Originally Posted by
Sesshou
I obviously have no idea how blizzard will do T16, but do you seriously think its a good idea for them to have massively dumbed down fights? If you simplify them, they all end up feeling the same. For example, yeah council in ToT has a bunch of mechanics going on that are important, but if it didn't, it would feel just like they recycled all the other council fights.
And again, the only real difference between normal and LFR is that normal has important mechanics that you need to handle. If you make those mechanics trivial like people are suggesting in this thread with horridron, why bother with 3 difficulties at all? They might as well just make LFR and heroic and do away with normal raiding like they did away with normal level 90 dungeons.