Horridon is fine, on 25 anyway, just need dispels and focusing on the right adds.
Just done a quick check on WoL.
25M kill = 95m damage on Drakkari Frozen Warlord
10M kill = 31m damage on Drakkari Frozen Warlord
The damage for the other trolls is about the same too, so I'd suggest that the HP of the adds is correct for 10-25m.
I think the main issue is that the adds are not coming in waves correctly. The 2nd and 3rd big adds are coming at the same time instead of 20s apart like they did on PTR. On gate 2 this means more interrupting but is not insurmountable, but on gate 3 this means 2 big adds both MSing the tank at the same time (this has been the biggest cause of our wipes).
It is on the PTR video I'm watching right now for 10M.
You need to kill that first priest quickly and interrupt his cast. Then, two more priests will spawn, burn one down so you'll not need so many interrupters to be on their toes. Keep an eye on those green-glowing mobs (venomous effusion was their name, I think). They cast the poison bolt volley too, but die quickly. If you don't let many volleys go through, you'll manage, and healer mana will be MUCH better after you got the importance of interrupting into people's heads. We used 3 healers. I was keeping an eye on interrupts on the poison adds too because interrupting saves such a lot of mana - and there isn't much damage incoming when you interrupt well, so I could easily just do some light healing and concentrate more on getting that wind shear in properly.
And everyone who could dispel poison and later on disease did so, announcing which one they'd dispell next so as to not waste mana. People with higher stacks would get dispelled earlier than the ones with low stacks. The fight is very stressful on 10-man due to all the dispels needed if you fail at kicking just once.
Last edited by Seriss; 2013-03-07 at 11:43 AM.
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Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
We did fine with a Prot Paladin, Mage, 2x Hunter, DK and Warlock (without interrupt). That's a pretty lousy interrupt comp if your goal is to get everything. However, you can bypass so much by simply having good dps. It's not needed to get all the casts - not even close.
In my opinion Jin'Rokh is just undertuned to get the more casual guilds to gear up in a faster way than only the 5.0 raids.
Horridon was easy for us, we did 3 tries and on our 4th I (raidleader) decided that we should go without flasks or food to learn the fight a bit more, and I set up interrupt rotations (1. mage/priest 2. Lock/Hunter) for poison door; Bloodlust at the Frost Door; Kill 1 Warbear at a time at the Bear Door and we killed it at that attempt with only 3 people using flasks and prepots.
This is with an average of 499i overall in the raid. It's not a hard boss... People that are having problems with this boss are either severely lower geared (490i) or... they saw the video's of PTR and thought it was just a "lolaoespam" fight.
Edit: The frost guys at the frost door don't have the 25-man HP, that's just people trying to lay the fault at Blizzard for a bug instead of manning up. If it was same for 25 as 10 then you would see even heroic progression guilds coming to a halt on that boss.
We got it down after about 10 tries on 25 man. On every door there is something you should focus
Door 1: Crocodiles
Door 2: Venomancers
Door 3: Small adds with no aggro table
Door 4: Shamans / Firecasters
Just focus those asap and nuke the dinomancer when it spawns and it will be pretty easy
Guilds having kills on both Jin'rokh and Horridon:
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25m guilds: 62%
10m guilds: 31%
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The problem is that the 25m version is either horribly undertuned, or the 10m version is overtuned. From what I've read in this thread, most 25m guilds just walk in there and kill the boss in a couple of pulls, (nearly) regardless of their gear level. In comparison, the 10m guilds that mostly seem to be killing Horridon are either very well geared, are the alts of very good players, or actually spent way, way more tries trying to down him than their 25m counterparts.
Whichever it is, the numbers clearly show that the 10m version is considerably more challenging than the 25m one.
I have to agree with this. It's about paying attention and being fast with the interrupts, then it's not really an issue.
---------- Post added 2013-03-07 at 01:55 PM ----------
Or it shows, that there's more crap 10 man guilds than 25 man guilds?
WoL success rates show 25m about equal or easier than 10m even after Horridon.
Horridon 25m: 12.2% success rate
Horridon 10m: 3.7% success rate
Council 25m: 25.8% success rate
Council 10m: 4.9% success rate
Tortos about even at 10%.
Megaera 25m: 26.7% success rate
Megaera 10m: 5.6% success rate
Ji-Kun 25m: 9.7%
Ji-Kun 10m: 14.5% (yes, 10m is higher)
Durumu about even at 3%.
Primorius 25m: 13.3%
Primorius 10m: 9.5%
Dark Animus about even at 4%.
Last edited by Aquamonkey; 2013-03-07 at 01:35 PM.