Originally Posted by
Kittyvicious
Not sure why you think RPG element needs to include PvP. I don't remember having to kill other players when I played Zelda, or Fable, or Final Fantasy, etc, etc, etc, etc. So the addition of other players suddenly means I need to be constantly fighting others in my quest to level up and play a hero in a story?
PvP actually belongs less in an MMORPG than many genres. Not only from a story perspective, but in a complete system design. PvP too often influences PvE in a prfoundly negative way if nothing just because of balancing issues.