I haven't had time to test it as Destro, but I know it's completely and utterly amazing for Demonology. If I can get a lot of stuff done today I might try and do some simcrafting with the trinket as destro to try it out.
---------- Post added 2013-03-08 at 06:54 PM ----------
I have some somewhat new information regarding stats. (The below is a demonstration of what I'm going to be doing more in depth on Tuesday. These are all using my character with Sup/Obs, with LotC instead of Lei-shen's trinket)
I'll start with the plots, and then explain them:
*snip*
The above is a reforge plot of Crit-Haste-Mastery where the color goes warmer as the DPS increases. The two images are the same plot but from different angles.
As we can see with the general trend of cooler to warmer, we lose dps (colors go cooler) as we gain mastery at the expense of haste and crit. The warmest colors are on the boundary of +2000 crit. This plot is useful because it tells me that in general, I would gain DPS as I lost mastery and gained crit. It's also useful because it shows me that there is a symbiotic relationship between haste and crit. DPS stays the around the same as I gain crit at the expense of haste, and the same is true as I gain haste at the expense of crit (ALL WHILE LOSING MASTERY).
Basically the conclusions I can draw from the above plot (
NOT REPRESENTATIVE OF ANYTHING BUT MY OWN CURRENT GEAR) are as follows:
- Haste vs Crit doesn't matter.
- Mastery is the worst stat to gain, and the best stat to lose for haste/crit.
- My scale factors for gaining/losing stats are basically:
Crit >= Haste >> Mastery
I'm not going to update the OP as of yet, because this is a low iteration run on my character only. I need to do a lot more simming to see if this holds true for others.
(Plots made with gnuplot + pm3d)