment to use a buff, that you do't have to use right away mind you.
no, healers should NOT be GCD locked at all. if you GCD lock yourself you have no way of intercepting spike damage. which results in wasting mana on ghw don't be afraid not to just sit there for a few seconds when spike damage is coming.
I don't think GHW is useless either, however you're forgetting what Tidal Waves does to HS. The higher chance to crit (30%, or 35% with 2P) means it can heal more than GHW (since it will crit more often) and it has a much higher chance in returning mana (again, crit chance) than GHW does.
I wouldn't mind them adding such a glyph, but I'd never use it...
as stated, you have 3 casts between 2 riptide. Two are buffed, one should be a "filler", except you have : unleash (which should ideally be used in a "unleash - HS/greater/HR - riptide" combo), dropping and re-calling HST, dropping "situational" totems (SLT/HTT/MTT/stormlash/elementals), you could also throw a LB if you glyphed it and are in a "not a lot of heal needed right now"... I prefer by far having my healing wave be buffed by tidal wave nearly each cast and "wasting" an extremely small amount of casts out of tidal wave than the reverse.
I can definitely relate to the OP. There have been quite a few times, I've hesitated to "fill in" with Healing Wave knowing it would consume Tidal Waves. Just as the OP, I also heal 10 mans; sometimes my primary assignment will be a tank. I think it's a great suggestion for an optional/situational glyph, just as the riptide glyph is. It's not something I'd use all the time, but for certain fights, it'd come in handy.
I think it's funny all the responses that are so negative about a suggestion. People are quick to tell other people they're doing things wrong. The OP was merely making a suggestion for an optional glyph that would open up a slightly different playstyle.
Are you trying to top meters or something? Why not just wait for a little bit more damage and either do HW + GHW or even 2 GHWs if you like them so much? Or is your tank undergeared, that he needs spam healing?