Page 2 of 2 FirstFirst
1
2
  1. #21
    Quote Originally Posted by Veranious View Post
    Has anyone tried splitting the raid like that?
    we've tried it, and it seemed to work well, except the 1 time that I (tank) had 2 bouncing lightning. After that we didn't take the chance and went with 3/3/2/2

  2. #22
    Deleted
    Quote Originally Posted by BLSTMASTER View Post
    we've tried it, and it seemed to work well, except the 1 time that I (tank) had 2 bouncing lightning. After that we didn't take the chance and went with 3/3/2/2
    What about doing like that:
    When a tank gets 2 bouncing bolts, he soaks one. Picks up the add - that ball bounces again and the tank soaks it?
    That adds dont hit hard and the tank can survive it without a healer.

  3. #23
    Quote Originally Posted by Veranious View Post
    What about doing like that:
    When a tank gets 2 bouncing bolts, he soaks one. Picks up the add - that ball bounces again and the tank soaks it?
    That adds dont hit hard and the tank can survive it without a healer.
    Thats what I did for that attempt. Unfortunately, the adds do hit for quite a bit and my shield barrier/enraged regen/healthstone didnt keep me up. Healer panicked and moved, and it caused us a wipe.

  4. #24
    Deleted
    Quote Originally Posted by BLSTMASTER View Post
    Thats what I did for that attempt. Unfortunately, the adds do hit for quite a bit and my shield barrier/enraged regen/healthstone didnt keep me up. Healer panicked and moved, and it caused us a wipe.
    How many adds did you have?
    Yesterday I had two adds on me for some time and I survived without a problem (without a healer ofc). They hit for 70k so I dont think that its a lot.

    You can see it in that log, probably I had like 3-4 on me:

    [23:11:23.328] Unharnessed Power hits Lanac Absorb (63202)
    [23:11:23.328] Lanac Death Strike Unharnessed Power 53116
    [23:11:23.750] Lanac summons Bloodworm with Blood Parasite
    [23:11:24.125] Lanac Heart Strike Unharnessed Power *46219*
    [23:11:24.812] Unharnessed Power hits Lanac 52545 (A: 25353)
    [23:11:24.984] Lanac Death Strike Lanac +62930
    [23:11:25.343] Lanac Death Strike Unharnessed Power 34614 (B: 14835)
    [23:11:25.812] Lanac Blood Plague Lei Shen 158
    [23:11:25.812] Lanac Frost Fever Lei Shen *314*
    [23:11:26.328] Unharnessed Power hits Lanac Absorb (75596)
    [23:11:26.609] Lanac Death Grip Unharnessed Power Immune
    [23:11:27.843] Unharnessed Power hits Lanac 35251 (A: 30671)
    [23:11:28.812] Lanac Blood Plague Lei Shen 157
    [23:11:28.812] Lanac Frost Fever Lei Shen *315*
    [23:11:29.062] Unharnessed Power hits Lanac 58929
    [23:11:29.328] Unharnessed Power hits Lanac 57112
    [23:11:29.453] Unharnessed Power hits Lanac 58279
    [23:11:29.515] Lanac crits Unharnessed Power *46721*
    [23:11:29.765] Lanac Blood Boil Unharnessed Power *23761*
    [23:11:29.765] Lanac Blood Boil Unharnessed Power 12348
    [23:11:29.765] Lanac Blood Boil Unharnessed Power 12347
    [23:11:30.562] Unharnessed Power hits Lanac 65114
    [23:11:30.828] Unharnessed Power hits Lanac Parry
    [23:11:30.953] Unharnessed Power hits Lanac 67089
    [23:11:31.656] Lanac hits Unharnessed Power 23181
    [23:11:32.046] Unharnessed Power hits Lanac 59796
    [23:11:32.156] Lanac Rune Strike Unharnessed Power 42641
    [23:11:32.328] Unharnessed Power hits Lanac 63493
    [23:11:32.437] Unharnessed Power hits Lanac 79401
    [23:11:33.562] Unharnessed Power hits Lanac 47695
    [23:11:34.203] Unharnessed Power hits Lanac Parry
    [23:11:34.593] Bloodworm Blood Burst Lanac +168561
    [23:11:34.890] Lanac hits Unharnessed Power 26315
    [23:11:35.062] Unharnessed Power hits Lanac Parry
    [23:11:35.390] Unharnessed Power hits Lanac Parry
    [23:11:35.453] Unharnessed Power hits Lanac 42582
    [23:11:35.625] Lanac hits Unharnessed Power 26089
    [23:11:36.281] Unharnessed Power hits Lanac 51203
    [23:11:36.562] Unharnessed Power hits Lanac 40710
    [23:11:36.593] Unharnessed Power hits Lanac 72951
    [23:11:37.406] Unharnessed Power hits Lanac 9689 (O: 55609)
    [23:11:37.812] Unharnessed Power hits Lanac 9689 (O: 57831)
    [23:11:38.187] Lanac dies

  5. #25
    That's kind of an interesting idea of leaving 1 tank. Honestly why not just split the raid into two groups of 5? The adds don't have much health and they die easily especially with 3 dps in one area. Is there anything that says you have to absolutely have 1 person in each area? If an add spawns just taunt it, kill it and heal the tank. 60k swings are nothing. The only add to worry about is diffusion chain really.

  6. #26
    Deleted
    Quote Originally Posted by Libertarian View Post
    That's kind of an interesting idea of leaving 1 tank. Honestly why not just split the raid into two groups of 5? The adds don't have much health and they die easily especially with 3 dps in one area. Is there anything that says you have to absolutely have 1 person in each area? If an add spawns just taunt it, kill it and heal the tank. 60k swings are nothing. The only add to worry about is diffusion chain really.
    If you dont have at least 1 player in the area the Bouncing Bolt that spawns there will be bouncing and spawning adds untill someone soaks it. Leaving one tank allows you to soak it and pick up the add if it spawns.

    You could do that one the 2nd transition if you turn off Boncing Bolt conduit on the 1st transition. Then you spilt the raid into 2 - 5men groups and you leave one quarter empty.

  7. #27
    Quote Originally Posted by Veranious View Post
    If you dont have at least 1 player in the area the Bouncing Bolt that spawns there will be bouncing and spawning adds untill someone soaks it. Leaving one tank allows you to soak it and pick up the add if it spawns.

    You could do that one the 2nd transition if you turn off Boncing Bolt conduit on the 1st transition. Then you spilt the raid into 2 - 5men groups and you leave one quarter empty.
    Who cares? The adds that spawn don't hurt and die quickly. I don't see any reason to have 3/3/2/2. My idea is having 5/5/0/0 and the tanks just pick up adds and kill them quickly. 40-60k swings on a tank with 700+ health and more armor every week from upgrades... And thinking about this, I could see something like this for heroic.

  8. #28
    Deleted
    Quote Originally Posted by Libertarian View Post
    Who cares? The adds that spawn don't hurt and die quickly. I don't see any reason to have 3/3/2/2. My idea is having 5/5/0/0 and the tanks just pick up adds and kill them quickly. 40-60k swings on a tank with 700+ health and more armor every week from upgrades... And thinking about this, I could see something like this for heroic.
    if you wanna play it this way, i think you will die in under 10s
    You know that the balls bounce again if no one stood in them first?
    So they will bounce over and over again if no one is on this plattform. gl trying so.

  9. #29
    Deleted
    What Fiskaron said, the adds will be spawning over and over again until someone soaks it.

    Also I can confirm that that strat with having 1 tank per quarter is working. We were doing like that yesterday and if you are doing it correctly you cant get more than 2 adds. In most cases I had 0-1 add who didnt even manage to break my Blood Shield. You may get 2nd add at the end of the transition but it happened very rarely.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •