Two weeks starts to cut into most planning cycles. I think that's the reason for the negative reaction.
Two weeks starts to cut into most planning cycles. I think that's the reason for the negative reaction.
It is always easier to notice the whiners, and there are always whiners. Therefore according to the community Blizzard will never to the right thing. I do not think it is a day to early
I believe that this is an important change that some in the raiding community have not yet quite absorbed. There's still a fair amount of conversation about the number of people raiding in Normal/Heroic and concern that the numbers are quite a bit lower and thus signalling the end of raiding. I do think that a great deal of that is people migrating to LFR and jumping off the raiding guild/raid night treadmill but of course I have no idea how much. But I think it's quite a lot.
The question I've been asking lately without getting much of an answer is to note how at least the raiding community represented on forums has been complaining for years about the less-than-stellar players in their ranks and guild applications so now that some portion of them have gone away is this necessarily a bad thing? It's not a question I have an answer for myself but if they're worried about fewer raiders in normals/heroics it might be an example of 'be careful what you wish for'.
That said, I think raiding is doing fine and they should be pleased at the amount of content this expansion has so far provided. It doesn't appear to me as if Blizzard has slacked off its commitment to raiding at all. Indeed, with the addition of LFR difficulty, they seem to be pursuing it with more energy than they have for some time. Raiders should take note of that when they complain about LFR and wish it to be gone.
More on-topic: I think that too much content is better than the alternative. Enough said.
Last edited by MoanaLisa; 2013-02-12 at 12:33 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I don't really mind if they launch it at the 26th, the only problem, and imo its a big one, is that how will they be able to fully test the new raid, since only 10m normal has so far been tested (not counting today). If they were to test all the modes and difficulties which I assume they will, then they would need to perform a test everyday with a minimum of 3 bosses, and even then it would be tight, perhaps too tight for comfort. I believe it's gonna be delayed by atleast one week if they don't want toptierguilds to act as test subjects a'la sinestra, which I hope they learned off.
One reason would be the guilds who are close to getting the "Cutting Edge" achievements.
| Gantzie [Warrior] (Main) of Mors Certa, US-Kil'Jaeden | Saej [Shaman] | Truckette [Paladin] | Aelo [Rogue] | Volgia [Warlock] |
Understood, but let's be perfectly honest, long term plans should be adjusted as soon as the PTR goes up.
We've known for several weeks now that the patch is coming, that couldn't be any more obvious or transparent. If people haven't accounted for the typical six-eight week turnaround, it's really their own fault =/
Not saying there's anything wrong with a little more warning, but some people are reacting as if 5.2 is suddenly being sprung out of nowhere >.>
Current raid content will have been available for nearly five months by the time 5.2 is expected to launch. I understand some people are still working on it, but they can't hold out forever. Progression still is valid, as there isn't a leap-frog mechanism in place. The next set of gear will help them supplement themselves to push though.
Bring on 5.2.
Last edited by Bashkar; 2013-02-12 at 12:45 AM.
This.
With Hots launching and the post the other day about testing new stuff on the PTR til the 22nd, we kindof figured we had 6 weeks to clear a bit more of hof. Now we are down to two weeks, but ofc valentines means no raids for one of those weeks (sex> wow, who knew?) so it's one week...we ain't getting both hof and toes cleared and that's a fact. Not that arsed, really, but I can easily see how someone more progression orientated might be.
And Schwarzkopf is right, T14 has made the T11 mistake of being pretty hostile to those who like their raids without wipes in the triple digits before they are done. It's not as bad as the cata opening raids and FL (which were incredibly overtuned) but they aren't karazhan level friendly, either. We all know how that turned out - massive sub loss, FL tuned down to a level where regular average people could actually do them and then DS, which was a little undertuned because blizzard overshot the mark.
Hey ho, 5.2 looks great, reminds me of ICC with troll bits stucco'd on.
Many people in this thread are assuming that WoW is a single player game ... they assume that only 'ME' is important.
The problem with changes like this is that many people are affected, and the ripple effect causes many more to be affected.
The entire 2 months our guild has had available to raid and other guilds in a similar situation - has left this early 5.2 as a possible fracturing point for many guilds - that isn't something I did, it just is.
Last edited by schwarzkopf; 2013-02-12 at 12:50 AM.
So does that mean that the current PvP season next week?
"Do you think man will ever walk on the sun? -Ali G
There will always be someone to complain about something. I think the blue reply brings more attention to the issue than it really warrants. We are likely talking about a very small vocal minority of people. I would think most people would be bored to tears with 5.1 at this point.
Exactly. The complainers are always the most vocal, so it seems bigger than it is. I think it's pretty safe to say that many people are excited as hell for 5.2. I could understand if Blizz took all of the T14 content out of the game when 5.2 hits, but they aren't. So there isn't a good reason.
"Do you think man will ever walk on the sun? -Ali G
I agree with the timescale thing. Many guilds will have taken 4-6 weeks just to level and gear enough people to start raiding. it's a lot of (fairly complicated) bosses to chew through in not much time, given levelling time, xmas etc The progression numbers confirm this.