Originally Posted by
Edlarel
I'm sure he meant leather/mail in the same way that hunters can wear leather/mail. They would obviously get mail specialization, if I'm understanding his intentions correctly.
Now, I saw a few posts back that you hadn't thought up talent trees for this guy. Well, here are some I tooled around with on a previous Demon Hunter Concept that I can change around and tie to yours.
This idea assumes that you'd actually be jumped from 65 to 70 in the starting zone, but dropping it to 55 works just as well.
Level 15: Movement Tree - Quest to gain access (a'la dk quests) involves obstacles that you must dodge and/or move by quickly. A DH must be faster than his enemies, afterall. Talent 1 is a passive speed increase. T2 allows your immolation to remain active when using path of flames, but for extra mana consumption. T3 replaces Path of flames with a flat mana cost equivalent of Sprint.
Level 30: Utility Tree - Access Quest lets you "possess" a demon (same as MC) and use its abilities to achieve your goal. Each talent option grants you a demonic ability. The AOE Torment (works as fear in dps spec and taunt as tank), seduction (cc), and spellsteal.
Level 45: Efficiency Tree - A DH must be able to react at a moment's notice. This tree lets you enhance your current spec or temporarily act as another in an emergency. You can gain a damage shield (with the wing animation described below), an increased chance to proc chains, or a mana refill option.
Level 60: Become the Beast - Like Illidan, you perform a ceremony on your quest and devour a demon's essence in some way. At the end, you earn your talent choice. T1 lets you mimic a nearby demon, granting you similar abilities (good for PVP paring with or against warlocks; pve gives you more control over the form than a warlock's pet). T2 grants you druid flying; you sprout wings when you activate it; in places with no flying, it works like instant ghost wolf. T3 gives you a gore attack that sprouts horns while active and gives you a chance to trigger a new chain finisher where you impale the enemy, stunning them for a duration and bringing them with you.
Level 75: Your own dark path - Now that you are entirely on your own, you begin to develop talents not previously seen in DH. You can either reduce the CD of your spectral sight; turn your smite demon into a variant touch of death; or makes glaive toss similar to FoK/Tempest
Level 90: Demonic Mastery - By level 90, you have true demon's blood coarsing through your veins. T1 lets you act as a demon like a DK can become undead for a short period of time. T2 is a passive increase to your mastery. T3 is a switch you can use to berserk, sacrificing protection for attack (great for execution phases).
Glyphs:
Meridian major - reduces the CD of meridian to 5 minutes.
Metamorphosis major - If you die while it's active, you get a shaman res.
Path of Shadow minor - removes the fire trail from path of flames
Banish Major - allows you to "vanish"
Wings of Chaos Minor - Instead of healing you, it heals nearby injured allies.
Demonic Grab Minor - pulls the target to you instead.
Spectral Sight Minor - Lets you track invisible passively.
Smiting Minor - Several options that let you change the creature type you can smite.
Shadow Blast Major - Increases radius.
Fire Bolt Major - Allows you to get the benefit of this spell at any range.
Demonic Entity Minor - Lets you have wings, horns, and hooves passively with no other effect.
Sight of Sargeras Major - Reduces Spectral Sight CD and increases chance to hit any target.
ONe Thousand Cuts - Channel while moving? Not sure how effective that would be.