What's going on this past couple of weeks? This is at least 3 mini-patches in less than 10 days, along with maybe a dozen restarts.
What's going on this past couple of weeks? This is at least 3 mini-patches in less than 10 days, along with maybe a dozen restarts.
Major content patch went live, lots of problems being found, so they are being fixed. Nothing out of the norm.
Currently Procrastinating
Guys, things break.
If you think that is bad, watch the start of this -
You must become a Master Baiter if you want to want to master the One-eyed Fish of the Dark Caverns!
Tiny, tiny price to pay to fix bugs and such. Nobody's perfect, at least they attempt to correct the mistakes that snuck past them.
Complaining about fixing the game? People always find something to complain about...
They're at it again ... and again ... and again ...
My theory is they have been debugging Ra'den on the fly.
patches are only there to annoy the players! 8>
just noticed, op's name is kinda ironic to the theme of this thread 8>
Last edited by Ghul; 2013-03-28 at 01:59 PM.
Omg blizzard are so lazy. they dont do anything. Not a patch in months. buhu.
Omg. blizzard release patches ALL the time. Buhu.
Is it a bad thing they fix shit that doesnt work ? I rather have 2 patches a day then a annoying bug. Like in swtor where it took about 3 months to fix broken skills on the trooper
I love how someone inquires into the reason for an abnormal patch rate and all the rabid little fanboys jump down his throat immediately.
only annoying thing is that poor tmorph needs to get updated every god damn time >.<
When they create new code for game content there is always the chance that another code is going to smash face first into a pre-existing code and there is going to be a problem. Not everything can be caught in PTR as 1 million players using the content is entirely different than 10 million players. In DC universe they had a content update where a tall character wielding a recently added shield weapon would get stuck in the doorways of a pyramid base. It was never tested in that way so how could they know it would cause an error?
We are talking about a game with 8+ years of content, finding every possible potential code error in a near infinite loop of code is impossible, the best thing you can do is fix each problem quickly as it arises.